The perfect place for all your EYFS, KS1 and KS2 resources, Explore Education aims to provide you with amazing, outstanding lessons that help you to shine. Each lesson often has detailed planning, PowerPoints and differentiated resources. So whether you are looking for a maths lesson to get you through your next interview, an English lesson that will help you impress OFSTED or a history, science, RE, PSHE or PE unit to wow your class, this is the shop for you!
The perfect place for all your EYFS, KS1 and KS2 resources, Explore Education aims to provide you with amazing, outstanding lessons that help you to shine. Each lesson often has detailed planning, PowerPoints and differentiated resources. So whether you are looking for a maths lesson to get you through your next interview, an English lesson that will help you impress OFSTED or a history, science, RE, PSHE or PE unit to wow your class, this is the shop for you!
This 8-page progression map is designed to support primary school teachers in delivering a well-structured and progressive computing curriculum from EYFS to Year 6. It outlines the key skills and knowledge students should develop in areas such as E-Safety, Programming, Multimedia, Technology in Our Lives, and Data Handling.
What’s included:
✔ 8-page progression map
✔ Breakdown of five key computing strands: E-Safety, Programming, Multimedia, Technology in Our Lives, and Data Handling
✔ Year group-specific skills and knowledge for each strand
✔ Practical guidance for scaffolding learning and differentiating instruction
Lesson overview / structure:
★ E-Safety – Focuses on developing understanding of online safety, including safe internet use and personal information protection.
★ Programming – Covers coding skills, algorithmic thinking, and basic programming concepts, progressing in complexity.
★ Multimedia – Teaches students to create, edit, and share digital content through images, videos, and sound.
★ Technology in Our Lives – Explores how technology impacts daily life, including its uses in different sectors.
★ Data Handling – Introduces students to collecting, organising, and interpreting data, building towards more complex analysis.
Why it’s useful:
✔ Aligned with national curriculum standards for computing
✔ Supports differentiation, catering to all learners’ needs
✔ Helps teachers track progress and identify areas for improvement
✔ Provides clear guidance for subject leaders to manage curriculum delivery
✔ Aids in planning engaging and effective computing lessons
Suggested use cases:
Ideal for primary school teachers, computing coordinators, subject leaders, and SLT involved in curriculum planning and delivery. Suitable for guiding computing instruction across EYFS through Year 6.
Search tags:
computing progression map | EYFS computing | Year 6 computing | programming skills | e-safety | multimedia | data handling | primary computing curriculum | curriculum planning
These e-safety surveys are designed to assess pupils’ understanding and awareness of online safety across different age groups. Suitable for Reception, Year 1/2, Year 3/4, and Year 5/6, the surveys provide valuable insights for computing coordinators and internet safety leaders. The feedback gathered can be used to refine e-safety teaching and ensure pupils are equipped with the knowledge to stay safe online.
What’s included:
✔ E-safety surveys for Reception, Year 1/2, Year 3/4, and Year 5/6
✔ Simple, easy-to-administer surveys
✔ Printable formats for quick distribution and analysis
Lesson overview / structure:
★ Reception & Year 1/2 Survey – Focuses on basic concepts of online safety, helping young children recognise safe and unsafe online behaviour.
★ Year 3/4 Survey – Builds on earlier learning, exploring more complex e-safety concepts and online risks.
★ Year 5/6 Survey – Discusses internet safety in depth, covering privacy, cyberbullying, and responsible online behaviour.
Why it’s useful:
✔ Helps assess pupils’ understanding of e-safety at different key stages
✔ Easy to administer and analyse, saving valuable teaching time
✔ Supports the improvement of e-safety curricula
✔ Ideal for preparing for Ofsted inspections or internal reviews
Suggested use cases:
Ideal for e-safety lessons, computing coordinators, or as part of 51 efforts. Suitable for use in whole-class or group activities.
Search tags:
e-safety surveys | primary e-safety | online safety KS1 | online safety KS2 | Ofsted e-safety | e-safety curriculum | internet safety surveys
This free Back to School selfie template is a simple and fun activity to help pupils settle into the new school year. Pupils can draw themselves and write about their summer holidays, making it ideal for transition days, welcome activities, or first-week icebreakers across KS1 and KS2.
What’s Included:
✔ PDF file with two printable templates
✔ ‘Selfie’ phone template for drawing self-portraits
✔ Writing template for describing summer activities
Lesson Overview / Structure:
★ Welcome Starter
Pupils use the phone template to draw a selfie-style picture
Pupils write a short paragraph about what they did over the summer
Templates can be shared on displays, in scrapbooks, or kept for transition folders
★ Classroom Activity
Great for paired discussions or class introductions
Builds confidence and classroom community from the first day
Why It’s Useful:
✔ Easy, ready-to-use printable activity for the first day
✔ Supports transition and getting to know pupils
✔ Encourages creativity and self-expression
✔ Suitable for all abilities
Suggested Use Cases:
Perfect for KS1 and KS2 first day activities, all about me tasks, welcome back sessions, transition mornings, or end of summer reflections.
Search Tags:
Back to school KS2 | back to school activities | selfie template classroom | all about me activity | transition activity KS1 KS2 | welcome back to school | ice breaker activities KS2
Engaging 20–45 minute lesson ideal for observations, interviews, or Ofsted
This practical and well-structured KS2 computing lesson helps children understand what algorithms are and how to debug them, using the ever-popular Jam Sandwich Bot activity. Originally created by an experienced computing lead for an interview lesson, it’s now a go-to favourite for anyone wanting to teach algorithms in a memorable, hands-on way.
What’s the lesson about?
Children explore how to write and debug simple algorithms by “programming” the teacher to make a jam sandwich. This encourages precise instructions, teamwork, and plenty of laughter—all while covering key computing objectives.
What’s included:
★ A detailed lesson plan with clear structure and timing suggestions
★ PowerPoint presentation to guide the lesson and explain new vocabulary
★ Debugging worksheet for independent or paired work
★ Printable keyword posters with clear definitions for display or recap
How to use it:
Start with the PowerPoint to introduce key terms
Use the Jam Sandwich Bot activity to demonstrate the need for clear, logical instructions
Follow up with the debugging worksheet to reinforce the learning
Display the keyword posters to keep computing language visible throughout the topic
Why it works well:
✔ Simple to deliver with clear guidance and resources
✔ Highly engaging and interactive
✔ Encourages problem solving and logical thinking
✔ Easy to adapt for different timings or ability levels
✔ Ideal for Year 3 and Year 4, but adaptable across KS2
You may also be interested in…
PRIMARY COMPUTING Progression of Skills
Computing Skills Progression Y1-Y6
Stand out in interviews or observations by bringing a unique and exciting lesson to the table. Make computing memorable with the Jam Sandwich Bot!
Tags: KS2 computing | algorithms | debugging | jam sandwich activity | computing interview lesson | Year 3 | Year 4 | observation lesson | Ofsted | programming | logical thinking | lesson plan | classroom resources
These 12 editable posters are designed to support Year 1 teachers in assessing and observing continuous provision areas. Perfect for displaying in each area, these posters provide clear guidance on assessment and support for teaching assistants.
What’s Included:
✔ 12 editable Word posters
✔ Posters for each provision area: Book Corner, Listening Station, Computer Area, Construction, Creative D&M, Malleable, Maths, Our Office, Painting, Role Play, Sand, Small World, Water
✔ Key Learning Opportunities for each area
✔ Clear prompts for what resources to use, what it should look like, and actions for both adults and children
Lesson Overview / Structure:
★ Book Corner / Listening Station – Guidance on assessment and expected outcomes for listening and reading activities.
★ Computer Area – Key learning opportunities and strategies for observation in digital learning.
★ Construction – What resources to use and how to support learning in the construction area.
★ Creative D&M – Observations for creative activities, supporting fine motor and design skills.
★ Malleable, Maths, and Role Play – Focus on practical activities for development in key areas.
★ Sand, Small World, and Water – Learning and observation opportunities in sensory and imaginative play.
Why It’s Useful:
✔ Supports targeted assessment in continuous provision areas
✔ Provides clear guidance for teaching assistants
✔ Editable Word format for easy customisation
✔ Focuses on both adult and child actions to guide learning
Suggested Use Cases:
Ideal for Year 1 and KS1 classrooms, continuous provision areas, assessment, and observation. Suitable for supporting teaching assistants and helping monitor children’s progress across different learning areas.
Search Tags:
KS1 continuous provision | Year 1 assessment | EYFS observation | teaching assistant support | editable assessment posters | role play learning | small world area | EYFS classroom resources
These Computing Progression of Skills Grids offer a structured approach to tracking and supporting computing skills development across KS1 and KS2. Designed for subject coordinators and teachers, these grids break down key computing skills into clear, year-by-year expectations, making planning and monitoring student progress more straightforward.
What’s Included:
✔ Seven Word documents, each focusing on a specific area of computing
✔ Topics covered include:
Programming
Digital Exploration
Communication and Collaboration
Multimedia
Digital Media
Music and Sound
Data
✔ Detailed guidance on what students should know at each stage of development
Lesson Overview / Structure:
★ Programming: Covers the basics of coding, algorithms, and problem-solving techniques.
★ Digital Exploration: Encourages exploration of online tools and platforms to support learning.
★ Communication and Collaboration: Focuses on developing skills in working together using digital tools.
★ Multimedia: Teaches students how to create and manipulate digital content such as images and videos.
★ Digital Media: Introduces students to the use of digital media tools, including audio and video.
★ Music and Sound: Develops skills in creating and editing music and sound using digital tools.
★ Data: Teaches students how to collect, interpret, and present data using digital tools.
Why It’s Useful:
✔ Helps ensure consistent skill development across year groups
✔ Supports differentiation by providing clear expectations for students of all abilities
✔ Easy to integrate into lesson planning and curriculum mapping
✔ Provides a clear framework for tracking student progress
✔ A valuable resource for subject leaders and Ofsted inspections
Suggested Use Cases:
Ideal for computing teachers, subject coordinators, and those responsible for curriculum planning across KS1 and KS2. Can be used to track and support progression, plan differentiated lessons, or prepare for inspections.
Search Tags:
KS1 computing | KS2 computing skills | Progression grids | Computing curriculum planning | Programming KS1 | Digital media KS2 | Music and sound computing | Data handling KS1