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Computing

Year 6 Computing - Programming - Variables in Games - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning.
The organiser has a particular focus on introducing children to how to create and apply variables in programming. They use Scratch in order to explore this within games. It contains comprehensive sections on:
-Overview;
-Basic Variables;
-More Complex Variables;
-Sequencing and Algorithms;
-Trialling and Debugging;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 6 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).

Year 5 Computing - Programming - Selection in Physical Computing - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 5 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning.
The organiser has a particular focus on introducing children to how to use the basic functions of Crumble microcontrollers, including how to use software to program commands for multiple output devices (e.g. LEDs and motors). It contains comprehensive sections on:
-Overview;
-Microcontrollers, LEDs and Motors;
-Programming Commands;
-Sequencing and Algorithms;
-Trialling and Debugging;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 5 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).

Year 4 Computing - Programming - Repetition in Shapes - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 4 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning.
The organiser has a particular focus on introducing children to how to use the basic functions of MS Logo, including how to program shapes and patterns. It contains comprehensive sections on:
-Overview;
-The Basics of MS Logo;
-Programming Patterns;
-Sequencing and Algorithms;
-Trialling and Debugging;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 4 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).

Year 3 Computing - Programming - Sequencing in Scratch - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 3 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning.
The organiser has a particular focus on introducing children to how to use the basic functions of scratch, including how to sequence motions and sounds. It contains comprehensive sections on:
-Overview;
-The Basics of Scratch;
-Programming Using Blocks;
-Sequencing and Algorithms;
-Making Music;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 3 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).

Year 2 Computing - Programming - Robot Algorithms - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 2 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning.
The organiser has a particular focus on introducing children to how to create algorithms and programs for floor robots. It contains comprehensive sections on:
-Overview;
-Using Floor Robots;
-Algorithms and Programs;
-Designing Algorithms;
-Chunking and Debugging;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 2 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).

Year 1 Computing - Programming - Moving a Robot - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 1 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning.
The organiser has a particular focus on introducing children to how program floor robots, including using basic algorithms to create routes. It contains comprehensive sections on:
-Overview;
-Robots and Floor Robots;
-Buttons and Programs;
-Directions;
-Routes and Algorithms;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 1 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
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Computing Data and Information - Primary Knowledge Organisers Bundle!
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering knowledge relating to ‘Data and Information’ throughout the primary computing curriculum.
Included are organisers for years 1-6, each with a particular focus that builds on prior knowledge:
-Year 1: Grouping Data
-Year 2: Pictograms
-Year 3: Branching Databases
-Year 4: Data Logging
-Year 5: Flat-File Databases
-Year 6: Spreadsheets
The content is fully aligned with the age-related expectations for primary children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).

Year 6 Computing - Data and Information - Spreadsheets - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 children, teachers and parents covering knowledge relating to ‘Data and Information’ as a part of their computing learning.
The organiser has a particular focus on introducing children to using spreadsheets, including using formulas, calculations and duplication. It contains comprehensive sections on:
-Overview;
-What are Spreadsheets?
-Formulas, Calculations and Duplication;
-Other Functions;
-Using Spreadsheets;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 6 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).

Year 5 Computing - Data and Information - Flat-File Databases - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 5 children, teachers and parents covering knowledge relating to ‘Data and Information’ as a part of their computing learning.
The organiser has a particular focus on introducing children to using databases, including using databases to search for, sort and filter information. It contains comprehensive sections on:
-Overview;
-Types of Databases;
-Using a Computer Database;
-Presenting Data;
-Using Databases;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 5 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).

Year 4 Computing - Data and Information - Data Logging - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 4 children, teachers and parents covering knowledge relating to ‘Data and Information’ as a part of their computing learning.
The organiser has a particular focus on introducing children to data logging, including using data loggers to collect, log and interpret data. It contains comprehensive sections on:
-Overview;
-Data Collection;
-Data Recording;
-Analysing Data;
-Answering Questions;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 4 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).

Year 3 Computing - Data and Information - Branching Databases - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 3 children, teachers and parents covering knowledge relating to ‘Data and Information’ as a part of their computing learning.
The organiser has a particular focus on introducing children to branching databases, used in order to classify objects within groups of data. It contains comprehensive sections on:
-Overview;
-Grouping and Separating;
-Defining/ Creating Branching Diagrams;
-Structuring Branching Diagrams and Presenting Information;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 3 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).

Year 2 Computing - Data and Information - Pictograms - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 2 children, teachers and parents covering knowledge relating to ‘Data and Information’ as a part of their computing learning.
The organiser has a particular focus on introducing children to pictograms, tally charts and block charts in order to record and present data. It contains comprehensive sections on:
-Overview;
-Grouping, Counting and Tallying;
-Pictograms and Block Charts;
-Presenting and Using Information and Answering Questions;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 2 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).

Year 1 Computing - Data and Information - Grouping Data - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 1 children, teachers and parents covering knowledge relating to ‘Data and Information’ as a part of their computing learning.
The organiser has a particular focus on introducing children to how different objects can be labelled, grouped, compared and counted. It contains comprehensive sections on:
-Overview;
-Labels and Properties;
-Grouping and Counting;
-Comparing and Answering Questions;
-Key Vocabulary…
The content is fully aligned with the age-related expectations for Year 1 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).

Tim Berners-Lee and the World Wide Web - KS2 Computing Lesson!
This engaging and informative lesson enables children to find out all about the invention of the world wide web. They also explore information about the inventor of the web: Tim Berners-Lee.
The lesson follows a comprehensive and colourful PowerPoint presentation, which guides children through:
-Defining the internet and the world wide web, and understanding that the two are not the same thing;
-Learning what the world wide web is made up of;
-Researching to find out information about Tim Berners Lee, using a helpful research template;
-Creating an information document about the world wide web and Tim Berners-Lee.
This resource pack includes the PowerPoint lesson, the research template worksheet and some images for children to enhance their information document.
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Lower KS2 Computing Knowledge Organisers Bundle!
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at lower KS2.
Included are organisers based on:
-Year 3: Computing Systems and Networks - Digital Devices
-Year 3: Creating Media - Animations
-Year 3: Creating Media - Desktop Publishing
-Year 3: Programming - Events and Actions in Scratch
-Year 3: Programming - Sequencing in Scratch
-Year3: Data and Information - Data Logging
-Year 4: Computing Systems and Networks - The Internet
-Year 4: Creating Media - Audio Editing
-Year 4: Creating Media - Desktop Publishing
-Year 4: Programming - Repetition in Scratch
-Year 4: Programming - Repetition in Shapes
-Year 4: Data and Information - Data Logging
The content is fully aligned with the age-related expectations for lower KS2 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).

Year 6 Computing - Creating Media - Web Page Creation - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning.
The organiser has a particular focus on creating vector drawings. It contains comprehensive sections on:
-Overview;
-Features of Good Websites;
-Creating a Webpage;
-Making Effective Webpages;
-Key Vocabulary
The content is fully aligned with the age-related expectations for Year 6 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Bundle Sale

KS1 Computing Knowledge Organisers Bundle!
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at KS1.
Included are organisers based on:
-Year 1: Technology and Parts of a Computer
-Year 1: Creating Media - Digital Painting
-Year 1: Creating Media - Digital Writing
-Year 1: Programming - Animations in Scratch
-Year 1: Programming - Moving a Robot
-Year 1: Data and Information - Grouping Data
-Year 2: Information Technology All Around Us
-Year 2: Creating Media - Making Music
-Year 2: Creating Media - Digital Photography
-Year 2: Programming - Quizzes in Scratch
-Year 2: Programming - Robot Algorithms
-Year 2: Data and Information - Pictograms
The content is fully aligned with the age-related expectations for KS1 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).

Year 5 Computing - Creating Media - Vector Drawing - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 5 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning.
The organiser has a particular focus on creating vector drawings. It contains comprehensive sections on:
-Overview;
-Creating Simple Vector Drawings;
-More Complex Vector Drawings;
-Advanced Tips;
-Key Vocabulary
The content is fully aligned with the age-related expectations for Year 5 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).

Year 5 Computing - Creating Media - Video Editing - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 5 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning.
The organiser has a particular focus on using video editing tools. It contains comprehensive sections on:
-Overview;
-Features of Videos;
-Recording Videos;
-Editing Videos;
-Key Vocabulary
The content is fully aligned with the age-related expectations for Year 5 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).

Year 4 Computing - Creating Media - Audio Editing - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 4 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning.
The organiser has a particular focus on using audio editing tools. It contains comprehensive sections on:
-Overview;
-Input and Output Devices;
-Using Software;
-Creating Podcasts;
-Key Vocabulary
The content is fully aligned with the age-related expectations for Year 4 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).