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IPO Education

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Curriculum linked education resources from the UK Intellectual Property Office. Lesson plans, activities and annual competitions for primary to secondary.

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Curriculum linked education resources from the UK Intellectual Property Office. Lesson plans, activities and annual competitions for primary to secondary.
Inspirational Inventors 2023 - Resource Pack
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Inspirational Inventors 2023 - Resource Pack

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Resources: Introduction PowerPoint Competition Flyer Informed Consent Form Competition Terms & Conditions About: Throughout history there have been countless great scientists and inventors.  Some we all might have heard of like Steve Jobs or James Watt, but there are many inventors most of us have probably never heard of, people whose brilliant minds and hard work have had a massive impact on our society or the world. Alternatively, we may know the invention, but have no idea who invented it! Download your STEM inspired resources and get involved with this fantastic inventor competition. Competition closes 9th June 2023 Please note this competition is open to pupils in year 8 based in Newport, South Wales
Think Kit Business Studies
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Think Kit Business Studies

(1)
Think Kit gets students thinking about intellectual property (IP) and how it helps inventors, innovators, designers and creators to achieve success by protecting their ideas. This series of three lessons helps Business Studies GCSE and NQ students to explore the relevance of intellectual property (IP) to their lives and future careers. The lessons also support PSHE/PSD/PSE/SMSC/ Health & Wellbeing. Students are encouraged to discuss the social, ethical and moral implications of commercialising their own work, as well as using other people’s work. Students will also develop employability and enterprise skills including creativity, problem solving, communication and working as part of a team.
Think Kit Design & Technology Ages 14+
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Think Kit Design & Technology Ages 14+

(1)
Think Kit gets students thinking about intellectual property (IP) and how it helps inventors, innovators, designers and creators to achieve success by protecting their ideas. This series of three lessons helps Design & Technology GCSE and NQ students to explore the relevance of intellectual property (IP) to their lives and future careers. The lessons also support PSHE/PSD/PSE/SMSC/Health & Wellbeing. Students are encouraged to discuss the social, ethical and moral implications of commercialising their own work, as well as using other people’s work. Students will also develop employability and enterprise skills including creativity, problem solving, communication and working as part of a team. The lessons are flexible and can easily be adapted to meet the needs of your students – you may decide to use all three lessons or just one or two of them.
Think Kit Media Studies Ages 14+
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Think Kit Media Studies Ages 14+

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Think Kit gets students thinking about intellectual property (IP) and how it helps inventors, innovators, designers and creators to achieve success by protecting their ideas. This series of three lessons helps Media Studies GCSE and NQ students to explore the relevance of intellectual property (IP) to their lives and future careers. The lessons also support PSHE/PSD/PSE/SMSC/Health & Wellbeing. Students are encouraged to discuss the social, ethical and moral implications of commercialising their own work, as well as using other people’s work. Students will also develop employability and enterprise skills including creativity, problem solving, communication and working as part of a team. The lessons are flexible and can easily be adapted to meet the needs of your students – you may decide to use all three lessons or just one or two of them.
Design and Technology Ages 14+
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Design and Technology Ages 14+

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These resources has been produced by the Design and Technology Association in association with the Intellectual Property Office. The resources, lesson plans and activities are aimed at KS4 students in order they better understand the role of Intellectual Property and how to protect their ideas/innovation and make sure they’re rewarded.
Think Kit Music  Ages 14+
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Think Kit Music Ages 14+

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Think Kit gets students thinking about intellectual property (IP) and how it helps inventors, innovators, designers and creators to achieve success by protecting their ideas. This series of three lessons helps Music GCSE and NQ students to explore the relevance of intellectual property (IP) to their lives and future careers. The lessons also support PSHE/PSD/PSE/SMSC/Health & Wellbeing. Students are encouraged to discuss the social, ethical and moral implications of commercialising their own work, as well as using other people’s work. Students will also develop employability and enterprise skills including creativity, problem solving, communication and working as part of a team. The lessons are flexible and can easily be adapted to meet the needs of your students – you may decide to use all three lessons or just one or two of them.
Future Innovators Toolkit
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Future Innovators Toolkit

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These curriculum linked resources are designed to help teachers of Level 3 STEM subjects get students thinking about the relevance of intellectual property to their lives and future careers. Students will also develop employability and enterprise competencies including creativity, problem solving, communication and working as part of a team.
The Game is On - Episode 4  Ages 14+
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The Game is On - Episode 4 Ages 14+

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The Game is On! is a series of animated films that put copyright and creativity under the magnifying glass of Sherlock Holmes, providing a unique, research-led and open access resource for school-aged learners and other creative users of copyright. Drawing inspiration from well-known copyright and public domain work, as well as recent copyright litigation, these films provide a springboard for exploring key principles and ideas underpinning copyright law, creativity, and the limits of lawful appropriation and reuse. Episode four – The Adventure of the Missing Note A group of anarchists are threatening to post online top secret information from every European government. A digital music file, with a string of garbled metadata attached, may contain a clue to the group’s location. As always, Sherlock Holmes and John Watson are ready to start a new adventure … but will they resolve it? One thing is certain … The Game is On! You can download the Teaching Notes related to this episode under the File Previews tab. The Case Files are also available as web pages at https://www.copyrightuser.org/educate/the-game-is-on/episode-1/
Intellectual Property Education Framework (Primary - Eng)
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Intellectual Property Education Framework (Primary - Eng)

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The Intellectual Property (IP) Education Framework (developing creativity and innovation in tomorrow’s workforce) has been developed to equip the next generation of innovators, entrepreneurs and creatives with the knowledge to identify, protect, use and respect IP. The framework sets out that knowledge through age-appropriate competency statements from primary to higher education. Learning about intellectual property will help prepare young people for employment, responsible digital citizenship. Developed in consultation with teachers from across the four UK nations, with industry and professional bodies. The IP Education Framework is a cross cutting resource that supports each of the UK curricula. It has been designed so that teachers can easily access the parts of the framework most relevant to their teaching. The framework signposts free education resources from the UK IPO and partners that support teachers and educators to introduce IP concepts into everyday lessons, building learners’ understanding and practical application of ownership and ideas, creativity and innovation.
Intellectual Property Education Framework (Primary - N.Ire)
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Intellectual Property Education Framework (Primary - N.Ire)

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The Intellectual Property (IP) Education Framework (developing creativity and innovation in tomorrow’s workforce) has been developed to equip the next generation of innovators, entrepreneurs and creatives with the knowledge to identify, protect, use and respect IP. The framework sets out that knowledge through age-appropriate competency statements from primary to higher education. Learning about intellectual property will help prepare young people for employment, responsible digital citizenship. Developed in consultation with teachers from across the four UK nations, with industry and professional bodies. The IP Education Framework is a cross cutting resource that supports each of the UK curricula. It has been designed so that teachers can easily access the parts of the framework most relevant to their teaching. The framework signposts free education resources from the UK IPO and partners that support teachers and educators to introduce IP concepts into everyday lessons, building learners’ understanding and practical application of ownership and ideas, creativity and innovation.
Intellectual Property Education Framework (Secondary - N.Ire)
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Intellectual Property Education Framework (Secondary - N.Ire)

(0)
The Intellectual Property (IP) Education Framework (developing creativity and innovation in tomorrow’s workforce) has been developed to equip the next generation of innovators, entrepreneurs and creatives with the knowledge to identify, protect, use and respect IP. The framework sets out that knowledge through age-appropriate competency statements from primary to higher education. Learning about intellectual property will help prepare young people for employment, responsible digital citizenship. Developed in consultation with teachers from across the four UK nations, with industry and professional bodies. The IP Education Framework is a cross cutting resource that supports each of the UK curricula. It has been designed so that teachers can easily access the parts of the framework most relevant to their teaching. The framework signposts free education resources from the UK IPO and partners that support teachers and educators to introduce IP concepts into everyday lessons, building learners’ understanding and practical application of ownership and ideas, creativity and innovation.
Intellectual Property Education Framework (Secondary - Wales)
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Intellectual Property Education Framework (Secondary - Wales)

(0)
The Intellectual Property (IP) Education Framework (developing creativity and innovation in tomorrow’s workforce) has been developed to equip the next generation of innovators, entrepreneurs and creatives with the knowledge to identify, protect, use and respect IP. The framework sets out that knowledge through age-appropriate competency statements from primary to higher education. Learning about intellectual property will help prepare young people for employment, responsible digital citizenship. Developed in consultation with teachers from across the four UK nations, with industry and professional bodies. The IP Education Framework is a cross cutting resource that supports each of the UK curricula. It has been designed so that teachers can easily access the parts of the framework most relevant to their teaching. The framework signposts free education resources from the UK IPO and partners that support teachers and educators to introduce IP concepts into everyday lessons, building learners’ understanding and practical application of ownership and ideas, creativity and innovation.
Intellectual Property Education Framework (Secondary - Scot)
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Intellectual Property Education Framework (Secondary - Scot)

(0)
The Intellectual Property (IP) Education Framework (developing creativity and innovation in tomorrow’s workforce) has been developed to equip the next generation of innovators, entrepreneurs and creatives with the knowledge to identify, protect, use and respect IP. The framework sets out that knowledge through age-appropriate competency statements from primary to higher education. Learning about intellectual property will help prepare young people for employment, responsible digital citizenship. Developed in consultation with teachers from across the four UK nations, with industry and professional bodies. The IP Education Framework is a cross cutting resource that supports each of the UK curricula. It has been designed so that teachers can easily access the parts of the framework most relevant to their teaching. The framework signposts free education resources from the UK IPO and partners that support teachers and educators to introduce IP concepts into everyday lessons, building learners’ understanding and practical application of ownership and ideas, creativity and innovation.
Intellectual Property Education Framework (Primary - Wales)
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Intellectual Property Education Framework (Primary - Wales)

(0)
The Intellectual Property (IP) Education Framework (developing creativity and innovation in tomorrow’s workforce) has been developed to equip the next generation of innovators, entrepreneurs and creatives with the knowledge to identify, protect, use and respect IP. The framework sets out that knowledge through age-appropriate competency statements from primary to higher education. Learning about intellectual property will help prepare young people for employment, responsible digital citizenship. Developed in consultation with teachers from across the four UK nations, with industry and professional bodies. The IP Education Framework is a cross cutting resource that supports each of the UK curricula. It has been designed so that teachers can easily access the parts of the framework most relevant to their teaching. The framework signposts free education resources from the UK IPO and partners that support teachers and educators to introduce IP concepts into everyday lessons, building learners’ understanding and practical application of ownership and ideas, creativity and innovation.
Intellectual Property Education Framework (Secondary - Eng)
IPO_EducationIPO_Education

Intellectual Property Education Framework (Secondary - Eng)

(0)
The Intellectual Property (IP) Education Framework (developing creativity and innovation in tomorrow’s workforce) has been developed to equip the next generation of innovators, entrepreneurs and creatives with the knowledge to identify, protect, use and respect IP. The framework sets out that knowledge through age-appropriate competency statements from primary to higher education. Learning about intellectual property will help prepare young people for employment, responsible digital citizenship. Developed in consultation with teachers from across the four UK nations, with industry and professional bodies. The IP Education Framework is a cross cutting resource that supports each of the UK curricula. It has been designed so that teachers can easily access the parts of the framework most relevant to their teaching. The framework signposts free education resources from the UK IPO and partners that support teachers and educators to introduce IP concepts into everyday lessons, building learners’ understanding and practical application of ownership and ideas, creativity and innovation.
Intellectual Property Education Framework (Primary - Scot)
IPO_EducationIPO_Education

Intellectual Property Education Framework (Primary - Scot)

(0)
The Intellectual Property (IP) Education Framework (developing creativity and innovation in tomorrow’s workforce) has been developed to equip the next generation of innovators, entrepreneurs and creatives with the knowledge to identify, protect, use and respect IP. The framework sets out that knowledge through age-appropriate competency statements from primary to higher education. Learning about intellectual property will help prepare young people for employment, responsible digital citizenship. Developed in consultation with teachers from across the four UK nations, with industry and professional bodies. The IP Education Framework is a cross cutting resource that supports each of the UK curricula. It has been designed so that teachers can easily access the parts of the framework most relevant to their teaching. The framework signposts free education resources from the UK IPO and partners that support teachers and educators to introduce IP concepts into everyday lessons, building learners’ understanding and practical application of ownership and ideas, creativity and innovation.
The Game is On!  Episode 1 Ages 14+
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The Game is On! Episode 1 Ages 14+

(0)
The Game is On! is a series of animated films that put copyright and creativity under the magnifying glass of Sherlock Holmes, providing a unique, research-led and open access resource for school-aged learners and other creative users of copyright. Drawing inspiration from well-known copyright and public domain work, as well as recent copyright litigation, these films provide a springboard for exploring key principles and ideas underpinning copyright law, creativity, and the limits of lawful appropriation and reuse. Episode One - The Adventure of the Girl with the Light Blue Hair In a fictional land called London, Sherlock Holmes and John Watson meet a curious client: the toymaker Joseph who has just recently signed a deal with some Hollywoodland producers to make a movie featuring Joseph’s most famous toy. However, soon after the deal was announced, a graffiti artist – a mysterious girl with light blue hair – started painting violent and bloody images all over London, images that Joseph finds disturbing. What does the mysterious girl want? Why is she painting her graffiti? Sherlock is intrigued. The Game is On! You can download the Teaching Notes related to this episode under the File Previews tab.
Create a Cracking Christmas Decoration
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Create a Cracking Christmas Decoration

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A Cracking Ideas themed worksheet to design a Christmas decoration. Includes a variety of shapes to cut around as inspiration. The design of your decoration could be protected by registered design. This protects the appearance of it and includes colour shape and texture when added to your decoration. Wallace & Gromit’s Cracking Ideas is a series of fun innovation challenges for primary education.
The Game is On! Episode 6 Ages 14+
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The Game is On! Episode 6 Ages 14+

(0)
The Game is On! is a series of animated films that put copyright and creativity under the magnifying glass of Sherlock Holmes, providing a unique, research-led and open access resource for school-aged learners and other creative users of copyright. Drawing inspiration from well-known copyright and public domain work, as well as recent copyright litigation, these films provide a springboard for exploring key principles and ideas underpinning copyright law, creativity, and the limits of lawful appropriation and reuse. Episode 6 – The Adventure of the Photographer’s Stratagem In the grande finale of The Game is On! series, the boundary between illusion and reality has never been so blurred … You can download the Teaching Notes related to this episode under the File Previews tab.
The Game is On! Episode 5 Ages 14+
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The Game is On! Episode 5 Ages 14+

(0)
The Game is On! is a series of animated films that put copyright and creativity under the magnifying glass of Sherlock Holmes, providing a unique, research-led and open access resource for school-aged learners and other creative users of copyright. Drawing inspiration from well-known copyright and public domain work, as well as recent copyright litigation, these films provide a springboard for exploring key principles and ideas underpinning copyright law, creativity, and the limits of lawful appropriation and reuse. Episode 5 – The Adventure of the Unreliable Narrator Told by the Fairy to find the missing boy, Sherlock Holmes and John Watson arrive in a dark and strange place. But when they come across a game – one they really should play – that’s when their adventure starts in earnest. Now, more than ever before, The Game is On! You can download the Teaching Notes related to this episode under the File Previews tab.