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Archives_of_IT

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We are a charity passionate about IT! Our resources are created to make teaching the computing curriculum as easy as possible and in a way that is completely free for you and your school. We always aim to make our resources as cross-curricular as possible, whilst also including careers advice and informative videos to help motivate and engage students understanding of this amazing industry. Please do leave us feedback as we endeavour to make our resources the best they can be to support teachers

We are a charity passionate about IT! Our resources are created to make teaching the computing curriculum as easy as possible and in a way that is completely free for you and your school. We always aim to make our resources as cross-curricular as possible, whilst also including careers advice and informative videos to help motivate and engage students understanding of this amazing industry. Please do leave us feedback as we endeavour to make our resources the best they can be to support teachers
Yr5 Vector Design
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Yr5 Vector Design

(0)
An interactive and engaging lesson designed to cover the Yr5 objective for Using Media. Designed by teachers, we understand that it is not always possible to squeeze in 6 lessons per unit and have therefore created a lesson to support teachers in covering curriculum aims through activities that span 1-2 lessons, but with additional activities so can also be extended to further sessions if the teacher wishes. Lesson Aims: To recognise the difference between raster and vector graphics To recognise where vector graphics can be found To use key tools such as inserting lines, shapes, fill tools, layering and grouping To apply skills to create a vector graphic
Yr6 Creating a Game
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Yr6 Creating a Game

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An interactive and engaging lesson designed to cover the Yr6 objective for Coding A. Designed by teachers, we understand that it is not always possible to squeeze in 6 lessons per unit and have therefore created a lesson to support teachers in covering curriculum aims through activities that span 1-2 lessons, but with additional activities so can also be extended to further sessions if the teacher wishes. Lesson Aims: To identify, design and code a suitable variable for a test game To combine prior skills to implement a game based on a design To complete the full design life-cycle to a game including testing and an evaluation
Yr6 Data Analysis
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Yr6 Data Analysis

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An interactive and engaging lesson designed to cover the Yr6 objective for Data and Information. Designed by teachers, we understand that it is not always possible to squeeze in 6 lessons per unit and have therefore created a lesson to support teachers in covering curriculum aims through activities that span 1-2 lessons, but with additional activities so can also be extended to further sessions if the teacher wishes. Lesson Aims: To understand how spreadsheets can be used to organise, present and analyse data. To input data into a spreadsheet and use basic formulas To present data effectively.