Carousel Education provides high quality bespoke support that addresses current educational challenges and practices. Our vision is to enable school leaders and staff to provide the best possible outcomes for all their children. In addition to our resources, we aim to offer down to earth, interactive, innovative and practical solutions for school leaders.
Carousel Education provides high quality bespoke support that addresses current educational challenges and practices. Our vision is to enable school leaders and staff to provide the best possible outcomes for all their children. In addition to our resources, we aim to offer down to earth, interactive, innovative and practical solutions for school leaders.
In this unit of work children design and make a fruit kebab based on the story of Handa’s Surprise written by Eileen Browne. Children learn the names of a range of fruit and investigate where fruit can be bought locally. Children learn how to cut and prepare a range of fruits. Through tasting apples, they begin to develop their taste vocabulary. This vocabulary is extended through more taste tests where the children are taught how to cut fruit using the bridge hold and the claw grip. Children are taught key healthy eating messages including eating five portions of fruit and vegetables every day, drinking lots of water and cutting down sugary foods. Having designed and made their fruit kebab they evaluate their product and the products of other children repeating using a taste test. As part of the evaluation, they write a letter from Akeyo to Handa thanking her for the gift and saying what they liked about the fruit kebab.
Snack Dippers is a Design Technology unit of work aimed primarily at children aged 5-7
Design Brief: Design and make a dips and dippers food product as a healthy snack between meals.
Sequence of Learning for Teachers
In this unit of work children extend their knowledge of food preparation by designing and making a healthy lunchtime snack. Children have the opportunity to try out some different supermarket dips and to investigate their packaging. They learn how to make Greek Tzatziki and take part in a taste test to find out what vegetables and biscuits make the best dippers. Using their knowledge of how to make Tzatziki, they adapt this recipe to make a dips and dippers product based on Indian Raita. They learn some messages about healthy eating and apply this knowledge when creating their dips and dippers product. As part of the evaluation, they design labelling for their snack product and create packaging for their product. Children can also create an advert to promote their product.
This knowledge, skills and understanding is delivered through the following six sessions:
Investigate Task 1 – Supermarket Dips
Focus Task 1- Making Tzatziki
Investigate Task 2 – What Makes a Good Dipper?
Design & Make: Designing the Dip
Design and Make: Making the Dips and Dippers
Evaluation session
Windows is a Design Technology unit of work aimed primarily at children aged 7-9.
Design Brief: Design and make a page for the class book inspired by the work of Jeannie Baker
The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation). Any additional resources are provided as PDFs or as Powerpoint Presentations. This unit of work fulfils the National Curriculum (England) Design Technology requirements for this age group in the following strands of learning:
Materials
Mechanical Systems
In this unit of work children create a page for a class book based on the books created by Jeannie Baker. Each page is a photograph of a window frame that has been made by pairs of children using a simple hinge mechanism. Children use collage techniques to create a view from the window in the style of Jeannie Baker. Children learn about the hinge mechanism which is a simple linkage mechanism of two levers connected by a pivot. Children create a wooden frame for their window and apply their skills of working with cardboard to create the windows. In creating the window children consolidate their knowledge of structures and simple mechanisms and also develop their understanding of how designers use models as part of the designing process.
Sessions:
Investigate Task 1: Window by Jeannie Baker
Investigate Task 2: Investigating Windows & Focus Task 1 – Model Window
Investigate Task 3: Understanding Structures & Focus Task 2 – Making a Window Frame
Design and Make: Designing the Window
Design and Make: Making the Window
Evaluation Session
Design Brief: Design and Make Fashion Waistcoat to wear at the Class Carnival Parade
Sequence of Learning for Teachers
In this unit of work children become costume designers. They design and make a carnival costume to wear in the class carnival parade. The costume consists of a waistcoat and matching mask that are designed around a common carnival theme. Children learn about carnival and the history of waistcoats. They learn how to create a pattern template for a waistcoat and using this pattern template, they cut and assemble fabric pieces, adding buttons and pockets to create a waistcoat product. Children choose a theme for their carnival costume and create a mood board of ideas and images to reflect this theme. Using the mood board they have created, they design and make a waistcoat and matching face mask applying a range of decorative techniques to create their carnival costume. They showcase their carnival costume in the class fashion parade.
This knowledge, skills and understanding is delivered through the following six sessions:
Investigate 1 –What is Carnival? & Focus Task 1 – Fashion Designers and Mood Boards.
Investigate 2 - What is a Waistcoat? & Focus Task 2 – Making a Waistcoat.
Focus Task 3 – Adding Pockets and Fastenings.
Design and Make: Costume Designer.
Design and Make: Costume Maker.
Evaluation: Evaluation activities and class carnival parade.
Some activities / sessions can be re-arranged or delivered in different ways in the learning sequence to allow for whole-class teaching and/or small adult-led sessions to take place at the same time.