Hero image

2k+Uploads

2285k+Views

2494k+Downloads

Year 6 Computing - Programming - Variables in Games - Knowledge Organiser!
TandLGuruTandLGuru

Year 6 Computing - Programming - Variables in Games - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to how to create and apply variables in programming. They use Scratch in order to explore this within games. It contains comprehensive sections on: -Overview; -Basic Variables; -More Complex Variables; -Sequencing and Algorithms; -Trialling and Debugging; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 6 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 1 Computing - Programming - Animations in Scratch Jr - Knowledge Organiser!
TandLGuruTandLGuru

Year 1 Computing - Programming - Animations in Scratch Jr - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 1 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to use the features of Scratch Jr, including using blocks and sprites to create basic animations. It contains comprehensive sections on: -Overview; -Basics of Scratch Jr; -Sequencing; -Algorithms and Programming; -Debugging; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 1 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 5 Computing - Data and Information - Flat-File Databases - Knowledge Organiser!
TandLGuruTandLGuru

Year 5 Computing - Data and Information - Flat-File Databases - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 5 children, teachers and parents covering knowledge relating to ‘Data and Information’ as a part of their computing learning. The organiser has a particular focus on introducing children to using databases, including using databases to search for, sort and filter information. It contains comprehensive sections on: -Overview; -Types of Databases; -Using a Computer Database; -Presenting Data; -Using Databases; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 5 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 4 Computing - Data and Information - Data Logging - Knowledge Organiser!
TandLGuruTandLGuru

Year 4 Computing - Data and Information - Data Logging - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 4 children, teachers and parents covering knowledge relating to ‘Data and Information’ as a part of their computing learning. The organiser has a particular focus on introducing children to data logging, including using data loggers to collect, log and interpret data. It contains comprehensive sections on: -Overview; -Data Collection; -Data Recording; -Analysing Data; -Answering Questions; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 4 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 3 Computing - Data and Information - Branching Databases - Knowledge Organiser!
TandLGuruTandLGuru

Year 3 Computing - Data and Information - Branching Databases - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 3 children, teachers and parents covering knowledge relating to ‘Data and Information’ as a part of their computing learning. The organiser has a particular focus on introducing children to branching databases, used in order to classify objects within groups of data. It contains comprehensive sections on: -Overview; -Grouping and Separating; -Defining/ Creating Branching Diagrams; -Structuring Branching Diagrams and Presenting Information; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 3 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 1 Computing - Programming - Moving a Robot - Knowledge Organiser!
TandLGuruTandLGuru

Year 1 Computing - Programming - Moving a Robot - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 1 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to how program floor robots, including using basic algorithms to create routes. It contains comprehensive sections on: -Overview; -Robots and Floor Robots; -Buttons and Programs; -Directions; -Routes and Algorithms; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 1 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 2 Computing -Creating Media - Making Music - Knowledge Organiser!
TandLGuruTandLGuru

Year 2 Computing -Creating Media - Making Music - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 2 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning. The organiser has a particular focus on taking and editing digital photographs. It contains comprehensive sections on: -Overview; -Describing Music; -Music Terminology; -Using Song Maker; -Key Vocabulary The content is fully aligned with the age-related expectations for Year 2 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 2 Computing - Creating Media - Digital Photography - Knowledge Organiser!
TandLGuruTandLGuru

Year 2 Computing - Creating Media - Digital Photography - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 2 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning. The organiser has a particular focus on taking and editing digital photographs. It contains comprehensive sections on: -Overview; -Taking Photographs; -Editing Photographs; -Real or Edited? -Key Vocabulary The content is fully aligned with the age-related expectations for Year 2 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 4 Computing - Creating Media - Audio Editing - Knowledge Organiser!
TandLGuruTandLGuru

Year 4 Computing - Creating Media - Audio Editing - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 4 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning. The organiser has a particular focus on using audio editing tools. It contains comprehensive sections on: -Overview; -Input and Output Devices; -Using Software; -Creating Podcasts; -Key Vocabulary The content is fully aligned with the age-related expectations for Year 4 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 3 Computing - Creating Media - Desktop Publishing - Knowledge Organiser!
TandLGuruTandLGuru

Year 3 Computing - Creating Media - Desktop Publishing - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 3 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning. The organiser has a particular focus on using desktop publishing programs. It contains comprehensive sections on: -Overview; -Layout of a Page; -Text Tools; -Image and Layout Tools; -Key Vocabulary The content is fully aligned with the age-related expectations for Year 3 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 5 Computing - Creating Media - Vector Drawing - Knowledge Organiser!
TandLGuruTandLGuru

Year 5 Computing - Creating Media - Vector Drawing - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 5 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning. The organiser has a particular focus on creating vector drawings. It contains comprehensive sections on: -Overview; -Creating Simple Vector Drawings; -More Complex Vector Drawings; -Advanced Tips; -Key Vocabulary The content is fully aligned with the age-related expectations for Year 5 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 6 Computing Systems and Networks Knowledge Organiser!
TandLGuruTandLGuru

Year 6 Computing Systems and Networks Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 children, teachers and parents covering knowledge relating to ‘Computing Systems and Networks’ as a part of their computing learning. The organiser has a particular focus on internet search engines and communication. It contains comprehensive sections on: -Overview; -Search Engines; -Selecting Search Results; -Ranking Search Results; -Online Communication; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 6 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 1 Computing - Creating Media - Digital Writing - Knowledge Organiser!
TandLGuruTandLGuru

Year 1 Computing - Creating Media - Digital Writing - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 1 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning. The organiser has a particular focus on creating digital writing, using word processors such as Microsoft Word and Google Docs. It contains comprehensive sections on: -Overview; -Using A Keyboard; -The Toolbar - Bold, Italics, Underline, Text Size, Text Colour, Font; -Making Careful Choices - Undo and Redo; -Hand Writing or Digital Writing? -Key Vocabulary The content is fully aligned with the age-related expectations for Year 1 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 4 Computing - Programming - Repetition in Scratch - Knowledge Organiser!
TandLGuruTandLGuru

Year 4 Computing - Programming - Repetition in Scratch - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 4 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to using repetition and loop operator blocks in Scratch. It contains comprehensive sections on: -Overview; -Basics of Scratch; -Repetition and Loops Blocks; -Event Managing and Efficiency; -Algorithms, Trialling and Debugging; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 4 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 3 Computing - Programming - Events and Actions in Scratch - Knowledge Organiser!
TandLGuruTandLGuru

Year 3 Computing - Programming - Events and Actions in Scratch - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 3 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to using the events and actions (motion, sounds, looks) blocks in Scratch. It contains comprehensive sections on: -Overview; -Basics of Scratch; -Events and Actions Blocks; -Algorithms and Programming; -Trialling and Debugging; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 3 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 5 Computing - Programming - Quizzes in Scratch - Knowledge Organiser!
TandLGuruTandLGuru

Year 5 Computing - Programming - Quizzes in Scratch - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 5 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to using repetition and loop operator blocks in Scratch. It contains comprehensive sections on: -Overview; -Basics of Scratch; -Selection and Conditions; -Asking Questions; -Algorithms, Trialling and Debugging; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 5 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).