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Primary Design Technology

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Carousel Education provides high quality bespoke support that addresses current educational challenges and practices. Our vision is to enable school leaders and staff to provide the best possible outcomes for all their children. In addition to our resources, we aim to offer down to earth, interactive, innovative and practical solutions for school leaders.

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Carousel Education provides high quality bespoke support that addresses current educational challenges and practices. Our vision is to enable school leaders and staff to provide the best possible outcomes for all their children. In addition to our resources, we aim to offer down to earth, interactive, innovative and practical solutions for school leaders.
Design Technology - Eatwell Pizza (Upper Key Stage 2)
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Design Technology - Eatwell Pizza (Upper Key Stage 2)

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In this unit of work, children apply their knowledge and understanding about healthy eating to design and make a pizza based on the key messages from the Eatwell Guide for healthy eating. Children begin by discussing the different ways that we eat food at home and outside the home. They conduct market research into their favourite pizzas and brainstorm what makes a good pizza. It is important that in lesson 2 they create a Margherita pizza by making bread dough and then adding tomato sauce and grated cheese, this is the basic recipe for all pizzas to which different toppings are then added (This is an example of adapting a recipe to create a new food product). In learning how to make a margherita pizza they acquire the essential skills and knowledge needed to make a pizza and this is essential when they come to designing and making their own pizza. They consolidate their understanding of the different food groups on the Eatwell Guide to healthy eating and use this knowledge to design a pizza that promotes healthy eating. They learn about pizza packaging and the invention of the pizza delivery bag by Ingrid Kosar. Having designed and made their Eatwell Pizza they become entrepreneurs and set up their own small business learning about business basics, marketing and budgeting. This knowledge, skills and understanding is delivered through the following six sessions: Investigate Task 1 – All About Pizza Investigate Task 2 – What Makes a Good Pizza? Focus Task 1 – Let’s Make Pizza, Investigate Task 3: Investigating Pizza & Investigate Task 4: Packaging Pizza Design and Make - Designing Pizza Design and Make - Making Pizza Evaluation Session – Pizza Entrepreneur
Design Technology - Torches (Lower Key Stage 2)
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Design Technology - Torches (Lower Key Stage 2)

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Torches is a Design Technology unit of work aimed primarily at children aged 7-9. Design Brief: Design and make a ‘hands-free’ headlamp for someone walking their dog at night. The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation). Any additional resources are provided as PDFs or as Powerpoint Presentations. This unit of work fulfils the National Curriculum (England) Design Technology requirements for this age group in the following strands of learning: Structures Materials Electrical Systems Sequence of Learning for Teachers In this unit of work children are given the opportunity to apply their knowledge of creating simple electrical circuits to design and make a torch product. Using a range of electrical components, they create a hand torch that lights up when the switch is on. Children have the opportunity to develop brainstorming skills to investigate how a torch works and then use the same skills to develop ideas and to design their product. In this unit children are taught how cut-away drawings, labels and annotations can help to understand how a product has been made and functions. They use this knowledge to create an authentic ‘hands-free’ headlamp product for somebody who walks their dog at night. Having made their product and thinking about the appeal to the intended client, children design a poster to market and advertise their product. This knowledge, skills and understanding is delivered through the following six sessions: Investigate Task 1: All About Torches Investigate Task 2: Investigating Torches Focus Task 1: Making a Torch Design and Make: Designing the Headlamp Torch Design and Make: Making the Headlamp Torch Evaluation Session
Design Technology - Hola Mexico Tacos (Upper Key Stage 2)
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Design Technology - Hola Mexico Tacos (Upper Key Stage 2)

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In this unit of work, children apply their knowledge and understanding about healthy eating to design and make Mexican-inspired tacos based on the key messages from the Eatwell Guide for healthy eating. Children begin by discussing the different ways that we can eat food at home and outside the home. They conduct market research into their favourite take-away foods. They consolidate their understanding of how designers use mood boards when creating their products. In learning how to make a tortilla and a filling they acquire the essential skills and knowledge needed to make a taco. They consolidate their understanding of the different food groups on the Eatwell Guide to healthy eating and use this knowledge to design a taco that promotes the Eatwell Guide. As part of this unit, they begin to understand the danger of eating too much take-away food and how people make dietary choices and vegetarian and vegan diets. Having designed and made their taco product they become entrepreneurs and set up their own small business learning business basics, marketing and budgeting.
Design Technology - Shadow Puppet Theatre (Lower Key Stage 2)
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Design Technology - Shadow Puppet Theatre (Lower Key Stage 2)

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Shadow Puppets is a Design Technology unit of work aimed primarily at children aged 7-9. Design Brief: Design and make a shadow puppet theatre to tell a story to a group of friends. The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation). Any additional resources are provided as PDFs or as Powerpoint Presentations. This unit of work fulfils the National Curriculum (England) Design Technology requirements for this age group in the following strands of learning: • Structures • Materials • Mechanical Systems • Electrical Systems This unit of work provides opportunities for children to develop and consolidate their knowledge across several areas of design technology and science. In designing and making a shadow puppet theatre children learn how shadow puppetry is the oldest form of puppet show and is thought to originate from Ancient China over 2000 years ago. Children learn the importance of making models to understand how a product works and how it is made. They make movable puppets applying their knowledge of a simple hinge linkage mechanism. They deepen their knowledge of materials, strengthening structures and electrical systems to create a wooden framed shadow theatre complete with scenery and puppets. This knowledge, skills and understanding is delivered through the following six sessions: IDEA Task 1: Investigating Shadow Puppets Focused Practical Task 1 – Shadow Theatre Model IDEA Task 2: Understanding Structures & Focused Practical Task 2 – Shadow Theatre Model DME: Theatre Designer DME: Theatre Creator Evaluation
Design Technology - Eco Airline Meal
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Design Technology - Eco Airline Meal

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In this project, children apply their knowledge of cooking and nutrition to design and make a three-course meal to be served as an airline meal. Children will learn that an airline meal can be a three-course meal and that airlines often serve meals that reflect their countries culture and cuisine. They will understand the term eco-friendly and some of the ways food production can be more eco-friendly including fairtrade food, locally sourced food and organic farming. They will apply these principles when designing and making a three-course meal for an eco-friendly airline. When designing their meals, they consider menus that might be suitable for vegetarians, vegans and people who may have food allergies and intolerances. As part of the evaluation process, they organise a taste test and design the airline menu card for the food they have created that explains why the three-course meal is healthy and balanced and why it is eco-friendly. This knowledge, skills and understanding is delivered through the following six sessions: IDEA Task 1 – Eating in, Eating Out & IDEA Task 2 - Favourite Restaurants IDEA Task 3 – Eating at 30,000 Feet & IDEA Task 4 – What is an Eco Airline? DME - Airline Meal Designer DME – Planning to Make DME – Making the Meal DME – Evaluating the Meal
Design Technology - Charity Soft Toy (Lower Key Stage 2)
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Design Technology - Charity Soft Toy (Lower Key Stage 2)

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Charity Soft Toy is a Design Technology unit of work aimed primarily at children aged 7-9. Design Brief: Design and make a stuffed animal toy to use in a wildlife charity fundraising appeal. The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation). Any additional resources are provided as PDFs or as Powerpoint Presentations. This unit of work fulfils the National Curriculum (England) Design Technology requirements for this age group in the following strands of learning: Textiles In this unit of work children design and make a stuffed toy sample for a charity to use as part of a fundraising campaign. Children begin by investigating stuffed cuddly toys to identify how they are made and what makes them attractive. They apply this knowledge later when developing design specifications for their own product. They develop their skills in working with textiles and creating pattern templates. They learn the technique of overstitching to create a three-dimensional textile product. Applying this learnt knowledge, they design a unique animal soft toy as part of the design and make activity by creating a mood board and using this to develop a pattern template from which to make their product. They add decorative features to their soft toy product and develop a fundraising appeal poster as part of the evaluation process. This knowledge, skills and understanding is delivered through the following six sessions: IDEA Task 1: Investigating Soft Toys & Focused Practical Task 1: Decorative Stitching IDEA Task 2: Finding out about animal charities & Focused Practical Task 2: Designs and Patterns Focused Practical Task 3: Making a Soft Toy Designing Session Making Session Evaluation Session
Design Technology - Digital Decorations (Upper Key Stage 2)
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Design Technology - Digital Decorations (Upper Key Stage 2)

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Design Brief: Design and make a digital decoration for the school Christmas tree display. Sequence of Learning for Teachers In this unit of work children design and make a digital decoration for a school Christmas tree. This is made by adding a BBC Micro:Bit to a felt tree decoration to create a digital decoration. Children learn about some of the traditions of decorating trees at Christmas and design a bauble as a Christmas tree decoration. They learn about the BBC Micro:Bit and know that is has a range of different inputs and outputs and consider which of these would be useful when designing a festive digital decoration. Children design their digital decoration and apply their knowledge and skills of joining textile pieces to create a felt decoration which they decorate using a range of fabric techniques. As part of their design, they create a small frame and pouch to accommodate a BBC Micro:Bit and battery pack. Using their knowledge of block coding, they program the Micro:Bit to interact with a user and the environment to produce different outputs. As part of the project children create a marketing campaign for their product. This knowledge, skills and understanding is delivered through the following six sessions: IDEA Task 1: A history of Christmas trees & Focused Practical Task 1 – Embroidery Techniques IDEA Task 2: All About the BBC Micro:Bit Focused Practical Task 2: Creating a Mood Board DME: Making the Decoration DME: Programming the Product DME: Marketing the Product
Design Technology - Teddy Explorer (Key Stage 1)
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Design Technology - Teddy Explorer (Key Stage 1)

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Teddy Explorer is a Design Technology unit of work aimed primarily at children aged 5-7. Design Brief: Design and make a toy buggy for teddy to explore the world The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation). Any additional resources are provided as PDFs or as Powerpoint Presentations. This unit of work fulfils the National Curriculum (England) Design Technology requirements for this age group in the following strands of learning: Structures Mechanical Systems In this unit of work children design and make a toy buggy for their teddy to explore the world. They begin by investigating toy vehicles to see how they work, identifying their different parts and learning about linear and rotational movement and how a wheel and axle mechanism makes a vehicle move. They then learn about the invention of the wheel and its impact on ancient civilisations. Children are taught woodworking skills to create a simple wooden frame that is used to create the chassis for their buggy. Attaching a wheel and axle mechanism children are able to make a moving vehicle. They research and investigate vehicles in the world around them and toys that have wheels and axles. When designing their toy buggy, they consider all the different objects that teddy will need when exploring the world. They make the body of the buggy and attach it to the wooden frame chassis. Adding a wheel and axle mechanism completes their model.
Design Technology - Nightlights (Lower Key Stage 2)
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Design Technology - Nightlights (Lower Key Stage 2)

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Seasonal Tarts is a Design Technology unit of work aimed primarily at children aged 7-11 Design Brief: Design and make a nightlight for a child who is afraid of the dark. The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation). Any additional resources are provided as PDFs or as Powerpoint Presentations. This unit of work fulfils the National Curriculum (England) Design Technology requirements for this age group in the following strands of learning: Structures Electrical Systems Materials In this unit of work children design and make a nightlight product. This provides an opportunity to apply their knowledge and understanding of different structures and simple electrical circuits to create a product. Children learn about different lights in the home and that a product such as a nightlight is made up of three components – a stand, a shade and the electrical circuit. Children design and make a wooden frame, create a shade using papier mâché and then add a simple circuit with a switch to complete the product. They evaluate their product against the design brief and design specifications and use this information to create a marketing poster for the product. This knowledge, skills and understanding is delivered through the following six sessions: IDEA Task 1: Let there be light! Focused Practical Task 1: Nightlight Designer Design and Make Activity: Shade Maker Design and Make Activity: Frame Maker Design and Make Session: Putting it Together Evaluation Session
Design Technology - Soft Toy Tamagotchi (Upper Key Stage 2)
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Design Technology - Soft Toy Tamagotchi (Upper Key Stage 2)

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In this unit of work children design and make an alien soft toy and combine it with a Microbit controller to create an interactive soft toy. Children learn how Tamagotchi electronic pets were the most popular toy in the 1990s and that many schools banned pupils from bringing them to school. Children use a mood board and computer software to help them design their alien soft toy. They apply their knowledge and skills of joining textile pieces to create a soft toy which they decorate using a range of fabric techniques. As part of their design, they make a small window and pocket to accommodate a BBC Microbit controller. Using their knowledge of block coding they program the Microbit to interact with the user. As part of the project children create packaging and promotional materials for their product. This knowledge, skills and understanding is delivered through the following six sessions: IDEA Task 1: What was a Tamagotchi? & Focused Practical Task 1 – Toy Designer IDEA Task 2: All About the Micro:Bit Making the Product Programming the Product Packaging the Product Evaluating the Product
Design Technology - Celebration Cards (Key Stage 1)
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Design Technology - Celebration Cards (Key Stage 1)

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In this unit of work children design and make a celebration card with a movable part. They are introduced to different mechanisms such as sliders, levers, and pop-ups and how they can be used to create movement in celebration cards. Children apply this knowledge of the different mechanisms when designing and making their card for a particular purpose such as a family celebration or a religious festival. This knowledge, skills and understanding is delivered through the following six sessions: IDEA Task – Investigating Pop-Up cards & Focused Practical Task 1 – Movement using a slider mechanism (Tortoise Trek) IDEA Task 2 – Movement Around the School & Focused Practical Task 2 – Movement using a slider mechanism. (Puppet Show) Focused Practical Task 3 – Parallel Fold Focused Practical Task 4 – Rotational Movement (Rocket Round the Moon) Design & Make a Celebration Card Evaluation Session
Design Technology - Great Teddy Race (Key Stage 1)
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Design Technology - Great Teddy Race (Key Stage 1)

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In this unit of work children learn about wheels and axles and how these are used to make a moving vehicle. They begin by investigating to vehicles to see how they work. They then learn about the invention of the wheel and its impact on ancient civilisations. Children are taught woodworking skills to create a simple wooden frame that is used as the chassis for their vehicle. Children bring in a soft toy from home and design a vehicle for the toy to take part in a class race across the classroom. This knowledge, skills and understanding is delivered through the following six sessions: Investigate Task 1: Investigating Toy Cars Focus Task 1: Working with Wood & Investigate Task 2: Wheels all Around Design and Make Session 1 – Designing the Toy Buggy Design and Make Session 2 – Making the Toy Buggy Design and Make Session 3 – Decorating the Toy Buggy Evaluation Session
Design Technology - Arty Cushions (Lower Key Stage 2)
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Design Technology - Arty Cushions (Lower Key Stage 2)

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Arty Cushions is a Design Technology unit of work aimed primarily at children aged 7-11. The unit focuses on creating a three-dimensional fabric product using a range of textile skills. Design Brief: Design and make a decorative cushion to be sold in the local art gallery shop. The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation). Any additional resources are provided as PDFs or as Powerpoint Presentations. This unit of work fulfils the National Curriculum (England) Design Technology requirements for this age group in the following strands of learning: • Materials/Textiles In this unit of work: Children join textile pieces to create both a cushion and a cushion cover. They are introduced to the technique of creating a seam allowance and build on their knowledge of sewing and decorative techniques. They design and decorate their cover based on a famous and iconic work of art understanding that the cushion is being made as a sample for a client. They evaluate their cushion product by creating a page for an online shopping website. This unit of work is part of the Primary Design Technology Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Design Technology - Toni's Trattoria (Upper Key Stage 2)
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Design Technology - Toni's Trattoria (Upper Key Stage 2)

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In this project, children apply their knowledge of cooking and nutrition to design and make a main course pasta Italian meal. Children investigate the different places where people ‘eat out’ and conduct market research to find out about favourite restaurants. They research the traditional cuisine of Italy and find out about different pasta meals. Using this research, children are tasked with adapting a tomato sauce recipe to create a pasta-based main course. They apply a range of cooking skills to make their pasta dish and organise a taste test session to evaluate the food that they have made. Using the results from the taste test they take on the role of a restaurant critic and review some of the pasta dishes that the class have made. This knowledge, skills and understanding is delivered through the following six sessions: Investigate Task 1: All About Restaurants Investigate Task 2: Favourite Restaurants Focus Task 1: Making Basic Tomato Sauce Design and Make: Designing the Pasta Dish Design and Make: The Big Cook - Making the Pasta Dish & Taste Testing Evaluation Session: Writing a Restaurant Review
Design Technology - Model Treehouse (Key Stage 1)
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Design Technology - Model Treehouse (Key Stage 1)

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In this unit of work children learn about structures by designing and making a model treehouse. They begin by visiting a local playground to look at different types of playground equipment. Their shapes and structures. Having discussed their favourite playground activities and equipment, they draw a plan of their ideal playground. Children create 2D and 3D structures using drinking straws and pipe cleaners and are taught different ways of making these frame structures stronger, stiffer, and more stable. Having discussed what a treehouse is and the different types of activities that can take place in a treehouse, children draw a labelled drawing of their treehouse design. Working in groups they use their designs to help them make a model of their treehouse and apply their learnt knowledge to make them strong, stable, and stiffer. They evaluate their own models and those of their peers using the design specifications and identify what they like and what they would improve about the products they have made. This knowledge, skills and understanding is delivered through the following six sessions: Investigate Task 1: Visiting the Local Playground Focus Task 1: Making Straw Shapes & Investigate Task 2 – All About Treehouses Focus Task 2: Playground Models Design & Make: Designing Treehouses Design & Make: Making Treehouses Evaluating Treehouse
Design Technology - Monkey Business (Key Stage 1)
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Design Technology - Monkey Business (Key Stage 1)

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In this unit of work children learn about structures by designing and making a model of a monkey enclosure for the local zoo. They begin by visiting a local playground to look at the different types of playground equipment, their shapes and structures. Having discussed their favourite playground activities and equipment, they draw a plan of their ideal playground. Children create 2D and 3D structures using drinking straws and pipe cleaners and are taught different ways of making these frame structures stronger, stiffer, and more stable. Using information from either a visit to a zoo or from watching a video of different monkeys and primates in zoos, children design a new enclosure for monkeys. They use their ideas and designs to help them create a model of a monkey enclosure applying different skills and techniques to make their structure strong, stiff and stable. This knowledge, skills and understanding is delivered through the following six sessions: Investigate Task 1: Visiting the Local Playground Focus Task 1: Making Straw Shapes and Investigate Task 2: Monkeying Around Focus Task 2: Playground Models Design and Make: Designing Session Design and Make: Making Session Evaluating Session
Design Technology - Orrery (Upper Key Stage 2)
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Design Technology - Orrery (Upper Key Stage 2)

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Orrery is a Design Technology unit of work aimed primarily at children aged 9-11. Design Brief: Design and Make an Orrery to teach younger children how the Solar System works. The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation). Any additional resources are provided as PDFs or as Powerpoint Presentations. This unit of work fulfils the National Curriculum (England) Design Technology requirements for this age group in the following strands of learning: Mechanical Systems Structures Materials In this project, children apply their knowledge of mechanisms and in particular cam mechanisms, to design and make an orrery. They learn that an orrery is a mechanical model of the solar system that shows how the planets orbit the Sun. They learn how a cam mechanism can change vertical rotation into horizontal rotation and apply this knowledge when designing their model. They create a wooden framework to house the mechanical system that works the orrery. They design and make a model of the solar system that will rotate as part of the model. Children decorate their orrery model using suitable images and theming. They evaluate their finished product against the design brief and design specifications and consider improvements they would make to their product. As part of the evaluation process, children create a Zine all about the orrery they have designed and made. This knowledge, skills and understanding is delivered through the following six sessions: Investigate Task 1: What is an Orrery? Focus Task 1 – Making a Cam Frame Design & Make: Designing the Orrery Design & Make: Making the Orrery Design & Make: Decorating the Orrery Evaluation: Evaluating the Orrery
Design Technology - Money Containers (Lower Key Stage 2)
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Design Technology - Money Containers (Lower Key Stage 2)

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Money Containers is a Design Technology unit of work aimed primarily at children aged 7-9. The unit focuses on Textiles. The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation). Any additional resources are provided as PDFs or as Powerpoint Presentations. This unit of work fulfills the National Curriculum (England) Design Technology requirements for this age group in the following strands of learning: • Materials/Textiles Design Brief: Design and make a money container for a special person to keep their money safe. Sequence of Learning for Teachers In this unit of work children design and make a money container using textile materials. They apply their knowledge of how to create pattern template from models and prototypes and how textiles can be joined both temporarily and permanently. Children have the opportunity to consolidate their skills in using the running stitch and are taught the technique of the overstitch. Children learn about different textile fastenings and consider which ones would be best suited to use in a money container. They develop their knowledge of textile decorative techniques including embroidery, embellishment and appliqué to create a money container for someone special. Sessions: Investigate Task 1: All About Money Containers & Focus Task 1 – Developing Decorative Stitching Investigate Task 2: Investigating Money Containers Focus Task 2 – Simple Coin Purse Design and Make: Designing Session Design and Make: Making Session Evaluation Session
Design Technology - Monster Mobile Phone Cover (Lower Key Stage 2)
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Design Technology - Monster Mobile Phone Cover (Lower Key Stage 2)

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Design Brief: Design and make a monster-themed mobile phone cover to protect a mobile phone. Sequence of Learning for Teachers In this unit of work children design and make a mobile phone cover using textile materials. Children have the opportunity to consolidate their skills in sewing using the running stitch and are taught the technique of the overstitch. They develop their embroidery skills using Binca material and by applying a range of stitching techniques including the cross-stitch. Children learn about models and mock-ups and how designers use them to try out and test design ideas that they have. Children learn about different textile fastenings and consider which ones would be best suited to use in a mobile phone cover. They develop their knowledge of textile decorative techniques including embroidery, embellishment and appliqué to create a monster-themed mobile phone cover. Sessions: Investigate Task 1: All About Mobile Phones & Focus Task 1 – Embroidery Techniques Focus Task 2 – Phone Cover Mock-Up Design and Make: Designing Session: Phone Cover Designer Design and Make: Creating a mock-up and pattern template Design and Make: Making and decorating the mobile phone cover. Evaluation Session
Design Technology - Yeah Sushi! (Upper Key Stage 2 )
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Design Technology - Yeah Sushi! (Upper Key Stage 2 )

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Design Brief: Design and make sushi for a healthy lunchtime snack. Sequence of Learning for Teachers In this unit of work, children apply their knowledge and understanding about healthy eating to design and make a sushi roll as a healthy lunchtime snack. Children begin by discussing the different ways that we eat food at home and outside the home. They conduct market research into their favourite take away foods and brands. They investigate sushi food through conducting a taste test. They make their own sushi roll following a recipe. In learning how to make a sushi roll they acquire the essential skills and knowledge needed to make maki and this is essential when they come to designing and making their own sushi roll product. They consolidate their understanding of the different food groups on the Eatwell Guide to healthy eating and use this knowledge to design a sushi that promotes healthy eating. Having made their authentic sushi product, they become food entrepreneurs and set up their own small business learning about business basics, budgeting, packaging and marketing their product. This knowledge, skills and understanding is delivered through the following six sessions: Investigate Task 1 – All About Restaurants Investigate Task 2 – Investigating Sushi Focus Task 1 – Making Maki Design and Make - Designing Sushi Design and Make - Making Sushi Evaluation Session – Sushi Entrepreneur