Boost your classroom with top-quality Computer Science resources! Explore engaging posters, worksheets, and lesson plans covering binary, coding, AI, and more. Plus, discover cross-curricular materials for STEM and beyond. Perfect for teachers seeking innovative, student-friendly tools to inspire learning.
Boost your classroom with top-quality Computer Science resources! Explore engaging posters, worksheets, and lesson plans covering binary, coding, AI, and more. Plus, discover cross-curricular materials for STEM and beyond. Perfect for teachers seeking innovative, student-friendly tools to inspire learning.
Bring coding to life with this engaging Minecraft Education series, perfect for Key Stage 2 and 3 students in Years 6 and 7.
This 3-lesson resource pack guides learners through the exciting process of designing, coding, and building their own Minecraft worlds. Each PowerPoint introduces key skills in a clear, step-by-step way, combining creative planning with practical coding using the in-game Agent.
Students will:
Master essential Minecraft controls and inventory management.
Learn to code structures with visual code blocks.
Collaborate to design and build a shared city.
Develop problem-solving, teamwork, and digital literacy skills.
These lessons are ideal for:
End-of-term activities that are fun and educational.
Creative computing projects that inspire all learners, including beginners.
Reinforcing coding concepts in a real-world context.
Whether your class is new to Minecraft or already familiar, this resource helps them apply creativity and computational thinking in a hands-on, memorable way.
Includes fully editable slides with clear instructions, challenges, and reflection prompts to keep learners engaged from start to finish.
Unlock digital confidence in your KS3 classroom with this all-in-one Knowledge Organiser Bundle covering HTML, Microsoft Excel, and Python Turtle Programming. Designed to align with national computing curriculum objectives, these organisers are packed with clear definitions, practical examples, diagrams, and exam-style questions—perfect for revision, homework, independent study, or interactive classroom display.
Whether you’re introducing students to web development basics, data handling in Excel, or creative coding with Turtle Graphics, this pack provides essential tools to build coding fluency and digital literacy from the ground up.
What’s Inside?
HTML Knowledge Organiser
Key terminology (e.g. tags, attributes, structure)
Common tags with real HTML code examples
Visual examples of how code renders in a browser
Practice questions with answers
Covers <html>, <head>, <body>, <p>, <img>, <a>, <ul>, <li>, and more
Excel Knowledge Organiser
Spreadsheet terminology (cells, rows, columns, formulas)
Essential Excel functions: SUM, AVERAGE, IF, COUNTIF, MIN, MAX
Real-world uses: charts, formulas, formatting
Turtle-themed examples from the Mario Challenge
Practice questions with formula writing
Python Turtle Knowledge Organiser
Key Python commands (forward(), right(), penup(), goto(), etc.)
Loops, indentation, coordinates, colour fills
Visual quadrant chart and shape angle reference
Use of for loops for shapes and patterns
Sample Turtle code for flags, stars, snowflakes
Perfect For:
KS3 Computing/ICT teachers
Cover lessons or flipped learning
Revision packs or digital portfolios
Independent catch-up for absent learners
Engage your Year 6 or Year 7 students with this creative and highly accessible HTML Comic Strip Project. This complete 5-lesson coding unit teaches pupils the fundamentals of HTML and CSS through the fun and familiar format of comic strips.
Students will design and build their own 3-panel digital comic strip using real-world coding skills, including:
Structuring content with HTML (<div>, <h1>, <p>, <img>)
Adding lists and hyperlinks
Styling with inline and external CSS
Embedding interactivity with buttons
Presenting and reflecting on their work
What’s Included:
Full 5-lesson planning overview
Detailed slide decks for each lesson
Assessment rubric tailored for Year 6/7 level
Student-facing HTML code examples
Extension ideas and a final presentation task
Ideal for KS2-KS3 coding transition or creative computing projects
Who is this for?
Perfect for:
Computing & ICT teachers
KS2 teachers preparing students for KS3
Non-specialists wanting to introduce web development
Creative STEAM or enrichment weeks
Get your KS3 students coding with this creative 5-lesson HTML & CSS project where they build their own Top Trumps-style trading cards. Ideal for teaching web development, HTML structure, and CSS styling in a fun, project-based format.
What’s Included:
5 fully planned and resourced HTML & CSS lessons
Detailed teacher instructions
Customisable assessment rubric for student presentations and coding work
Student-led final project: build a set of 5 styled Top Trumps cards
Covers: <html>, <h1>, <p>, <img>, <div>, class, external CSS, styling with colours, fonts, and layout
**
** Skills Covered:
HTML fundamentals (headings, paragraphs, images, divs)
CSS basics (backgrounds, fonts, colours, border-radius)
Project-based learning and independent creation
Digital literacy and design thinking
Ideal For:
KS3 Computing / ICT lessons
Year 8 or Year 9 coding projects
End-of-term activities or creative web design units
No prior coding experience needed. Runs entirely in the browser.
Perfect for engaging students while teaching essential coding skills.
This vibrant and informative poster pack introduces students to 8 of the world’s most influential companies, making it perfect for Business Studies, Economics, Financial Literacy, and Enterprise lessons across Key Stages 2, 3, and 4.
Each A2/A3/A4-ready poster breaks down:
The company’s founders and leaders
Their global reach and headquarters
What the company does and why it’s groundbreaking
Key economic terms (valuation, stocks, AI, IPO, e-commerce, etc.)
Fun facts that help learners connect with big ideas
Companies Included:
Tesla – Electric vehicles & clean energy
Amazon – E-commerce, logistics, and cloud computing
NVIDIA – AI, gaming, and data processing
Samsung – Electronics, semiconductors, and biotech
Shopify – E-commerce and entrepreneurship
DJI – Drone technology and robotics
Apple – Consumer tech, software, and innovation
How to Use:
Print posters for classroom walls or corridors
Use in starter activities or discussions
Tie in with entrepreneurship projects
Assign a research task: “Which company would you invest in, and why?”
This all-in-one KS3 SketchUp Mega Bundle takes students from complete beginners to confident 3D designers. With 9 fully resourced lessons, this curriculum-aligned pack covers everything from basic tool navigation to full architectural builds, including printable paper models.
Ideal for Design & Technology, Computing, or STEM enrichment, this bundle builds skills progressively across beginner, intermediate, and advanced levels—making it perfect for differentiated classrooms and full-term projects.
What’s Included:
9Structured Lessons Across 3 Projects:
• Beginner Series: Learn navigation, basic tools, and shape design
• Intermediate Series: Build a flag, design a cabin, apply materials and components
• Advanced Series: Design your dream home (2D to 3D), export to PNG, flatten for printing
3 Editable Lesson Plans with clear objectives and teacher guidance
Student Rubrics & Self-Reflection Sheets for all skill levels
Knowledge Organisers for quick reference and revision
Printable Paper Model Option (great for hands-on learners)
Skills Progression:
Beginner – SketchUp Interface, Shapes, Orbit, Push/Pull
Intermediate – Grouping, Offsetting, Building Projects, Materials
Advanced – Floor Plans, 3D Architecture, Print Preparation & Assembly
Perfect For:
• KS3 Students (Years 7–9)
• Mixed-ability Computing or D&T classes
• End-of-term creative projects or enrichment blocks
• Schools using Google or Microsoft logins with SketchUp for Schools
Overview:
This complete KS3 Google SketchUp project bundle guides students through the process of designing and building their own dream home—from a 2D floor plan to a 3D digital model, and finally creating a printable, foldable paper house. Ideal for Design & Technology, Computing, or cross-curricular STEM lessons.
What’s Included:
3 fully illustrated PowerPoints:
Lesson 1: Draw a 2D Floor Plan using SketchUp
Lesson 2: Convert 2D Plan into a 3D House Model
Lesson 3: Flatten, Export, and Print Your Paper House
Detailed Lesson Plan (4–5 lessons) with teacher instructions, objectives, resources, and outcomes
Assessment Rubric (40 marks) with clear success criteria and optional student reflection
Perfect For:
KS3 Design and Technology, Computing, Architecture Enrichment, or End-of-Term Creative Projects.
Take your students on a creative 3D design journey with this complete 4-lesson Google SketchUp unit, perfect for Key Stage 3. Whether your learners are just starting or moving into intermediate skills, this pack scaffolds their progress from basic tool use to fully independent 3D modelling.
What’s Included:
3 Full PowerPoints:
Lesson 1: Introduction to SketchUp – Build a Practice Chair
Lesson 2: Design a Flag – Learn Geometry, Colour & Grouping
Lesson 3: Create a Cabin – Structure, Furniture & Textures
Lesson 4: Independent Creative Project – Bring It All Together
Editable UK-Style Lesson Plans (objectives, activities, resources & outcomes)
Student Rubric & Reflection Sheet – One-page self-assessment with tick-box skills for every lesson
Ideal for mixed-ability classes and adaptable to remote or in-class learning
Perfect for Computing, Design & Technology, or Creative Project-Based Learning.
Save time and boost learning with this essential resource!
This ready-to-use KS3 Computer Science Knowledge Organiser bundle is designed to help Year 7 and Year 8 students build strong foundations in computing. These clear, engaging organisers cover all the key curriculum topics, making them perfect for revision, recap lessons, cover work, and assessments.
What’s Included in the Bundle?
Year 7 Knowledge Organiser – A Perfect Starting Point
Computational Thinking: Understand basic algorithms, flowcharts, decomposition, and sequencing
Computer Systems: Learn the basics of hardware, input/output devices, and how computers work
HTML Basics: Simple tags and structure to create web pages
Python Turtle: Introduction to coding and drawing with Turtle in Python
Excel Skills: Cell references, formulas, and creating simple spreadsheets
Networks: Discover the difference between LANs and WANs, and why we use networks
Digital Literacy: Safe internet use, digital responsibility, and online behaviour
Year 8 Knowledge Organiser – Taking It to the Next Level
Computational Thinking: Explore selection (IF), iteration (loops), and abstraction
Computer Systems: Dive into CPU components, RAM vs ROM, and the fetch-decode-execute cycle
Networks: Learn about servers, protocols, IP addresses, and network security
Data Representation: Binary, hexadecimal, ASCII, Unicode, and common errors like overflow
Cybersecurity & Internet Safety: Malware, phishing, social engineering, and how to stay protected
Why Teachers Love This Bundle:
Time-saving: No planning needed – just print or upload
Clear layout: Includes keywords, diagrams, real-world examples, and student-friendly explanations
Assessment ready: Ideal for revision, homework, or low-stakes quizzes
Supports independent learning: Helps students consolidate and revisit key concepts
Perfect For:
Recap or review lessons
Revision booklets
Independent study/homework
Cover work
Classroom display posters
Help your students master the foundations of KS3 Computer Science with this all-in-one, print-friendly bundle. Build their confidence and get them assessment-ready!
This all-in-one Year 7 Computer Science Revision Pack is perfect for helping students prepare for end-of-year exams or to recap key concepts covered throughout KS3. It’s designed with accessibility and clarity in mind—ideal for both in-class review or independent study.
What’s Inside:
**Computational Thinking **– Develop logic and problem-solving skills with explanations on algorithms, pseudocode, flowcharts, and key programming concepts like selection, iteration, and abstraction.
Computer Systems – Clear breakdowns of internal components, CPU structure, memory types, input/output devices, and embedded systems.
**Networks **– Learn the difference between LAN, WAN, and PAN, how data travels across the internet, and the importance of protocols like HTTP and HTTPS.
**Data Representation **– Includes binary, denary, hexadecimal, ASCII vs Unicode, binary addition, and understanding overflow errors.
**Internet Safety **– Teaches how to stay safe online, avoid scams, use strong passwords, and understand malware threats.
Why Teachers and Parents Love It:
Topics aligned with the KS3 Computing curriculum
Includes clear definitions, colourful diagrams, and real-life examples
Practice questions included in every section to reinforce learning
Perfect for recap lessons, revision homework, or even as a mini workbook
Great for building exam confidence in a student-friendly format
This all-in-one Year 8 Computer Science Knowledge Organiser Pack is perfect for helping students prepare for end-of-year exams or to recap key concepts covered throughout KS3. It’s designed with accessibility and clarity in mind—ideal for both in-class review or independent study.
What’s Inside:
Computational Thinking – Develop logic and problem-solving skills with explanations on algorithms, pseudocode, flowcharts, and key programming concepts like selection, iteration, and abstraction.
Computer Systems – Clear breakdowns of internal components, CPU structure, memory types, input/output devices, and embedded systems.
Networks – Learn the difference between LAN, WAN, and PAN, how data travels across the internet, and the importance of protocols like HTTP and HTTPS.
Data Representation – Includes binary, denary, hexadecimal, ASCII vs Unicode, binary addition, and understanding overflow errors.
Internet Safety – Teaches how to stay safe online, avoid scams, use strong passwords, and understand malware threats.
Why Teachers and Parents Love It:
Topics aligned with the KS3 Computing curriculum
Includes clear definitions, colourful diagrams, and real-life examples
Practice questions included in every section to reinforce learning
Perfect for recap lessons, revision homework, or even as a mini workbook
Great for building exam confidence in a student-friendly format
Turn Revision into a Gameshow!
Transform your classroom into a thrilling quiz arena with this IGCSE Computer Science Gameshow Pack—perfect for revising core concepts in an engaging, high-energy format. Whether you want to run a “Jeopardy!”-style competition, host a hilarious “Um, Actually…” fact-check game, or fire up the tension with a “Weakest Link” showdown, this pack has you covered.
What’s Included:
The Weakest Link PowerPoint Game
Ready-made PowerPoint and printable question sheets
Built-in gameplay instructions, scoring system, and team rotation prompts
**** “Um, Actually…” Game****
25+ fact-based statements with built-in errors
Mix of Computing and fun general knowledge
Students must correct the error with “Um, actually…” for points
Encourages active listening, critical thinking, and content recall
Jeopardy-style Quiz Game
Fully editable PowerPoint with clickable question board
Categories include Hardware, Data Representation, Algorithms, Internet Safety, and even a surprise round on Singapore and Animals for brain breaks!
25+ unique questions per category
Perfect For:
IGCSE Computer Science revision
End-of-term review weeks
KS3/KS4 Computing taster sessions
Inter-house competitions or Computer Science week events
Mixed-ability classes—students shine in different roles (recall, correction, teamwork)
This powerful bundle includes all the essential knowledge organisers you need to master Paper 2: Practical Problem Solving and Programming for IGCSE Computer Science.
Designed to help students retain knowledge, understand logic, and feel confident in coding, this organiser pack is a must-have for students and teachers working through Paper 2 of the Cambridge IGCSE Computer Science course
IGCSE Computer Science Paper 2 MEGA PACK – Complete Programming & Algorithms Bundle
Looking for a complete, time-saving solution for teaching or revising Paper 2? This Paper 2 Mega Pack includes everything you need to cover the entire practical programming section of the IGCSE Computer Science syllabus.
This bundle includes:
Teacher & student booklets for every unit
Clear, classroom-ready presentations
Knowledge organisers packed with key concepts and coding examples
Pseudocode and flowchart guides
Logic gate revision sheets
Trace table walkthroughs with worked examples
Exam-style practice questions and solutions
Covers essential Paper 2 topics:
Algorithms: sequence, selection, iteration
Pseudocode, flowcharts & trace tables
Programming fundamentals (variables, data types, loops, subroutines)
File handling and validation
Maintainable code and common errors
This pack is perfect for:
Teachers looking to deliver the full Paper 2 syllabus
Students revising for the practical exam
Independent learning and classroom use
IGCSE Computer Science Complete Knowledge Organisers – Paper 1 & Paper 2
This all-in-one bundle includes comprehensive, student-friendly knowledge organisers covering the entire IGCSE Computer Science syllabus, ideal for both teachers and students.
Paper 1: Theory of Computer Science – Includes clear, structured notes and diagrams on topics such as logic gates, data representation, networks, AI, hardware, and more.
Paper 2: Practical Problem Solving – Covers pseudocode, algorithms, trace tables, flowcharts, and problem solving essentials, with practice examples and exam-style questions.
Each organiser includes:
Key definitions and concepts
Visual aids (flowcharts, tables, diagrams)
Exam-style practice questions
Perfect for revision, classroom displays, or independent study, this mega pack saves time and boosts student confidence.
This complete resource pack is designed for IGCSE Computer Science students in Year 10–11, covering all the essential topics needed for exam success. It includes full units on:
Algorithms
Boolean Logic & Logic Gates
Databases & SQL
Trace Tables
Definition Practice Booklet
Each unit comes with:
Engaging presentations
Editable teacher and student booklets
Clear and concise knowledge organisers for revision
Ideal end-of-unit summaries and cheat sheets
This pack is perfect for exam preparation, revision lessons, or as a ready-to-go toolkit for new teachers. Whether you’re teaching algorithms or preparing students to handle trace tables with confidence, this bundle ensures your learners are supported every step of the way.
Looking for a complete and easy-to-use Algorithms pack for IGCSE Computer Science Paper 2? This comprehensive bundle has everything you need to teach and revise algorithms effectively—perfect for both classroom use and student revision.
What’s Included:
Fully editable PowerPoint presentations covering all key algorithm topics
Student booklets with clear explanations, guided examples, and practice questions
Knowledge organisers summarising core concepts and keywords for quick revision
Theory coverage of all algorithm-related content required by the IGCSE syllabus
Why Choose This Pack?
Aligned with the latest IGCSE Paper 2 specifications
Ideal for independent student study or classroom use
Simplifies difficult algorithm concepts into student-friendly formats
Saves you hours of planning—everything is ready to use
Encourages exam readiness with real IGCSE-style questions
Perfect For:
IGCSE Computer Science teachers and students
Students preparing for Paper 2 algorithm questions
Revision sessions, homework, and flipped classroom setups
This IGCSE Computer Science cheat sheet gives students a clear and concise overview of the key concepts in Computer Architecture and Embedded Systems. Perfect for quick revision, this knowledge organiser breaks down complex ideas into student-friendly definitions and examples.
Covers everything from:
CPU components (ALU, CU, registers)
The Fetch-Decode-Execute (FDE) cycle
System buses (Data, Address, Control)
Performance factors like clock speed, cache, and cores
Real-world use of embedded systems and microcontrollers
Teacher + Student Booklets • Presentations • Knowledge Organisers
Looking for a complete, time-saving solution for teaching or revising IGCSE Computer Science Paper 1? This MEGA PACK includes everything you need to cover the entire Paper 1 syllabus — fully aligned to Cambridge specifications.
Included in this all-in-one bundle are:
Teacher and student booklets for every unit
Clear, classroom-ready presentations
Student-friendly knowledge organisers/cheat sheets with key definitions, summaries, and practice questions
Covers all major Paper 1 topics:
Number Systems
Data Representation
Data Transmission
Computer Architecture
Network Hardware
Software Interrupts
The Internet & WWW
Automated Systems, Robotics & AI
Perfect for teachers building a scheme of work
Ideal for students revising for mocks or final exams
Supports flipped learning, independent study, and class revision
This pack has been designed to help students understand faster, revise smarter, and feel exam-ready with clearly structured and visually engaging resources. Whether you’re teaching it or learning it, this resource will save hours of planning and maximise learning impact.
Download the full Paper 1 bundle today and get everything you need — all in one place.
This full Paper 1 cheat sheet bundle includes nine expertly designed knowledge organisers that cover every key topic from the IGCSE Computer Science (0478) syllabus. It’s the ultimate revision tool to help students understand, revise, and remember all the essentials with ease.
Topics included:
Data Representation,Hardware
Software, The Internet & WWW, Automated Systems, Artificial Intelligence, Software Interrupts, Cyber Security, Computer Architecture
Each organiser breaks down complex concepts into student-friendly summaries, key definitions, real-world examples, and exam-style practice questions.
Designed like a cheat sheet, this pack helps students stay focused, reduce stress, and boost confidence heading into Paper 1.
Download the full pack and revise smarter, not harder.