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Ordering Numbers
I have developed this set of maths worksheets to be used as quick starter, plenary or assessment activities. Each worksheet contains 10 questions along with spaces to write the answers. The worksheets are all linked to National Curriculum levels and objectives, which are written on the worksheets themselves.
This worksheet is concerned with ordering numbers.

Festive Maths Pack 17
A set of worksheets aimed at NC level 6 to keep learners engaged in mathematics whilst completing fun seasonal activities (solutions included).

Festive Maths Pack 8 - Formulae, fractions and functions
A set of worksheets aimed at NC level 3 to keep learners engaged in mathematics whilst completing fun seasonal activities (solutions included).
The worksheets included in this pack cover these topics:
Formulae
Fractions
Functions

Simple Sequences
I have developed this set of maths worksheets to be used as quick starter, plenary or assessment activities. Each worksheet contains 10 questions along with spaces to write the answers. The worksheets are all linked to National Curriculum levels and objectives, which are written on the worksheets themselves.
This worksheet has questions on finding next numbers in simple sequences.

Division using Money
I have developed this set of maths worksheets to be used as quick starter, plenary or assessment activities. Each worksheet contains 10 questions along with spaces to write the answers. The worksheets are all linked to National Curriculum levels and objectives, which are written on the worksheets themselves.
This worksheet has questions on dividing using money.

Code Lesson S1-2 Touching Colours
A lesson showing learners how to use touching colours to develop an interactive game in class. One of a series of lessons teaching Scratch programming from the very basic to advanced principles.

Code Lesson E1-2 Introduction to User Input
Understanding how to ask for and respond to user input is a crucial skill in coding and this lesson introduces it to Scratch programmers.

Code Lesson E3-1 Using Event Handlers
This lesson gives learners experience in using event handlers to trigger code in Scratch, as well as providing a more general grounding for programming in other languages.

Code Lesson E2-1 Using Wait in Programming
This lesson gives a detailed introduction to the different wait code blocks available in Scratch programming.

Code Lesson E1-1 Initialising a Scratch Project
This lesson explains in depth how to initialise a project using event handlers, giving examples and allowing learners to investigate techniques that they will need in a variety of programming projects.

Code Lesson B3-2 Making Music in Scratch
A coding lesson teaching students how to start making music of their own using Scratch - a perfect way to engage learners with coding and music.

Festive Maths Pack 28
A set of worksheets aimed at NC level 10 to keep learners engaged in mathematics whilst completing fun seasonal activities (solutions included).

Festive Maths Pack 30
A set of worksheets aimed at NC level 10 to keep learners engaged in mathematics whilst completing fun seasonal activities (solutions included).

Festive Maths Pack 14
A set of worksheets aimed at NC level 5 to keep learners engaged in mathematics whilst completing fun seasonal activities (solutions included).

Code Lesson B1-4 Sharing a Scratch Project
This lesson focuses on sharing a code project, giving learners the chance to create and share a basic game using Scratch.

Code Lesson B1-2 Basic Motion Controls in Scratch
The second in a series of lessons developing coding skills with Scratch - this lesson will take you through the basic motion control blocks.

Code Lesson B2-3 Graphics Effects in Scratch
This lesson teaches the basics of graphics effects in Scratch, giving learners a toolkit of techniques to use in animations, games and other programming projects.

Code Lesson B2-1 Using Costumes on Sprites in Scratch
In this lesson students will learn how to use costumes to dynamically change the look of sprites within a Scratch project.

Code Lesson B1-3 Events and Control in Scratch
This is part of a series of lessons developing coding skills with Scratch - this lesson will take you through basic events and control code blocks.

KS3 Mathematics Number : N1-1 Integer Place Values
This provides all the materials for a lesson or series of lessons on integer place values, suitable for Key Stage 3 mathematics.