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Raymond Chambers's Shop

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My name is Ray Chambers. I'm a specialist in computing and have a first class honours degree in computer science. I'm currently the lead teacher of computer science at Brooke Weston Academy in Corby Northamptonshire. I have been teaching for roughly 8 years and I thoroughly enjoy my job. In 2015 I was fortunate to win the Pearson National Teaching Award for innovative use of technology. I also won the BAFTA for mentoring young coders.

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My name is Ray Chambers. I'm a specialist in computing and have a first class honours degree in computer science. I'm currently the lead teacher of computer science at Brooke Weston Academy in Corby Northamptonshire. I have been teaching for roughly 8 years and I thoroughly enjoy my job. In 2015 I was fortunate to win the Pearson National Teaching Award for innovative use of technology. I also won the BAFTA for mentoring young coders.
A-Level Computer Science - Input, Output and Storage
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A-Level Computer Science - Input, Output and Storage

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This is a 50 mark assessment to check students understanding of input, output and storage devices. As the new spec for OCR is quite new. I went through all of the computing spec to find old questions which will map into the new specification. This gives you a good idea of how your students are performing. Students will answer the questions and their is an answer sheet for you to use so that you can mark your students. I currently use the OCR A-Level grade boundaries for a rough idea.
A-Level Computer Science - Floating Point Binary Test with Answers
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A-Level Computer Science - Floating Point Binary Test with Answers

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I have used the last 4-5 years of A-Level computing questions to find questions on floating point binary. I have compiled them in a 50 mark test which will test the students on their ability to do the following: - - convert from denary to binary - convert from denary to floating point binary - convert from floating point binary to denary - normalise floating point binary - compare floating point binary numbers to check accuracy Answer sheet has been provided against the spec so that you can see where it's possible to gain marks. I used this against the current grade boundaries to assess where they're currently at.
Binary Subtraction - OCR - A-Level
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Binary Subtraction - OCR - A-Level

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This activity sheet breaks down how you can subtract binary numbers. It comes with the entire answer sheet and also shows candidates how to subtract in a step by step walk through. It talks about how you flip the bits and work out your answer. The answer sheet is clear and coloured so that you can spot the answers.
A-Level - OCR - Computer Science - Fixed Point Binary / Floating Point Binary / Normalisation
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A-Level - OCR - Computer Science - Fixed Point Binary / Floating Point Binary / Normalisation

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This resource breaks down step by step, how to do fixed point binary and why it is needed. It discusses it's need for precision. It discusses the need for floating point binary and then shows examples of completing questions. Moving on from this, candidates are also taught about normalisation. Candidates are then expected to answer 6 questions in each section with an answer sheet attached at the pack. I found that there weren't many OCR resources that show how to do normalisation which is why I put this together for myself. I hope that it may be useful to others.
OCR - ASLEVEL - Computer Science - Testing
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OCR - ASLEVEL - Computer Science - Testing

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9 Slides looking at testing in computer science. Covers - Alpha Testing, Blackbox testing, Whitebox testing, Destructive testing, Acceptance testing and other test strategies. No worksheets attached.
OCR - 1-9 Computer Science - Legislation Practice Questions
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OCR - 1-9 Computer Science - Legislation Practice Questions

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These questions will help your students with answer exam style questions on legislation. 8 Pages including an activity sheet and some exam questions I would include on an enable table in the corner of the room. Usually these questions are broken down into essay style questions. There is advice on how to answer these as well as past exam questions. There are some simplified questions for students who will be working towards a 5-7 but then I've included some top end work. Acts covered include: - * Computer Misuse Act * Freedom of information Act * Communications Act * Data Protection Act * Creative Commons * 51ºÚÁÏ Designs and Patents Act
Big O Notation - Computer Science - OCR A-Level
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Big O Notation - Computer Science - OCR A-Level

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A Powerpoint presentation explaining Big O Notation. There are some examples of code and some graphs which help students visualise what is meant by exponential and the complexity of algorithms. This was useful to my year 13 students and hopefully it will help yours.
Programming Paradigms
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Programming Paradigms

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This presentation gives example code and show class diagrams. It teachers students about: Procedural Object-Oriented Declarative Students are also explained to and taught about: - Inheritance Polymorphism Constructors Inheritance Advantages
RO60 - Planning SOW Module IT Cambridge National
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RO60 - Planning SOW Module IT Cambridge National

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This unit of work should break down planning techniques and give students a structure with some assessments to complete and assignment sheets to go with it. There are three assessment points. A timeline of what to complete and when as well as PowerPoint slides to go with each of the resources. This should give you some structure / guidance for delivering this in 2022.
Sound Representation & Data Representation
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Sound Representation & Data Representation

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This worksheet introduces sound to the students. They’re expected to answer a series of questions which talk about analogue sound, bit rate and bit depth. There are questions included which build on knowledge that they may have previously covered. For example, ASCII and Unicode. There are also questions about lossless and lossy compression included which support the need for compression on files.
OCR Computer Science 1-9: - Data Representation - End of Unit Assessment
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OCR Computer Science 1-9: - Data Representation - End of Unit Assessment

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Assessment covering the following areas of data representation: - Units - bits, bytes, nibble etc... Numbers - converting to hex, denary and binary Binary Shift How to convert whole denary numbers Characters - use of binary codes Character Sets Images - How to represent images as a series of pixels Images - Metadata included in a file Images - Colour depth and resolution Sound - Sampling rates / Size / Bit Rate / Frequency Compression - Need for compression / types of compression
Computer Science 1-9 - Networks Introduction - Part 2
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Computer Science 1-9 - Networks Introduction - Part 2

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Objective: - We’re learning to identify the hardware and classification linked with networks. This lesson includes notes in the teacher slides to help teachers understand the content they're delivering with links to videos and also embedded videos. During this lesson students will learn about: Client server models Client-Server Servers available Peer to peer networks Advantages and disadvantages Network hardware NIC Wireless access points Routers Switches Draw your own network diagram
Micro:bit - Lesson 1
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Micro:bit - Lesson 1

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This lesson gives you a structured break down to delivering the Micro:bit lesson for the first time. I have combined this with the Micro:bit book to make the creeper face. In this lesson: - * reason for the Micro:bit and discussion with the students * students given time to read health and safety instructions and feedback to the teacher * how to get onto the website. * pictures to show how to connect to the website * how to download the program in 3 easy steps * how to get the program onto the MicroBit * worksheet with extension * introduction to Selection * Challenge with video
Micro:bit - Bank of Videos
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Micro:bit - Bank of Videos

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These video tutorials will help you deliver the MicroBit lessons and will also leave some of the tasks open ended. I have uploaded one of the videos for free so that you can see what they're like. The videos in this bank include: - * Spirit Level * Simple Maze Game * Simple LED Lights * Calculator - Add two numbers together using variables * Random number generator * Controlling how an LED moves around the screen * A + B buttons (selection) * How to make crossy roads on the screen * Iteration and moving lights All include some explanation of what has been taught and the key terms needed for programming. This has been done using the blockly editor.
Kodu Lesson 5 : - Pages and Selection (KS2/KS3)
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Kodu Lesson 5 : - Pages and Selection (KS2/KS3)

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This lesson will introduce to students how they're able to sequence and talks about how they're able to make code more efficient. There are teacher notes and there is information about advanced selection. This lesson will introduce Tinker time and will get the students to use pages within Kodu. Students will continue to work with Kodu after this to complete their game.
Kodu Scheme of work - Primary or Secondary
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Kodu Scheme of work - Primary or Secondary

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This scheme of work is purely a way of structuring some of the content for primary of secondary. There is examples of selection, moving and how to clone objects within the game. The first 3 lessons come with evidence worksheets and it's broken down in such a way to help you support your students. Students are encouraged through this scheme of work to develop a game but also to take regular print screens of testing their game. I have included all worksheets and powerpoints and there are lesson plans. The lesson plans are basic but show how to split the lesson into tasks. There is a free lesson to give you an idea of what to expect.
Computer Science 1-9: - Data Representation Lesson 1
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Computer Science 1-9: - Data Representation Lesson 1

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Lesson explaining how Data representation works. There is a PowerPoint which walks through two methods of conversion but it also specifies how to use binary. It explains to students place value and compares denary to binary. Lesson 1 in a series of 4 lessons. Students will also learn about: - Switches Binary Exam questions Binary conversion using switches Binary conversion using division Binary grid method Least / Most significant bit] Worksheet provided Content written by Ray Chambers - National Teaching Award Winner - 2015 - Innovative use of technology
OCR Computer Science 1-9: - Data Representation Lesson 3 - Characters and Images
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OCR Computer Science 1-9: - Data Representation Lesson 3 - Characters and Images

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Objective: - We’re learning how to use data to represent characters and images. Students will be given a worksheet to start this lesson which gets them to solve what the binary says. The answer is 'computing'. Once students have solved the question using a grid, it leads you into a conversation about how computers use binary to translate messages. There is a lot of theory in this but there is a worksheet to complete at the end of the lesson and there are two worksheets to complete throughout. Where possible there have been some hints and tips written in the notes. Covered in these slides: - Character sets Exam questions worksheets Binary to ASCII conversion Explanation of ASCII and why 16 bit was need Break down of why character sets are needed Image conversion Images and pixels - how many bits Colour depth and formulas to work out file size Bits per pixel Meta data of images This resource was written by award winning teacher, Ray Chambers: National Teaching Award winner 2015 - Innovative use of technology.
Kodu Lesson 4 : - Your world (KS2/KS3)
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Kodu Lesson 4 : - Your world (KS2/KS3)

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Slide 1 - Title Slide 2 - Objectives explaining that students will learn about clones and creatables. They will know the difference between the two. Slide 3 - What is cloning slide with a built in text box so that the teacher doesn't have to come out of the slide. You can make notes finding the difference by discussion with the students. Slide 4 - Think about how computer games might use cloning and discuss. Slide 5 - Shows how to clone. Slide 6 -How to load up the creatable. Slide 7 - Shows how to make a rock a creatable. Slide 8-10 'Tinker' time and some ideas to get the students started.