Teaching and Learning Resources for Early Learners and KS1
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Looking for something fresh and original to ignite your classroom? Dive into a treasure trove of resources designed to captivate and inspire KS1 children. Plus, explore engaging materials for Key Stage 2 and tailored resources for SEND learners.
From Phonics to Speaking & Listening, Reading & Writing activities, Maths, PSHE and a variety of exciting topic-based resources, youâll find everything you need to create new lessons that stand out.
Looking for something fresh and original to ignite your classroom? Dive into a treasure trove of resources designed to captivate and inspire KS1 children. Plus, explore engaging materials for Key Stage 2 and tailored resources for SEND learners.
From Phonics to Speaking & Listening, Reading & Writing activities, Maths, PSHE and a variety of exciting topic-based resources, youâll find everything you need to create new lessons that stand out.
This fun Beach Dice Game resource includes four ready-made, brightly coloured beach-themed game boards, each featuring a number path from Start to 13 and Finish.
Designed for EYFS and KS1 learners, children roll a dice and move along the path, recognising, counting, and sequencing numbers as they play.
The game can be played individually or in pairs and is ideal for number recognition, counting on, and simple addition.
Laminated for durability, this resource supports turn-taking, and mathematical talk in a fun and active way.
A planning sheet is included with suggestions of ways of using the game or adding extensions.
A bundle of 6 cross-curricular board games for EYFS and KS1, each linked to numbers to 20.
Themes include Shopping, Pirates, Jungle, Playtime, Spring, and Feelings.
The games support maths, PSHE, Ourselves, seasons through fun, turn-taking dice games.
Each game includes colourful boards, themed cards to cut and collect, a blank template for creativity and clear instructions.
Some themed champion certificates are included to celebrate learning and participation.
My Spring Game is a bright and engaging resource for EYFS and KS1, designed to support learning about the seasons and weather while building early maths skills such as number recognition to 20.
The resource includes 2 colourful spring-themed game boards, a blank board for children to design their own, and a set of Spring cards to cut out and collect as they play.
Using dice, children take turns to move around the board, practising cooperative play and turn-taking. The pack also includes clear instructions with learning objectives, how to play, what you need, and game tips.
A Spring Champion certificate is included to celebrate each childâs achievement and learning.
My Feelings Game is a supportive and engaging resource for EYFS, SEND and KS1, designed to help children explore emotions while developing number recognition up to 20.
Linked to PSHE and the âOurselvesâ topic, this game encourages children to talk about feelings through cooperative play.
The pack includes 2 colourful feelings-themed game boards, a blank board template for children to create their own, and a set of feelings cards to cut out and collect.
Players take turns using dice to move around the board, sharing and discussing emotions as they go.
Clear instructions include learning objectives, how to play, what you need, and helpful game tips. A Feelings Champion certificate is included to celebrate participation and emotional awareness.
Boardmaker licenced symbols are included.
Freebie tracing resource for children to help support fine motor control. There are two pages showing dotted lines of various fruit including plum, grapes, strawberry, orange, banana and watermelon. Children can read the words, trace the outlines and then colour the pictures.
My Playtime Game is a fun and interactive resource for EYFS and KS1, designed to support number recognition up to 20 while encouraging cooperative play and language development.
The pack includes 2 colourful Playtime-themed game boards, a blank template for children to design their own game, and a set of Playtime cards to cut out, collect and match along the Playtime trail.
Players move around the board using dice, practising turn-taking and teamwork.
Clear instructions outline learning objectives, how to play, what you need, and game tips.
A Playtime Champion certificate is included to celebrate childrenâs participation and progress in a playful learning environment.
This fun and engaging Pirate Adventure Game is designed for EYFS and KS1 children, supporting number recognition up to 20 through playful, cooperative learning.
The resource includes 2 colour pirate-themed game boards and a blank template for children to create their own versions.
Players collect cut out pirate cards as they move around the board using dice, practising turn-taking, maths skills and matching.
Clear instructions outline the objectives, what you need, how to play, and helpful game tips.
A Pirate Champion certificate is included to celebrate participation and success.
Perfect for reinforcing early maths skills in a creative, interactive way!
This Jungle Trail Game is a fun and engaging resource for EYFS that supports early learning through play.
The game links an animal theme with key skills including counting, turn-taking, speaking and listening, animal recognition, and matching.
The objective is to be the first to reach the finish while collecting the most jungle animals along the way.
The resource includes 2 colourful jungle trail board games, each featuring 6 different jungle animals to collect, a set of animal game cards in colour (ready to cut out and laminate), and a black-and-white template for children to design their own version.
Easy-to-follow instructions are included, outlining the objective, what you need, how to play, and helpful game tips to support independent and group play.
This âShoppingâ themed game is designed to support early counting, one to one correspondence, turn-taking, and language development through hands-on play.
It includes two colour game boards featuring a path made of colour circles and food squares (apple, pear, cabbage, orange, cauliflower, carrot). Children move from start to home.
Children roll a die, move along the path, and collect food tokens when they land on a food square. The winner is the first to reach the finish and collect the most food tokens.
A black-and-white template board is provided, allowing children to decorate and customise their own version of the game, with simple, step-by-step instructions.
A printable set of matching food cards is included for cutting out and collecting during the game.
To use the resource, simply add a dice and player counters.
The boards and tokens can be laminated for durability and repeated use, making it ideal for small group activities, independent learning stations, or one-to-one support.
The game uses Boardmaker symbols (licensed), offering visual support for learners and promoting accessibility.
This KS1 resource supports the âOurselvesâ topic by encouraging children to explore and express their identity, interests, and feelings through drawing and early writing.
Each activity sheet features six irregular shapes with different prompts such as âMy Family,â âA Treat I Like,â âMy Dream Job,â and âSomething Iâm Good At.â
Children fill the shapes with pictures or simple sentences to reflect their personal experiences.
A blank template is included so pupils or teachers can create their own headings, along with a worked example showing a coloured-in, completed sheet for inspiration.
Once the sheets are finished, children can cut out their shapes and work together to create a vibrant class collage â a shared display celebrating what makes each child unique, while also supporting PSHE, creativity, fine motor skills, and early literacy.
This KS1 English language resource supports childrenâs understanding and use of WH question words, including what, when, where, who, why, and which.
It is especially useful for pupils learning English as an additional language (EAL), helping them build confidence with question structures and spoken communication.
The pack includes a set of four activity sheets where children fill in the missing WH word at the start of each sentence.
These worksheets develop phonics, writing, sentence structure, reading comprehension, and early grammar skills.
Also included are six sheets of WH word cards, each featuring six cut-out question cards that begin with the same WH wordâfor example, one sheet focuses on âwhatâ with questions like -What is your favourite food? and What do you like to draw?
These cards can be used for sorting, matching, conversation practice, or games, making the resource flexible for classroom use.
Ideal for whole-class activities, small groups, or literacy centres, it provides a structured and engaging way to support learners.
This Animal True or False Quiz is an engaging resource for KS1 children that promotes critical thinking, literacy, and animal knowledge.
With 10 pages of simple true or false animal statements, children will explore a variety of topics including animal behaviour, baby animals, and animal patterns.
The Planning sheet included, gives ideas of how to use the resource in multiple ways, such as fact-finding activities, where children research the facts, or sorting games where they categorize statements as true or false.
These activities help children develop skills like teamwork, decision-making, writing, and creativity while learning about the animal kingdom.
The resource is designed to align with curriculum objectives by enhancing literacy, research, and animal knowledge in an interactive and enjoyable way.
As an extension, children can create their own animal statements for other children to sort and discuss.
This fun and creative drawing game can be played alone, in pairs, or in small groups.
Players take turns rolling a dice to build one of five characters: a monster, robot, two funny animals and a snowman.
Each character has 6 numbered parts to complete (e.g., head, face, body, arms, legs, extras). Children roll the dice, match the number to the part, and draw it on the character drawing sheet.
Children keep rolling until all 6 parts are collected and drawn. They then colour / decorate their characters.
For groups, players can take turns rolling and drawing one part at a time, or race to complete their character first! The game encourages imagination, turn-taking, and laughter as everyone ends up with a unique creation.
As an extension, cut out all the cards from the different characters and children can make even more funny characters.
Perfect for classroom fun, art time, or rainy-day play!
An instruction sheet is included showing what is needed for the game and how to play.
This 5-page KS1 resource supports phonics, early reading, writing, and fine motor skills with a fun holiday theme.
Children follow two twin boys as they pack a suitcase filled with items beginning with the letter T.
Activities include colouring specific items (e.g. âTomâs teddy is yellowâ), tracing the cursive letter T, labelling 9 suitcase items, reading âTâ words and drawing matching pictures, answering simple comprehension questions (e.g. âWhat colour are the towels?â), and writing about the twinsâ holiday using key vocabulary.
The pack builds confidence with the âtâ sound, encourages vocabulary development, and supports creative writing and drawing.
Ideal for phonics practice, literacy stations, or topic-based lessons.
3 worksheets showing basic 2D shapes.
Circles
Triangles
Diamonds
Children can name the shapes, trace the dot to dots and colour in the shapes on each page.
This symbol-supported collection explores four journey themes: Going on a Journey, A Trip to the Zoo, Going to the Park, and My Train Journey.
Each themed pack includes 5 worksheets designed to support EYFS, KS1 and SEND children across a range of skills.
Activities in each pack include:
⢠Tracing and describing journeys
⢠Sorting key objects or sights
⢠Sequencing steps of the journey
⢠Word searches to reinforce topic vocabulary
This symbol-supported resource is perfect for introducing learners and those with SEND to the topic of journeys through the theme of train travel.
The Train theme links well to cross-curricular topics such as transport, literacy, sequencing, and understanding the world.
Whatâs included:
Trace and Describe a Train Journey
What to Take on a Train Journey
Train Journey Sorting Activity
Sequence a Train Journey
Simple Train-Themed Word Search
Boardmaker Licenced
This Action and Movement resource supports early years children in developing movement vocabulary, coordination, and physical confidence.
It includes two colour pages, each showing 8 children and black-and-white versions for colouring and labelling.
Also included is a set of 16 word and picture cards (in colour and black-and-white) showing the simple action images with matching words.
Uses in the Classroom:
Movement Sessions: Children can copy, match, or act out the movements shown.
Move to Music: Play music and pick cards to inspire different movement styles.
PE Activities: Warm-ups or cool-down games using the cards and pictures.
Action Sequencing: Children pick a few cards to create their own short dances or movement routines.
Literacy Links: Support understanding of action words and develop early reading skills by matching words to actions. Supports writing with labelling pictures.
Creative Play: Use the cards in role-play areas to encourage imaginative movement games.
Curriculum Links:
Physical Development (gross motor skills)
Expressive Arts and Design (dance and movement)
Communication and Language (understanding action words)
Personal, Social and Emotional Development (confidence and body awareness)
This âSchoolâ based topic pack is designed to help children learn about school life using visual symbols. Perfect for SEND pupils, EYFS and KS1 learners, the pack builds early literacy, topic knowledge, and PSHE skills with a school theme. It encourages reading, writing, matching, colouring, and drawing through simple, accessible activities.
Whatâs included:
Page 1: School Crossword â Fill in the missing letters to complete âschoolâ words.
Page 2: Answer Sheet â Easy marking for the crossword.
Page 3: Label and Colour â Name and colour school symbols from page 1 and finish simple sentences (e.g. âThe* teacher* wrote on the board.â). Words provided.
Page 4: Jobs at School â Identify and colour 9 school jobs like caretaker, cleaner, cook, and speech therapist, then complete the job sentences. Words provided.
Page 5: My School Friend â Draw a friend and answer questions about them (e.g. âMy friendâs name isâŚâ).
Page 6: Subjects at School â Cut and match 8 subject symbols to their names.
Page 7: Shape Fun â Count and colour shapes following simple instructions e.g. Colour all the circles purple and grey.
Page 8: Shape Fun Answer Sheet â Easy reference for marking.
The resource provides cross-curricular support for Topics including School, Ourselves/Me, Occupations, Shape and Space (Maths), and PSHE (Friendship, school community).
My Journey to the Park (EYFS, SEND and KS1)
This 5-page resource supports reading, writing, sorting, and sequencing skills through the theme of a journey to the park.
Children will trace and write about their journey, use picture prompts to describe or list what they saw, sequence 6 pictures showing stages of a park visit, and sort 8 images into man-made and natural objects (e.g., boat and butterfly).
The final page is a simple, picture-supported wordsearch themed around the park.
Curriculum Links:
⢠Journeys and local environments
⢠Understanding the world
⢠Reading, writing, and sequencing
⢠Ourselves / Me
⢠Toys
Extension Ideas:
⢠Design your dream park and label its features.
⢠Act out a park visit, role-playing activities like playing, picnicking, or feeding the ducks.
Boardmaker licenced.