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35 Computing and ICT lesson ideas for KS3
studeappsstudeapps

35 Computing and ICT lesson ideas for KS3

(1)
35 ideas (starter and plenary included) fully aligned to the KS3 curriculum. Sometimes we all need a little help with a lesson, or want something “out of the box” that can get going in seconds. These are outstanding ideas, and a full lesson can be built from them in minutes. Some are suitable for a few minutes, or can be used as mini-sessions within your lesson. The idea is to save you time with the least preparation time possible. Topics covered include: Computational abstractions Key algorithms Programming Boolean logic Hardware and software Instructions within a computer system Data storage Creative projects Digital artefacts E-Safety
The Easter Bunny website (HTML) Computer Lesson
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The Easter Bunny website (HTML) Computer Lesson

(0)
A complete Easter session (could be a lesson, could be longer if you wanted) to get students to create a website. Full instructions provided - give them the files and the booklet and go. They love changing the text and images and it’s all related the the computing curriculum! Great for GCSE classes but can equally be used for KS3 as all the materials are there to be used; no teacher prep! No special software required, uses Notepad and Internet Explorer (all Windows computers have these installed).
GCSE Computer Science 9-1 – Revision carousel
studeappsstudeapps

GCSE Computer Science 9-1 – Revision carousel

7 Resources
For the AQA GCSE 9-1 Specification, and also suitable for OCR J276. Designed as a revision carousel. Print out the worksheets before the session starts. The students can then move around the sections in groups. I run these as open book sessions and allow the students to revise / look up material on their phones / talk to try to solve the work as necessary. Moving around the stops You can tell the students that they have 10 minutes for each stop. If you pursue this strategy you can be flexible with the amount of time that the students have at each stop Work and then present Each section has quite an amount of sheets, and you could choose to put them all out and the students present what they have learnt after a 15-20 minute session. Alternatively, the students move around the stops, and at each one write on post-it notes any queries that they have. You could then address these at the end of the session.
Pokémon GO eSafety lesson for KS3
studeappsstudeapps

Pokémon GO eSafety lesson for KS3

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Lesson around Pokémon GO that talks about the eSafety issues that need to be addressed. This includes paying money in seemingly free to play games, the consequences of thinking other players are safe and how lures work within the game.
A Scratch Computing Christmas Bundle
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A Scratch Computing Christmas Bundle

4 Resources
A Christmas bundle for Scratch. Wonderful resources with that festive feel for your classes! Resources suitable for KS2 and KS3, including extension activities (open-ended). Recommended that you pick an activity, and let their imagination run wild, while of course they are learning!
Arrays theory for GCSE Computer Science
studeappsstudeapps

Arrays theory for GCSE Computer Science

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Teaches students about arrays. There is also a supporting (free for ever) article about arrays on Medium to support your teaching: https://studeappsblog.medium.com/programming-with-arrays-298d0e594353. This resource is not based on any particular programming language, so is applicable for any particular language you choose. It can feel tricky to teach this topic. These resources are there to help you, with the same support that is always avaliable for you when you purchase on of StudeApp’s resources. Helps with the use of arrays (or equivalent) when solving problems, including both one and two dimensional arrays.
Scratch Christmas Animation KS2
studeappsstudeapps

Scratch Christmas Animation KS2

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Scratch Christmas animation designed for KS2. Contains lesson plan and targets for the children to reach during the sesson. Contains all assets and music for this great xmas lesson!
GCSE Computer Science Starters for OCR GCSE (9-1) J276
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GCSE Computer Science Starters for OCR GCSE (9-1) J276

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Designed for GCSE Computer Science OCR (9-1) J276. These starters are designed to take the effort out of planning. There are 23 different pictures. You can display the large image and ask the students their opinion about both the image and the topic in hand. The other slide is a cline around creating degrees of intensity - this is great for showing literacy in your lessons. Topics covered: 1.1 Systems architecture 1.2 Memory 1.3 Storage 1.4 Wired and wireless networks 1.5 Network topologies, protocols and layers 1.6 System security 1.7 Systems software 1.8 Ethical, legal, cultural and environmental concerns Featured as part of a great time saving bundle: GCSE Computer Science for OCR (9-1) J276 lessons without the planning.
Binary logic gates bundle
studeappsstudeapps

Binary logic gates bundle

3 Resources
Full pack - we know how difficult it can be to teach binary logic. Well, here is a solution. Full resource pack containing: Scheme of work Poster display Quick reference logic gate tables
Programming selection starter
studeappsstudeapps

Programming selection starter

(4)
A programming task to teach about selection. I use this with Python, but it is not a language dependent task. Helpful for talking about indentation.
End of Year Computing Quiz - 2016
studeappsstudeapps

End of Year Computing Quiz - 2016

(1)
A quiz for the class for the end of summer term 2016. Can be used from year 7 to 11, but aligns with the KS3 national curriculum. Either run with one answer sheet per pupil or put the students into teams.