The Oceans Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about each of the 5 oceans. Students will be introduced to the Pacific, Atlantic, Arctic, Antarctic (Southern) and Indian Oceans. The Oceans Escape Room has students walking around the classroom breaking codes. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Oceans. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! There are no fancy shapes to cut out, and no silly envelopes to stuff! This is a NO PREP, PRINT & GO activity!
Students practice hands-on, practical problem solving skills all while learning about the Oceans. Your students will be inspired to think outside the box! Spy themed music is highly recommended!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A âHow to Decodeâ puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a âtimedâ challenge, students will be engaged from beginning to end.
This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include âPuzzle Masterâ, âShe did all the workâ, âGeniusâ, âWe did itâ, âI Escapedâ and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media.
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
New Feature: I have included a 6 question formative to complete as proof of understanding. Each âclueâ also has one question to answer to ensure comprehension for a total of 10 questions. Many times students rush to solve the puzzles without reading or comprehending what they read. The questions need to be answered correctly before they can win!
The Asia Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the continent of Asia. Perfect activity for geography! Students will learn about Asiaâs: size, number of countries, location, landforms, landmarks, languages, religion, food and more. The Asia Escape Room has students walking around the classroom breaking codes. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Asia. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! There are no fancy shapes to cut out, and no silly envelopes to stuff! This is a NO PREP, PRINT & GO activity!
Students practice hands-on, practical problem solving skills all while learning about Asia. Your students will be inspired to think outside the box! Spy themed music is highly recommended!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A âHow to Decodeâ puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a âtimedâ challenge, students will be engaged from beginning to end.
This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include âPuzzle Masterâ, âShe did all the workâ, âGeniusâ, âWe did itâ, âI Escapedâ and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media.
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
New Feature: I have included a 6 question formative to complete as proof of understanding. Each âclueâ also has one question to answer to ensure comprehension for a total of 10 questions. Many times students rush to solve the puzzles without reading or comprehending what they read. The questions need to be answered correctly before they can win!
The North America Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the continent of North America. Perfect activity for geography! The primary focus is on USA, Canada and Mexico. Students will learn about North Americaâs: size, number of countries, location, landforms, landmarks, languages, religion, food and more. The North America Escape Room has students walking around the classroom breaking codes. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about North America. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! There are no silly shapes to cut out or fancy envelopes to stuff! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students practice hands-on, practical problem solving skills all while learning about North America. Your students will be inspired to think outside the box! Spy themed music is highly recommended!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A âHow to Decodeâ puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a âtimedâ challenge, students will be engaged from beginning to end.
This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include âPuzzle Masterâ, âShe did all the workâ, âGeniusâ, âWe did itâ, âI Escapedâ and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media J
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
New Feature: I have included a 6 question formative to complete as proof of understanding. Each âclueâ also has one question to answer to ensure comprehension for a total of 10 questions. Many times students rush to solve the puzzles without reading or comprehending what they read. The questions need to be answered correctly before they can win!
The Earth Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about Earthâs location, size, planet type, atmosphere, layers of the Earth, rotation, continents and oceans. The Earth Escape Room has students walking around the classroom breaking codes. A fun Astronomy/Science activity. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Earth. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! There are no fancy shapes to cut out, and no silly envelopes to stuff! This is a NO PREP, PRINT & GO activity!
Students practice hands-on, practical problem solving skills all while learning about the Earth. Your students will be inspired to think outside the box! Spy themed music is highly recommended!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A âHow to Decodeâ puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a âtimedâ challenge, students will be engaged from beginning to end.
This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include âPuzzle Masterâ, âShe did all the workâ, âGeniusâ, âWe did itâ, âI Escapedâ and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media.
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
New Feature: I have included a 6 question formative to complete as proof of understanding. Each âclueâ also has one question to answer to ensure comprehension for a total of 10 questions. Many times students rush to solve the puzzles without reading or comprehending what they read. The questions need to be answered correctly before they can win!
The Continents Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about each of the 7 continents. Students will be introduced to Asia, Africa, North America, South America, Antarctica, Europe, and Australia. Fun facts include the continents size, population, landscape, language, animals, cities etc. The Continents Escape Room has students walking around the classroom breaking codes. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Continents. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! There are no fancy shapes to cut out, and no silly envelopes to stuff! This is a NO PREP, PRINT & GO activity!
Students practice hands-on, practical problem solving skills all while learning about the Continents. Your students will be inspired to think outside the box! Spy themed music is highly recommended!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A âHow to Decodeâ puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a âtimedâ challenge, students will be engaged from beginning to end.
This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include âPuzzle Masterâ, âShe did all the workâ, âGeniusâ, âWe did itâ, âI Escapedâ and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media.
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
New Feature: I have included a 6 question formative to complete as proof of understanding. Each âclueâ also has one question to answer to ensure comprehension for a total of 10 questions. Many times students rush to solve the puzzles without reading or comprehending what they read. The questions need to be answered correctly before they can win!
The Vietnam War Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the Vietnam War. This is the perfect resource to introduce or review the Vietnam War. The Vietnam War Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help President Johnson. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Vietnam War. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a âsecret missionâ and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about the Vietnam War. Your students will be inspired to think outside the box!
The best age range for this resource is 9+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A âHow to Decodeâ each puzzle is included.
Once your students try one of my escape rooms, they will beg for more!
This activity is for all types of learners, especially kinesthetic.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a âtimedâ challenge, students will be engaged from beginning to end.
An answer key and teacher directions are provided.
Time needed: 30-60 minutes
This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include âPuzzle Masterâ, âShe did all the workâ, âGeniusâ, âWe did itâ, âI Escapedâ and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media ď
The Silk Road Escape Room will take students on a secret mission around the classroom! This Escape Room has students decode interesting facts about goods exchanged, Chinese dynasties, routes used and Marco Polo. This Escape Room has students walking around the classroom breaking codes. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Silk Road. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! There are no fancy shapes to cut out, and no silly envelopes to stuff! This is a NO PREP, PRINT & GO activity!
Students practice hands-on, practical problem solving skills all while learning about the Silk Road. Your students will be inspired to think outside the box! Spy themed music is highly recommended!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A âHow to Decodeâ puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a âtimedâ challenge, students will be engaged from beginning to end.
This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include âPuzzle Masterâ, âShe did all the workâ, âGeniusâ, âWe did itâ, âI Escapedâ and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media.
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
New Feature: I have included a 6 question formative to complete as proof of understanding. Each âclueâ also has one question to answer to ensure comprehension for a total of 10 questions. Many times students rush to solve the puzzles without reading or comprehending what they read. The questions need to be answered correctly before they can win!
The Famous Artists Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about Leonardo da Vinci, Wassily Kandinsky, Vincent van Gogh and Henri Matisse. This Escape Room has students walking around the classroom breaking codes. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Great Sub Plans for Art teachers!
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Famous Artists. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! There are no fancy shapes to cut out, and no silly envelopes to stuff! This is a NO PREP, PRINT & GO activity!
Students practice hands-on, practical problem solving skills all while learning about Famous Artists. Your students will be inspired to think outside the box! Spy themed music is highly recommended!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A âHow to Decodeâ puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a âtimedâ challenge, students will be engaged from beginning to end.
This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include âPuzzle Masterâ, âShe did all the workâ, âGeniusâ, âWe did itâ, âI Escapedâ and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media.
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
New Feature: I have included a 6 question formative to complete as proof of understanding. Each âclueâ also has one question to answer to ensure comprehension for a total of 10 questions. Many times students rush to solve the puzzles without reading or comprehending what they read. The questions need to be answered correctly before they can win!
Click HERE to join my newsletter and receive a FREE Escape Room!
The Famous Artists #2 Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about Michelangelo, Edgar Degas, Salvador Dali and Andy Warhol. This Escape Room has students walking around the classroom breaking codes. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Great Sub Plans for Art teachers!
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Famous Artists. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! There are no fancy shapes to cut out, and no silly envelopes to stuff! This is a NO PREP, PRINT & GO activity!
Students practice hands-on, practical problem solving skills all while learning about Famous Artists. Your students will be inspired to think outside the box! Spy themed music is highly recommended!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A âHow to Decodeâ puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a âtimedâ challenge, students will be engaged from beginning to end.
This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include âPuzzle Masterâ, âShe did all the workâ, âGeniusâ, âWe did itâ, âI Escapedâ and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media.
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
New Feature: I have included a 6 question formative to complete as proof of understanding. Each âclueâ also has one question to answer to ensure comprehension for a total of 10 questions. Many times students rush to solve the puzzles without reading or comprehending what they read. The questions need to be answered correctly before they can win!
Click HERE to join my newsletter and get a FREE Escape Room!
The Great Wall of China Escape Room will take students on a secret mission around the classroom! This Escape Room has students decode interesting facts about the building of the Great Wall through different dynasties and Mongol invaders. This Escape Room has students walking around the classroom breaking codes. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Great Wall of China. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! There are no fancy shapes to cut out, and no silly envelopes to stuff! This is a NO PREP, PRINT & GO activity!
Students practice hands-on, practical problem solving skills all while learning about the Great Wall of China. Your students will be inspired to think outside the box! Spy themed music is highly recommended!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A âHow to Decodeâ puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a âtimedâ challenge, students will be engaged from beginning to end.
This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include âPuzzle Masterâ, âShe did all the workâ, âGeniusâ, âWe did itâ, âI Escapedâ and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media.
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
New Feature: I have included a 6 question formative to complete as proof of understanding. Each âclueâ also has one question to answer to ensure comprehension for a total of 10 questions. Many times students rush to solve the puzzles without reading or comprehending what they read. The questions need to be answered correctly before they can win!
WORLD HISTORY JOKES BULLETIN BOARD OR CLASSROOM POSTERS:
Looking for a unique World History Bulletin Board idea? Looking for World History jokes? Try decorating your bulletin board with these 9 World History joke posters. Your students will get a few laughs and make connections to historical events and people!
INCLUDED IN YOUR PURCHASE
⢠A title for your bulletin board that says âHistory is Hystericalâ
⢠9 Posters with a funny World History joke
EXAMPLES:
⢠What did Caesar say to Cleopatra? Letâs rule toga-ther
⢠Where did Montezuma go to college? Az Tech
⢠What was Camelot famous for? Itâs Knight life
*You will need scissors and tape/glue to cut out and put the âtitleâ pages together. The rest of the posters print on 8.5 x 11 paper.
SCIENCE JOKES BULLETIN BOARD OR CLASSROOM POSTERS:
Looking for a unique Science Bulletin Board idea? Looking for Science jokes? Try decorating your bulletin board with these 9 Science joke posters. Your students will get a few laughs and make connections to Science!
INCLUDED IN YOUR PURCHASE
⢠A title for your bulletin board that says âScience is Sillyâ
⢠9 Posters with a funny Science joke
EXAMPLES:
⢠What did the rock say to the geologist? Donât take me for granite
⢠Why did the atom cross the road? It was time to split
⢠I make horrible science puns but only periodically
*You will need scissors and tape/glue to cut out and put the âtitleâ pages together. The rest of the posters print on 8.5 x 11 paper.
Growth Mindset Positive Quote Posters
Colorful, comforting, watercolor Growth Mindset posters to decorate your classroom, break room, lounge or office. Motivate your students, staff or colleagues to build a positive growth mindset. These posters are PERFECT for any grade level and any subject!
The positive posters can be used to:
Promote character development
Decorate a bulletin board
Classroom dĂŠcor and more!
Included in this project:
13 Positive Growth Mindset posters to print and hang.
All posters are landscape and size 8.5 by 11.
Check out the preview to see each quote.