Curriculum linked education resources from the UK Intellectual Property Office. Lesson plans, activities and annual competitions for primary to secondary.
Curriculum linked education resources from the UK Intellectual Property Office. Lesson plans, activities and annual competitions for primary to secondary.
We’re inviting young inventors to create an invention that will help Little Alex Horne, Greg Davies’ assistant on Taskmaster. This exciting competition is run by Kids Invent Stuff and Taskmaster Education in partnership and is supported by the Intellectual Property Office.
How It Works:
One lucky winner will have their invention built by engineers Ruth and Shawn from Kids Invent Stuff and then tested at the Taskmaster House by Little Alex Horne himself. The deadline for submissions is Friday, the 13th of December 2024.
The Task:
Design an invention to help Little Alex Horne be the best Taskmaster’s Assistant ever! Whether it’s a drawing, picture, or video, we want to see your most imaginative ideas. Don’t forget to give your invention a cool name and explain how it works.
The winning invention will be built by Kids Invent Stuff, tested by Alex at the Taskmaster house, and revealed during British Science Week in March 2025.
Who can enter:
The competition is open to UK residents aged 4 to 11 years. Terms and conditions apply.
How to enter:
Find instructions on how to enter via the terms and conditions document.
Resources:
Competition Guide & Activity Overview
Competition Worksheet Part 1
Competition Worksheet Part 2
Activity 1 - What makes the best assistant? (Ages 4 to 7)
Activity 1 - What makes the best assistant? (Ages 8 to 11)
Activity 2 - Storyboard: How My Invention Helps Alex (All ages)
Drawing an invention step-by-step guide
Certificate of Participation
Terms and conditions
Your resources:
Inside STEM Graphene Quiz
Inside STEM Graphene Quiz Answers
About:
Uncover the wonders of graphene in our third Inside STEM video!
Discover how this miracle material, just one atom thick, is revolutionising industries. From its incredible strength to innovative applications like water filtration and flexible electronics, graphene is shaping our future.
Inside STEM has been created by the Intellectual Property Office (IPO)
The IPO is the official UK government body responsible for intellectual property (IP) rights including patents, designs, trade marks and copyright. Intellectual property is something that you create using your mind - for example, an invention, an artistic work or a symbol. The IPO aims to support and inspire innovators and creators so they, and society, get the most out of their ideas at home and internationally.
Suitability:
Aimed at young people ages 11 to 14. Relevant for teaching Chemistry at KS3 and GCSE Level.
Your resources:
Inside STEM Graphene Fact Sheet
About:
Uncover the wonders of graphene in our third Inside STEM video!
Discover how this miracle material, just one atom thick, is revolutionising industries. From its incredible strength to innovative applications like water filtration and flexible electronics, graphene is shaping our future.
Inside STEM has been created by the Intellectual Property Office (IPO)
The IPO is the official UK government body responsible for intellectual property (IP) rights including patents, designs, trade marks and copyright. Intellectual property is something that you create using your mind - for example, an invention, an artistic work or a symbol. The IPO aims to support and inspire innovators and creators so they, and society, get the most out of their ideas at home and internationally.
Suitability:
Aimed at young people ages 11 to 14. Relevant for teaching Chemistry at KS3 and GCSE Level.
Resources:
Introduction PowerPoint
Competition Flyer
Informed Consent Form
Competition Terms & Conditions
About:
Throughout history there have been countless great scientists and inventors. Some we all might have heard of like Steve Jobs or James Watt, but there are many inventors most of us have probably never heard of, people whose brilliant minds and hard work have had a massive impact on our society or the world. Alternatively, we may know the invention, but have no idea who invented it!
Download your STEM inspired resources and get involved with this fantastic inventor competition.
Competition closes 9th June 2023
Please note this competition is open to pupils in year 8 based in Newport, South Wales
The Intellectual Property (IP) Education Framework (developing creativity and innovation in tomorrow’s workforce) has been developed to equip the next generation of innovators, entrepreneurs and creatives with the knowledge to identify, protect, use and respect IP. The framework sets out that knowledge through age-appropriate competency statements from primary to higher education. Learning about intellectual property will help prepare young people for employment, responsible digital citizenship.
Developed in consultation with teachers from across the four UK nations, with industry and professional bodies. The IP Education Framework is a cross cutting resource that supports each of the UK curricula. It has been designed so that teachers can easily access the parts of the framework most relevant to their teaching. The framework signposts free education resources from the UK IPO and partners that support teachers and educators to introduce IP concepts into everyday lessons, building learners’ understanding and practical application of ownership and ideas, creativity and innovation.
The Intellectual Property (IP) Education Framework (developing creativity and innovation in tomorrow’s workforce) has been developed to equip the next generation of innovators, entrepreneurs and creatives with the knowledge to identify, protect, use and respect IP. The framework sets out that knowledge through age-appropriate competency statements from primary to higher education. Learning about intellectual property will help prepare young people for employment, responsible digital citizenship.
Developed in consultation with teachers from across the four UK nations, with industry and professional bodies. The IP Education Framework is a cross cutting resource that supports each of the UK curricula. It has been designed so that teachers can easily access the parts of the framework most relevant to their teaching. The framework signposts free education resources from the UK IPO and partners that support teachers and educators to introduce IP concepts into everyday lessons, building learners’ understanding and practical application of ownership and ideas, creativity and innovation.
The Intellectual Property (IP) Education Framework (developing creativity and innovation in tomorrow’s workforce) has been developed to equip the next generation of innovators, entrepreneurs and creatives with the knowledge to identify, protect, use and respect IP. The framework sets out that knowledge through age-appropriate competency statements from primary to higher education. Learning about intellectual property will help prepare young people for employment, responsible digital citizenship.
Developed in consultation with teachers from across the four UK nations, with industry and professional bodies. The IP Education Framework is a cross cutting resource that supports each of the UK curricula. It has been designed so that teachers can easily access the parts of the framework most relevant to their teaching. The framework signposts free education resources from the UK IPO and partners that support teachers and educators to introduce IP concepts into everyday lessons, building learners’ understanding and practical application of ownership and ideas, creativity and innovation.
The Intellectual Property (IP) Education Framework (developing creativity and innovation in tomorrow’s workforce) has been developed to equip the next generation of innovators, entrepreneurs and creatives with the knowledge to identify, protect, use and respect IP. The framework sets out that knowledge through age-appropriate competency statements from primary to higher education. Learning about intellectual property will help prepare young people for employment, responsible digital citizenship.
Developed in consultation with teachers from across the four UK nations, with industry and professional bodies. The IP Education Framework is a cross cutting resource that supports each of the UK curricula. It has been designed so that teachers can easily access the parts of the framework most relevant to their teaching. The framework signposts free education resources from the UK IPO and partners that support teachers and educators to introduce IP concepts into everyday lessons, building learners’ understanding and practical application of ownership and ideas, creativity and innovation.
The Intellectual Property (IP) Education Framework (developing creativity and innovation in tomorrow’s workforce) has been developed to equip the next generation of innovators, entrepreneurs and creatives with the knowledge to identify, protect, use and respect IP. The framework sets out that knowledge through age-appropriate competency statements from primary to higher education. Learning about intellectual property will help prepare young people for employment, responsible digital citizenship.
Developed in consultation with teachers from across the four UK nations, with industry and professional bodies. The IP Education Framework is a cross cutting resource that supports each of the UK curricula. It has been designed so that teachers can easily access the parts of the framework most relevant to their teaching. The framework signposts free education resources from the UK IPO and partners that support teachers and educators to introduce IP concepts into everyday lessons, building learners’ understanding and practical application of ownership and ideas, creativity and innovation.
The Intellectual Property (IP) Education Framework (developing creativity and innovation in tomorrow’s workforce) has been developed to equip the next generation of innovators, entrepreneurs and creatives with the knowledge to identify, protect, use and respect IP. The framework sets out that knowledge through age-appropriate competency statements from primary to higher education. Learning about intellectual property will help prepare young people for employment, responsible digital citizenship.
Developed in consultation with teachers from across the four UK nations, with industry and professional bodies. The IP Education Framework is a cross cutting resource that supports each of the UK curricula. It has been designed so that teachers can easily access the parts of the framework most relevant to their teaching. The framework signposts free education resources from the UK IPO and partners that support teachers and educators to introduce IP concepts into everyday lessons, building learners’ understanding and practical application of ownership and ideas, creativity and innovation.
The Intellectual Property (IP) Education Framework (developing creativity and innovation in tomorrow’s workforce) has been developed to equip the next generation of innovators, entrepreneurs and creatives with the knowledge to identify, protect, use and respect IP. The framework sets out that knowledge through age-appropriate competency statements from primary to higher education. Learning about intellectual property will help prepare young people for employment, responsible digital citizenship.
Developed in consultation with teachers from across the four UK nations, with industry and professional bodies. The IP Education Framework is a cross cutting resource that supports each of the UK curricula. It has been designed so that teachers can easily access the parts of the framework most relevant to their teaching. The framework signposts free education resources from the UK IPO and partners that support teachers and educators to introduce IP concepts into everyday lessons, building learners’ understanding and practical application of ownership and ideas, creativity and innovation.
The Intellectual Property (IP) Education Framework (developing creativity and innovation in tomorrow’s workforce) has been developed to equip the next generation of innovators, entrepreneurs and creatives with the knowledge to identify, protect, use and respect IP. The framework sets out that knowledge through age-appropriate competency statements from primary to higher education. Learning about intellectual property will help prepare young people for employment, responsible digital citizenship.
Developed in consultation with teachers from across the four UK nations, with industry and professional bodies. The IP Education Framework is a cross cutting resource that supports each of the UK curricula. It has been designed so that teachers can easily access the parts of the framework most relevant to their teaching. The framework signposts free education resources from the UK IPO and partners that support teachers and educators to introduce IP concepts into everyday lessons, building learners’ understanding and practical application of ownership and ideas, creativity and innovation.
A Cracking Ideas themed worksheet to design a Christmas decoration. Includes a variety of shapes to cut around as inspiration.
The design of your decoration could be protected by registered design. This protects the appearance of it and includes colour shape and texture when added to your decoration.
Wallace & Gromit’s Cracking Ideas is a series of fun innovation challenges for primary education.
The Game is On! is a series of animated films that put copyright and creativity under the magnifying glass of Sherlock Holmes, providing a unique, research-led and open access resource for school-aged learners and other creative users of copyright.
Drawing inspiration from well-known copyright and public domain work, as well as recent copyright litigation, these films provide a springboard for exploring key principles and ideas underpinning copyright law, creativity, and the limits of lawful appropriation and reuse.
Episode 6 – The Adventure of the Photographer’s Stratagem
In the grande finale of The Game is On! series, the boundary between illusion and reality has never been so blurred …
You can download the Teaching Notes related to this episode under the File Previews tab.
The Game is On! is a series of animated films that put copyright and creativity under the magnifying glass of Sherlock Holmes, providing a unique, research-led and open access resource for school-aged learners and other creative users of copyright.
Drawing inspiration from well-known copyright and public domain work, as well as recent copyright litigation, these films provide a springboard for exploring key principles and ideas underpinning copyright law, creativity, and the limits of lawful appropriation and reuse.
Episode 5 – The Adventure of the Unreliable Narrator
Told by the Fairy to find the missing boy, Sherlock Holmes and John Watson arrive in a dark and strange place. But when they come across a game – one they really should play – that’s when their adventure starts in earnest. Now, more than ever before, The Game is On!
You can download the Teaching Notes related to this episode under the File Previews tab.
The Game is On! is a series of animated films that put copyright and creativity under the magnifying glass of Sherlock Holmes, providing a unique, research-led and open access resource for school-aged learners and other creative users of copyright.
Drawing inspiration from well-known copyright and public domain work, as well as recent copyright litigation, these films provide a springboard for exploring key principles and ideas underpinning copyright law, creativity, and the limits of lawful appropriation and reuse.
Episode four – The Adventure of the Missing Note
A group of anarchists are threatening to post online top secret information from every European government. A digital music file, with a string of garbled metadata attached, may contain a clue to the group’s location. As always, Sherlock Holmes and John Watson are ready to start a new adventure … but will they resolve it? One thing is certain … The Game is On!
You can download the Teaching Notes related to this episode under the File Previews tab. The Case Files are also available as web pages at https://www.copyrightuser.org/educate/the-game-is-on/episode-1/
The Game is On! is a series of animated films that put copyright and creativity under the magnifying glass of Sherlock Holmes, providing a unique, research-led and open access resource for school-aged learners and other creative users of copyright.
Drawing inspiration from well-known copyright and public domain work, as well as recent copyright litigation, these films provide a springboard for exploring key principles and ideas underpinning copyright law, creativity, and the limits of lawful appropriation and reuse.
Episode three - The Adventure of the Forger’s Apprentice
Sherlock Holmes and John Watson are being interrogated about the details of their latest case! A film star is missing, and the stuntman is the number one suspect. But who is the mysterious interviewer and why is she so interested in the case of the Forger’s Apprentice? The plot thickens … and The Game is On!
You can download the Teaching Notes related to this episode under the File Previews tab.
The Game is On! is a series of animated films that put copyright and creativity under the magnifying glass of Sherlock Holmes, providing a unique, research-led and open access resource for school-aged learners and other creative users of copyright.
Drawing inspiration from well-known copyright and public domain work, as well as recent copyright litigation, these films provide a springboard for exploring key principles and ideas underpinning copyright law, creativity, and the limits of lawful appropriation and reuse.
Episode Two – The Adventure of the Six Detectives
When Sherlock Holmes and John Watson receive a letter from Mary Westmacott, a new adventure at the border between illusion and reality is just about to start. Is Mary only having terrifying nightmares, is she losing her mind, or is she really being haunted by her own literary creations? If there is anyone who can solve the mystery, it is surely Sherlock Holmes. The Game is On!
You can download the Teaching Notes related to this episode under the File Previews tab.
The Game is On! is a series of animated films that put copyright and creativity under the magnifying glass of Sherlock Holmes, providing a unique, research-led and open access resource for school-aged learners and other creative users of copyright.
Drawing inspiration from well-known copyright and public domain work, as well as recent copyright litigation, these films provide a springboard for exploring key principles and ideas underpinning copyright law, creativity, and the limits of lawful appropriation and reuse.
Episode One - The Adventure of the Girl with the Light Blue Hair
In a fictional land called London, Sherlock Holmes and John Watson meet a curious client: the toymaker Joseph who has just recently signed a deal with some Hollywoodland producers to make a movie featuring Joseph’s most famous toy. However, soon after the deal was announced, a graffiti artist – a mysterious girl with light blue hair – started painting violent and bloody images all over London, images that Joseph finds disturbing. What does the mysterious girl want? Why is she painting her graffiti? Sherlock is intrigued. The Game is On!
You can download the Teaching Notes related to this episode under the File Previews tab.
These curriculum linked resources are designed to help teachers of Level 3 STEM subjects get students thinking about the relevance of intellectual property to their lives and future careers. Students will also develop employability and enterprise competencies including creativity, problem solving, communication and working as part of a team.