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VE Day Assembly / Lesson Presentation
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VE Day Assembly / Lesson Presentation

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VE Day presentation with a wealth of information about the day celebrated on the 8th May. Linked to British values and involves both a historical look at this important event, and how students should think of this in the context of British values. There are some links to YouTube videos within the 18 slide presentation. I would recommend that you check these first as sometimes videos can change or become unavailable over time (the videos are not linked straight within the presentation, so if you choose not to use the videos that will work fine).
VE Day resource pack for KS2
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VE Day resource pack for KS2

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A fantastic set of resources that go together to make a great lesson or series of lessons. The timeline can be used as a primer or display for your classroom. Students can link what they know into British values in the brainstorm. You might like to play Churchill’s speech and get students to follow along using the supplied resource. Students can then imagine what it might have been like being a soldier. Students can colour the Union Jack as then discover why people dressed in Red White and Blue for VE day, and mark the different sides in the Second World War using the supplied map.
VE Day Lesson for KS3
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VE Day Lesson for KS3

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A lesson and presentation pack. The PowerPoint presentation contains 18 slides. There are a selection of accompanying worksheets Churchill’s speech Diary European Map Activity Imagine activity Brainstorming activity Timeline activity Union Jack Activity These resources can be completed in class, or conceivably be sent electronically and completed at home.
Python Challenges Workbook
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Python Challenges Workbook

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A series of 12 challenges for your classes, can be used for GCSE students or KS3 classes. All are chosen as being applicable to beginner Python classes.
Computing KS3 cover lessons
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Computing KS3 cover lessons

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19 different activities in this great pack! A selection of cover lessons and one off sessions. Suitable for non-subject specialists and experienced teachers alike. Some cover lessons are created for off the computer, some traditional computer room lessons and some a combination of the two! Contains classic puzzles, whole lessons, Excel lessons…the list goes on. Added resource for 2019 - Webquest. If you purchase this resource regularly check back for added resources and updates!
80 Quick Computing Starters for KS3
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80 Quick Computing Starters for KS3

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An incredible amount of generic starter ideas for KS3 computing lessons. They are aligned to the Computing programme of study for Key stage 3: offering you some ready-planned (no teacher time required) starters for your lessons. Generic starters are offered, as well as specialist starters covering the following topics: Computational abstractions Key algorithms Programming Boolean logic Hardware and software Instructions within a computer system Data storage Creative projects Digital artefacts E-Safety All designed to help you improve your practice, and are formatted for you and ready to go! This is also offered as part of the great value bundle KS3 Computing without the planning
GCSE Business Revision and Challenge cards for OCR GCSE (9-1) J204
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GCSE Business Revision and Challenge cards for OCR GCSE (9-1) J204

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More than 150 business challenge cards that can be used to extend students, used as revision activities or given to students to answer at home. Mini tasks, questions, and statements to think about that can be used as starters, plenaries, flipped learning tasks or homework. Multiple questions one each of the following topics and sub-topics: Business activity 1.1 The role of business enterprise and entrepreneurship 1.2 Business planning 1.3 Business ownership 1.4 Business aims and objectives 1.5 Stakeholders in business 1.6 business growth Marketing 2.1 The role of marketing 2.2 Market research 2.3 Market segmentation 2.4 The marketing mix People 3.1 The role of human resources 3.2 Organisational structures and different ways of working 3.3 Communication in business 3.4 Recruitment and selection 3.5 Motivation and retention 3.6 Training and development 3.7 Employment law Operations 4.1 Production processes 4.2 Quality of goods and services 4.3 The sales process and customer service 4.4 Consumer law 4.5 Business location 4.6 Working with suppliers Finance 5.1 The role of the finance function 5.2 Sources of finance 5.3 Revenue, costs, profit and loss 5.4 Break-even 5.5 Cash and cash flow Influences on business 6.1 Ethical and environmental considerations 6.2 The economic climate 6.3 Globalisation
20 Computing and ICT Christmas lesson ideas (KS3)
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20 Computing and ICT Christmas lesson ideas (KS3)

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20 ideas that encompass the Computing Programmes of study for KS3. Some of these ideas are really great, and a full lesson can be built from them, some are suitable as starters or fun mini-sessions within your lesson. Headings: Decorate a Christmas Tree Christmas Myths Create a spreadsheet model A Christmas story in 2016 PowerPoint 12 days of Christmas Cost Create a poster Programming – 12 days of Christmas song 12 days of Christmas – presents programming Celebrations around the world Sorting Bitmaps Photoshop Programming Create Solving problems Naughty or nice Abstraction Reindeer Puzzle Just for fun…
Respect KS3 Resource Pack
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Respect KS3 Resource Pack

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A complete resource pack for respect and diversity in the KS3 classroom Created to teach the following objectives: Investigate respect and what it means, and why it is important Be able to distinguish between respectful and disrespectful behaviour Learn to respect the differences between people Know that a great way to deliver self-respect is to behave in a way that makes them feel good about themselves They are responsible for their own behaviour, and that respect begins with ones self and students need guidance in order to achieve this!
Dijkstra's Algorithm for Computer Science
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Dijkstra's Algorithm for Computer Science

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Dijkstra’s Algorithm The way I would run this is to talk through the motivation for the algorithm from the presentation, and give the terminology worksheet to be filled in (answer in the presentation). We’d then work through the brute force worksheet. I might then run through the example, then give them the simple graph to fill in. Than we would work through TaskGraph1 for the graphs. Then I might get them to either code, or come up with graphs for them to solve in small groups or in pairs. Included: TPT presentation Labels to fill in worksheets to give structure for the students to fill in answers TaskGraph1 3 graphs to run Dijkstras on. AnswerGraph1 and 2 -answers for the graphs Brute force worksheet and brute force worksheet answers
Computer science and computing web quest (webquest) pack
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Computer science and computing web quest (webquest) pack

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Students can discover more about famous computer scientists in a fun and interactive way. Zero preparation for the teacher! From Steve Jobs to Tim Berners-Lee there are many famous computer scientists. But how many do your students know? Students respond to open-ended questions in this nicely presented resource. Two suggestions for delivery: 1. Give all of the students the same computer scientist. Maximum 10 minutes for each. Who can go through the set fastest? 2. Give different groups different computer scientists. Then present.
Factors in Real life, and calculating factor trees
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Factors in Real life, and calculating factor trees

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Students often ask: what is the point? Factors and factor trees are in fact both interesting and important. Use this resource to help explain why and to spark interest in those who previously have expressed no interest in maths! The first part of this lesson answer that question through a presentation (and gives them a worksheet to complete). They then calculate those factors with a step by step presentation (with a worksheet to complete).