This Greenfoot video bundle is perfect for use during class or home. The videos explain in detail, using a picture book format, how to set up Greenfoot and understand how to add elements and features to make a simple game.
All code has been tested and will run perfectly.
The videos include the following:
How to download and Greenfoot and understanding the environment
An introduction to the editor
How to add and manipulate actors
How to simply add sound
How to add a counter and get it to work
A fantastic Introduction to Python package of 7 x 1 hour lessons with full presentations, lesson plans, bespoke videos, and full e-test document at the end of the course, with full answers, and fully tested codes for any teacher that needs to teach Python, but does not know where to begin, or needs a bespoke editable Python course for their class. This pack is aimed to cover a whole half term of computer science or computing education, but it can be spread out over longer depending on class timings.
This module covers:
An introduction to the shell and editor
Syntax and comments
Data types
Variables
Casting
Strings and loops
Working with arrays
Slicing
Len function, upper and lower
Boolean functions
Lists
Tuples
Dictionaries
**This package is created to enable you to jump straight in with absolutely no specialist background whatsoever. **
Each lesson has been created to be 1 hour in length. However, these can be broken down due to the nature of the presentations and are editable for teacher use.
This is suitable for secondary education and for home schooling, but can be used for younger children, where applicable, or older learners with little Python experience.
**** End of topic test, teacher answers and full code****
This package includes:
Extensive presentations, with videos
Full lesson plans
Full and extensive codes (no need to code yourself)
Extensive end of lesson practice questions with answers
End of module test (with full answers and codes)
This module covers:
An introduction to the shell and editor
Syntax and comments
Data types
Variables
Casting
Strings and loops
Working with arrays
Slicing
Len function, upper and lower
Boolean functions
Lists
Tuples
Dictionaries
ASÂ Level WJEC Computer Science - Unit 1 Examination Revision E-Workbook (with full teacher answers).
Questions are regarding:
1.1 Architecture, Fetch-Decode-Execute, Input/Output, Secondary Storage Devices, Networks, Internet
1.2 Logical Operations
1.3 Data Transmission
1.4 Data Representation and Data Types
1.5 Data Structures
1.6 Organisation of Data
1.7 Database Systems
1.8 The Operating System
This is a comprehensive e-book to allow teachers to use in class or via home-learning. WJEC past paper questions are collated in a workbook format to be used on devices for easy marking. Can be uploaded to OneDrive for easy use.
A full written version is also included.
Full interactive answer sheet provided with links and index for easy access to questions and answers.
A Level WJEC Computer Science - Unit 4 Examination Revision Workbook (with teacher answers).
Questions are regarding:
4.1.1 ARCHITECTURE
4.1.2 ASSEMBLY LANGUAGE PROGRAMMING
4.1.3 INPUT / OUTPUT
4.1.4 NETWORKING
4.2.1 COMMUNICATION NETWORKS
4.3.1 REPRESENTATION OF NUMBERS AS BIT PATTERNS
4.4.1 FILE DESIGN
4.4.2 FILE ORGANISATION
4.5.1 DATA VALIDATION AND VERIFICATION
4.5.2 SEARCHING DATA
4.5.3 DATABASE MANAGEMENT SYSTEMS
4.5.4 BIG DATA
4.5.5 DISTRIBUTED SYSTEMS
4.6.1 TYPES OF OPERATING SYSTEMS
4.6.2 INTERRUPTS
4.6.3 MEMORY MANAGEMENT AND BUFFERING
4.6.4 SCHEDULING
4.7.1 SAFETY AND CONTROL RELATED SYSTEMS
4.7.4 EXPERT SYSTEMS
4.7.5 INTERNET AND INTRANET
4.8.1 PROTECTING DATA INTEGRITY
4.8.2 CRYPTOGRAPHY
4.8.3 BIOMETRICS
4.8.4 MALICIOUS SOFTWARE AND MECHANISMS OF ATTACK AND DEFENCE
This is a comprehensive e-book to allow teachers to use in class or via home-learning. WJEC past paper questions are collated in a workbook format to be used on devices for easy marking. Can be uploaded to OneDrive for easy use.
Full interactive answer sheet provided with links and index for easy access to questions and answers.
This is a full presentation comprising of 159 slides for teaching the entire Edexcel Topic 5 - Unit 5.1 Networks module. This is part of the International GCSE Computer Science: Communication and the Internet section for the Edexcel curriculum.
**Areas covered within this presentation are:
5.1.1 understand why computers are connected in a network
5.1.2 understand different types of networks
5.1.3 understand wired and wireless connectivity
5.1.4 understanding network speeds
5.1.5 understand the role of network protocols
5.1.6 understand that data can be transmitted in packets
5.1.7 understand the characteristics of network topologies
5.1.8 understand the different mobile communication standards
**
This full presentation and supporting pdf file is completely editable for teaching use, and will aid greatly in the teaching of this section of the GCSE.
There are exam questions with answers throughout the presentation.
This is a complete bundle set of 3 full presentations comprising of 289 slides in total for teaching the entire Edexcel Topic 5 Communication and the Internet module.
This is part of the International GCSE Computer Science for the Edexcel curriculum.
**Areas covered within this presentation are:
5.1.1 understand why computers are connected in a network
5.1.2 understand different types of networks
5.1.3 understand wired and wireless connectivity
5.1.4 understanding network speeds
5.1.5 understand the role of network protocols
5.1.6 understand that data can be transmitted in packets
5.1.7 understand the characteristics of network topologies
5.1.8 understand the different mobile communication standards
5.2.1 Understand the importance of network security
5.2.2 Understand security issues associated with the contemporary devices
5.2.3 Understand different forms of cyber attack
5.2.4 Understand methods of identifying vulnerabilities
5.2.5 Understand how to protect software systems
5.3.1 Understand what is meant by the internet
5.3.2 Understand what is meant by the World Wide Web
5.3.3 Understand the need for IP addressing standards and the formats
5.3.4 Understand the role of components used to access the internet
**
These full presentations and supporting pdf files are completely editable for teaching use and will aid greatly in the teaching of the international GCSE in Computer Science.
There are exam questions with answers throughout the presentations.
This is a full presentation comprising of 93 slides for teaching the entire Edexcel Topic 5 - Unit 5.2 Network Security module. This is part of the International GCSE Computer Science: Communication and the Internet section for the Edexcel curriculum.
**Areas covered within this presentation are:
5.2.1 Understand the importance of network security
5.2.2 Understand security issues associated with the contemporary devices
5.2.3 Understand different forms of cyber attack
5.2.4 Understand methods of identifying vulnerabilities
5.2.5 Understand how to protect software systems
**
This full presentation and supporting pdf file is completely editable for teaching use, and will aid greatly in the teaching of this section of the GCSE.
There are exam questions with answers throughout the presentation.
This is a full saving and making sounds lesson, via Greenfoot, is an easy to understand lesson with full teaching code, and completely editable. All code used has been tested throughout and this is a wonderful resource to use, aimed at making the teaching of Greenfoot as effortless as possible for the teacher.
The lesson teaches the student the following:
How to add sound to actors
How to save files, store and run them
This resource consists of the following:
Lesson video
PowerPoint and pdfs
Codes handout
Full code for teacher use
This adding a counter lesson, via Greenfoot, is an easy to understand lesson with full teaching code, and completely editable. All code used has been tested throughout and this is a wonderful resource to use, aimed at making the teaching of Greenfoot as effortless as possible for the teacher.
There is also a project documentation folder, to allow the class to create a new project based on Greenfoot and the tools they have learnt, which should take a couple of lessons to complete.
The lesson teaches the student the following:
How to add a new actor
How to set up the counter
How to edit the counter
How to program the counter
This resource consists of the following:
Lesson video
PowerPoint
Codes handout for students
Full code file
Student Document for Project
This is a full second lesson, introducing Java Programming via Greenfoot. All code used has been tested throughout and this is a wonderful resource to use, aimed at making the teaching of Greenfoot as effortless as possible for the teacher.
The lesson teaches the student the following:
How to understand the Greenfoot environment
How to remove actors from the scence
How to save the World
How to slow down and speed up actors
How to eat the actors
How to code effectively in Java
How to check syntax for errors
Creating their own world
This resource consists of the following:
PowerPoints and pdfs
Codes handout
Full Greenfoot zipped code content for the lesson
This is a full beginners lesson, introducing Java Programming with Greenfoot. All code used has been tested throughout and this is a wonderful resource to use, aimed at making the teaching of Greenfoot as effortless as possible for the teacher.
The lesson teaches the student the following:
How to understand the Greenfoot environment
How to populate the World with backgrounds and actors
How to move the actors around the world, changing speeds
How to compile their code and check for errors
How to add in extra actors
How to create movement using their keys
This resource consists of the following:
Lesson video
PowerPoints and pdfs
Codes handout
This resource will provide you with a second quick test for the Networks unit. This resource consists of teacher answers and success criteria. Within here are two versions of the test, written and e-format, pdf of teacher answers and PowerPoint and for use in lessons either in the classroom or for home learning and videos for students.
Note that there are two versions here for the success criteria based on different exam boards.
This editable examination paper with teacher answers is aimed at AS Level Computer Science, it is the second exam paper in this series. The paper is for an exam of 1 hour, with 37 marks awarded. The exam consists of a mixture of past papers that include questions on the following:
Boolean operators
Storage capacity
Binary and hexadecimal
Binary addition
Logical shift
Arithmetic shift
Logical statement
ASCII
Twos complement
Sign and magnitude
This programming and algorithms bundle is perfect to test the retention and understanding of the programming and algorithms element of the Computer Science GCSE.
It allows students to think logically before answering and will enhance the learning of these often difficult topics.
This crossword resource is a valuable worksheet to aid with retention of the Sorting and Searching algorithms units and can be used in lesson or as a homework task.
Mae hwn yn gwis cyflym ar gyfer tablau 9 i 12 ar gyfer cyfnodau allweddol 2 a 3.
Adnodd rhad ac am ddim gyda chyflwyniad i’w ddefnyddio yn y dosbarth neu i’w ddosbarthu fel tasg dosbarth. Mae’r cwis hwn wedi’i anelu at fod yn gyflym, i annog cystadleurwydd a meddwl cyflym, i helpu i gadw.
Mae hwn yn gwis cyflym ar gyfer tablau 5 i 8 ar gyfer cyfnodau allweddol 2 a 3.
Adnodd rhad ac am ddim gyda chyflwyniad i’w ddefnyddio yn y dosbarth neu i’w ddosbarthu fel tasg dosbarth. Mae’r cwis hwn wedi’i anelu at fod yn gyflym, i annog cystadleurwydd a meddwl cyflym, i helpu i gadw.
Mae hwn yn gwis cyflym ar gyfer tablau 2 i 4 ar gyfer cyfnodau allweddol 2 a 3.
Adnodd rhad ac am ddim gyda chyflwyniad i’w ddefnyddio yn y dosbarth neu i’w ddosbarthu fel tasg dosbarth. Mae’r cwis hwn wedi’i anelu at fod yn gyflym, i annog cystadleurwydd a meddwl cyflym, i helpu i gadw.
Mae hwn yn gwis cyflym ar gyfer rhaniadau 9 i 12 ar gyfer cyfnodau allweddol 2 a 3.
Adnodd rhad ac am ddim gyda chyflwyniad i’w ddefnyddio yn y dosbarth neu i’w ddosbarthu fel tasg dosbarth. Mae’r cwis hwn wedi’i anelu at fod yn gyflym, i annog cystadleurwydd a meddwl cyflym, i helpu i gadw.