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Computer Science and Mathematics Resources

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Computer Science and Mathematics Resources
Java Programming-Greenfoot Video Bundle
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Java Programming-Greenfoot Video Bundle

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This Greenfoot video bundle is perfect for use during class or home. The videos explain in detail, using a picture book format, how to set up Greenfoot and understand how to add elements and features to make a simple game. All code has been tested and will run perfectly. The videos include the following: How to download and Greenfoot and understanding the environment An introduction to the editor How to add and manipulate actors How to simply add sound How to add a counter and get it to work
AS Level Computer Science Exam (2)
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AS Level Computer Science Exam (2)

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This editable examination paper with teacher answers is aimed at AS Level Computer Science, it is the second exam paper in this series. The paper is for an exam of 1 hour, with 37 marks awarded. The exam consists of a mixture of past papers that include questions on the following: Boolean operators Storage capacity Binary and hexadecimal Binary addition Logical shift Arithmetic shift Logical statement ASCII Twos complement Sign and magnitude
GCSE Networks Computer Science - Test 2
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GCSE Networks Computer Science - Test 2

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This resource will provide you with a second quick test for the Networks unit. This resource consists of teacher answers and success criteria. Within here are two versions of the test, written and e-format, pdf of teacher answers and PowerPoint and for use in lessons either in the classroom or for home learning and videos for students. Note that there are two versions here for the success criteria based on different exam boards.
Greenfoot (Java Programming) - Lesson One [An Introduction to the World]
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Greenfoot (Java Programming) - Lesson One [An Introduction to the World]

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This is a full beginners lesson, introducing Java Programming with Greenfoot. All code used has been tested throughout and this is a wonderful resource to use, aimed at making the teaching of Greenfoot as effortless as possible for the teacher. The lesson teaches the student the following: How to understand the Greenfoot environment How to populate the World with backgrounds and actors How to move the actors around the world, changing speeds How to compile their code and check for errors How to add in extra actors How to create movement using their keys This resource consists of the following: Lesson video PowerPoints and pdfs Codes handout
Greenfoot (Java Programming) - Lesson Two [Removing Actors]
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Greenfoot (Java Programming) - Lesson Two [Removing Actors]

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This is a full second lesson, introducing Java Programming via Greenfoot. All code used has been tested throughout and this is a wonderful resource to use, aimed at making the teaching of Greenfoot as effortless as possible for the teacher. The lesson teaches the student the following: How to understand the Greenfoot environment How to remove actors from the scence How to save the World How to slow down and speed up actors How to eat the actors How to code effectively in Java How to check syntax for errors Creating their own world This resource consists of the following: PowerPoints and pdfs Codes handout Full Greenfoot zipped code content for the lesson
Greenfoot Lessons 4 to 6 - Adding a Counter and Project
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Greenfoot Lessons 4 to 6 - Adding a Counter and Project

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This adding a counter lesson, via Greenfoot, is an easy to understand lesson with full teaching code, and completely editable. All code used has been tested throughout and this is a wonderful resource to use, aimed at making the teaching of Greenfoot as effortless as possible for the teacher. There is also a project documentation folder, to allow the class to create a new project based on Greenfoot and the tools they have learnt, which should take a couple of lessons to complete. The lesson teaches the student the following: How to add a new actor How to set up the counter How to edit the counter How to program the counter This resource consists of the following: Lesson video PowerPoint Codes handout for students Full code file Student Document for Project
Greenfoot Lesson Three - Inserting Sound
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Greenfoot Lesson Three - Inserting Sound

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This is a full saving and making sounds lesson, via Greenfoot, is an easy to understand lesson with full teaching code, and completely editable. All code used has been tested throughout and this is a wonderful resource to use, aimed at making the teaching of Greenfoot as effortless as possible for the teacher. The lesson teaches the student the following: How to add sound to actors How to save files, store and run them This resource consists of the following: Lesson video PowerPoint and pdfs Codes handout Full code for teacher use
International GCSE Computer Science - 5.2 Network Security
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International GCSE Computer Science - 5.2 Network Security

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This is a full presentation comprising of 93 slides for teaching the entire Edexcel Topic 5 - Unit 5.2 Network Security module. This is part of the International GCSE Computer Science: Communication and the Internet section for the Edexcel curriculum. **Areas covered within this presentation are: 5.2.1 Understand the importance of network security 5.2.2 Understand security issues associated with the contemporary devices 5.2.3 Understand different forms of cyber attack 5.2.4 Understand methods of identifying vulnerabilities 5.2.5 Understand how to protect software systems ** This full presentation and supporting pdf file is completely editable for teaching use, and will aid greatly in the teaching of this section of the GCSE. There are exam questions with answers throughout the presentation.
IGCSE Computer Science – Communication and the Internet (Topic 5) Bundle
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IGCSE Computer Science – Communication and the Internet (Topic 5) Bundle

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This is a complete bundle set of 3 full presentations comprising of 289 slides in total for teaching the entire Edexcel Topic 5 Communication and the Internet module. This is part of the International GCSE Computer Science for the Edexcel curriculum. **Areas covered within this presentation are: 5.1.1 understand why computers are connected in a network 5.1.2 understand different types of networks 5.1.3 understand wired and wireless connectivity 5.1.4 understanding network speeds 5.1.5 understand the role of network protocols 5.1.6 understand that data can be transmitted in packets 5.1.7 understand the characteristics of network topologies 5.1.8 understand the different mobile communication standards 5.2.1 Understand the importance of network security 5.2.2 Understand security issues associated with the contemporary devices 5.2.3 Understand different forms of cyber attack 5.2.4 Understand methods of identifying vulnerabilities 5.2.5 Understand how to protect software systems 5.3.1 Understand what is meant by the internet 5.3.2 Understand what is meant by the World Wide Web 5.3.3 Understand the need for IP addressing standards and the formats 5.3.4 Understand the role of components used to access the internet ** These full presentations and supporting pdf files are completely editable for teaching use and will aid greatly in the teaching of the international GCSE in Computer Science. There are exam questions with answers throughout the presentations.
iGCSE Computer Science-Unit 5.1 Networks
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iGCSE Computer Science-Unit 5.1 Networks

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This is a full presentation comprising of 159 slides for teaching the entire Edexcel Topic 5 - Unit 5.1 Networks module. This is part of the International GCSE Computer Science: Communication and the Internet section for the Edexcel curriculum. **Areas covered within this presentation are: 5.1.1 understand why computers are connected in a network 5.1.2 understand different types of networks 5.1.3 understand wired and wireless connectivity 5.1.4 understanding network speeds 5.1.5 understand the role of network protocols 5.1.6 understand that data can be transmitted in packets 5.1.7 understand the characteristics of network topologies 5.1.8 understand the different mobile communication standards ** This full presentation and supporting pdf file is completely editable for teaching use, and will aid greatly in the teaching of this section of the GCSE. There are exam questions with answers throughout the presentation.
A Level WJEC Revision/Assessment Computer Science e-book Unit 4
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A Level WJEC Revision/Assessment Computer Science e-book Unit 4

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A Level WJEC Computer Science - Unit 4 Examination Revision Workbook (with teacher answers). Questions are regarding: 4.1.1 ARCHITECTURE 4.1.2 ASSEMBLY LANGUAGE PROGRAMMING 4.1.3 INPUT / OUTPUT 4.1.4 NETWORKING 4.2.1 COMMUNICATION NETWORKS 4.3.1 REPRESENTATION OF NUMBERS AS BIT PATTERNS 4.4.1 FILE DESIGN 4.4.2 FILE ORGANISATION 4.5.1 DATA VALIDATION AND VERIFICATION 4.5.2 SEARCHING DATA 4.5.3 DATABASE MANAGEMENT SYSTEMS 4.5.4 BIG DATA 4.5.5 DISTRIBUTED SYSTEMS 4.6.1 TYPES OF OPERATING SYSTEMS 4.6.2 INTERRUPTS 4.6.3 MEMORY MANAGEMENT AND BUFFERING 4.6.4 SCHEDULING 4.7.1 SAFETY AND CONTROL RELATED SYSTEMS 4.7.4 EXPERT SYSTEMS 4.7.5 INTERNET AND INTRANET 4.8.1 PROTECTING DATA INTEGRITY 4.8.2 CRYPTOGRAPHY 4.8.3 BIOMETRICS 4.8.4 MALICIOUS SOFTWARE AND MECHANISMS OF ATTACK AND DEFENCE This is a comprehensive e-book to allow teachers to use in class or via home-learning. WJEC past paper questions are collated in a workbook format to be used on devices for easy marking. Can be uploaded to OneDrive for easy use. Full interactive answer sheet provided with links and index for easy access to questions and answers.
Beginners to Python Programming-7 Full Hours
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Beginners to Python Programming-7 Full Hours

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A fantastic Introduction to Python package of 7 x 1 hour lessons with full presentations, lesson plans, bespoke videos, and full e-test document at the end of the course, with full answers, and fully tested codes for any teacher that needs to teach Python, but does not know where to begin, or needs a bespoke editable Python course for their class. This pack is aimed to cover a whole half term of computer science or computing education, but it can be spread out over longer depending on class timings. This module covers: An introduction to the shell and editor Syntax and comments Data types Variables Casting Strings and loops Working with arrays Slicing Len function, upper and lower Boolean functions Lists Tuples Dictionaries **This package is created to enable you to jump straight in with absolutely no specialist background whatsoever. ** Each lesson has been created to be 1 hour in length. However, these can be broken down due to the nature of the presentations and are editable for teacher use. This is suitable for secondary education and for home schooling, but can be used for younger children, where applicable, or older learners with little Python experience. **** End of topic test, teacher answers and full code**** This package includes: Extensive presentations, with videos Full lesson plans Full and extensive codes (no need to code yourself) Extensive end of lesson practice questions with answers End of module test (with full answers and codes) This module covers: An introduction to the shell and editor Syntax and comments Data types Variables Casting Strings and loops Working with arrays Slicing Len function, upper and lower Boolean functions Lists Tuples Dictionaries
Didoli a Chwilio Algorithmau - Pos Croesair Dosbarth i Lefel A Gwyddoniaeth  Cyfrifiadureg
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Didoli a Chwilio Algorithmau - Pos Croesair Dosbarth i Lefel A Gwyddoniaeth Cyfrifiadureg

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Pos croesair dosbarth ar gyfer algorithmau didoli a chwilio wedi’u hanelu at Lefel A mewn gwyddoniaeth cyfrifiadureg. Mae’r bwndel hwn yn helpu fel adnodd profi ar gyfer gwaith dosbarth neu fel gwaith cartref. Mae’r bwndel hwn yn cynnwys taflen argraffadwy, i fyfyrwyr ei chwblhau mewn gwersi neu ar gyfer gwaith cartref. Darperir atebion athrawon llawn. *This bundle helps as a testing resource for classroom work or as a homework. This bundle contains a printable leaflet, for students to complete in lessons or for homework. Full teacher answers are provided.*
OCR Computer Science Paper 2 Questions with Answers (Mixed Past Papers)
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OCR Computer Science Paper 2 Questions with Answers (Mixed Past Papers)

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This 30 page free resource of OCR Computer Science Paper 2 has 9 sections of questions covering the Paper 2 OCR exam. This resource can be used as an e-book or as a hard copy. Based on a mixture of three past papers, this resource will keep your students guessing and will challenge their knowledge. This resource is based on Paper 2 Algorithms and Programming and comes with a full teacher answer book.
GCSE Edexcel Computer Science - Networks, Speed and Transfer Rates
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GCSE Edexcel Computer Science - Networks, Speed and Transfer Rates

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This GCSE Edexcel Computer Science free resource, is to work with students regarding the Topic 4 Networking Unit. This free presentation and pdf only covers Networks, Speed and Transfer Rates. It has 37 slides in total. This is a PowerPoint presentation broken down into sections, covering the topics of: *** Networking LANs and WANs Network Speeds Calculating Transfer Rates** This presentation can be used over a number of lessons, and includes exam questions and answers to be used in class. If you like this resource kindly leave a review.