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Division Lesson
meganstaceyjackson14meganstaceyjackson14

Division Lesson

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Division PowerPoint presentation which can be edited to add your own slides or remove slides. This also includes a worksheet for learners which can be printed or displayed on the board.
Multiplication Lesson
meganstaceyjackson14meganstaceyjackson14

Multiplication Lesson

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Multiplication PowerPoint presentation which you can edit to add your own or remove slides. This also includes a work sheet which can be printed out or displayed on the board for learners.
Maths Escape Room / Puzzles
meganstaceyjackson14meganstaceyjackson14

Maths Escape Room / Puzzles

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Maths escape room - perfect for induction week or as a bit of a break from traditional learning, whilst still putting their knowledge to the test! Pack includes - Activity 1 - Worded Questions. Activity 2 - Tarsia Puzzle with addition and subtraction (1 round of multiplication at the end). Activity 3 - Jigsaw Puzzle - 6X6 pattern puzzle with addition to solve the final clue. Activity 4 - Multiplication checker, with addition to solve the final clue. Activity 5 - Solving the final code (adding together all the codes they have collected). Also includes teacher hints and tips including the final codes, and reference images.
Heads Up Games
meganstaceyjackson14meganstaceyjackson14

Heads Up Games

2 Resources
Two heads up game card sets based around maths. Set one) Guess the maths word, I.E the card says addition, to get the student to guess the word, the team they are playing with might give them the clue - another word for plus. Set two) Guess the number, I.E the card says 49, to get the student to guess the answer the team they are playing with might give them the clue - 48 + 1. #Maths game #Fun #Knowledge #Recap #Starter #Plenary #Understanding #Description 2 or more players required. Printable document. Tried and tested by students in a 16-19 setting. This game can be played by 2 or more people. Student can plays 1 V 1 or they can play in groups. The pack can be printed and cut out. It can also be laminated to preserve quality and be reused again. How to use: One student will hold the card above their head (without looking), the other student/s will use sums to explain what is on the card, without actually saying the number on the card. If the student can guess the number on the card, they get to keep it (classed as a point). If a student cannot guess, they can pass on the card and it is put back in the pile and they loose their turn. The student with the most cards at the end of the game is a winner. To increase the difficulty, you can add a timer.
People Bingo
meganstaceyjackson14meganstaceyjackson14

People Bingo

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A bingo game designed to get students interacting with each other. A perfect game for induction week, introducing new groups to each other or as a little bit of fun!
Maths Snakes and Ladders Game
meganstaceyjackson14meganstaceyjackson14

Maths Snakes and Ladders Game

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Maths snakes and ladders game. This will require dice and playing pieces to be added. A3 size. Learners take it in turns to roll the dice and if they answer the question they land on correctly then they can stay on that spot. If they get it wrong, they must move back a spot. #functionalskills # functionalskillsmaths #mathsgames #learning #makemathsfun
Heads Up Maths Game (Guess the Number)
meganstaceyjackson14meganstaceyjackson14

Heads Up Maths Game (Guess the Number)

(0)
#Maths game #Fun #Knowledge #Recap #Starter #Plenary #Understanding #Description 2 or more players required. Printable document. Tried and tested by students in a 16-19 setting. This game can be played by 2 or more people. Student can plays 1 V 1 or they can play in groups. The pack can be printed and cut out. It can also be laminated to preserve quality and be reused again. How to use: One student will hold the card above their head (without looking), the other student/s will use sums to explain what is on the card, without actually saying the number on the card. If the student can guess the number on the card, they get to keep it (classed as a point). If a student cannot guess, they can pass on the card and it is put back in the pile and they loose their turn. The student with the most cards at the end of the game is a winner. To increase the difficulty, you can add a timer.