Award-winning children’s book publisher inspiring a love of STEM learning with the SuperQuesters adventure series! Download free STEM resources today.
Award-winning children’s book publisher inspiring a love of STEM learning with the SuperQuesters adventure series! Download free STEM resources today.
Bea Bumble has discovered that some of the wind turbines and solar panels are not working in Questland. Can you help her work out how many she needs to repair?
Help her by drawing an X on half the wind turbines and drawing a circle around one quarter of the solar panels to indicate that these are working so they do not need to be repaired. Then count the wind turbines and solar panels that are left so that she knows how many are not working and need to be repaired.
Includes an answer sheet.
Time required to teach: 15 - 20 minutes. We suggest this supports a Maths lesson on fractions.
Additional material required: None but you can find more free resources at www.questfriendz.com
Links to the National Curriculum:
KS1 Mathematics – number - fractions
Links to complementary resources: The activity sheet is linked to the book SuperQuesters: The Case of the Great Energy Robbery.
The third instalment in a STEM-sational series which inspires a love of STEM learning in children aged 5+ through a unique blend of adventure stories and interactive play. Read the book, solve the quests using stickers and learn STEM skills in immersive ways never done before.
Meet Lilli and her best friends Leo and Bea - three endlessly curious kids with BIG imaginations. When they unite to solve a challenging science problem, they turn into SUPERHEROES Lillicorn, Leo Zoom and Bea Bumble and journey to a world full of magic, adventure and quests.
When Leo’s mum challenges Leo, Lilli and Bea to figure out how to power a model airplane using a special biofuel that can be made from an ingredient in their very own garden, the friends start investigating and return to Questland in search of a solution. Upon arrival, they discover that the evil Lord Grumble is up to his dastardly tricks, stealing energy throughout Questland from the sun, wind, water, animals and crops, and sending it back to his secret hideout on Black Rock Island. Adventure and excitement await as the friends work together to crack this latest case. Can you help them defeat evil Lord Grumble and return the stolen energy to Questland?
Children develop over 12 STEM skills including problem solving, coding, sequencing, debugging and algorithms as they complete each interactive quest…and discover their inner superhero along the way.
The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page.
Further learning resources to download at: www.questfriendz.com
Also available in the SuperQuesters series:
SuperQuesters: The Case of the Stolen Sun
SuperQuesters: The Case of the Missing Memory - Shortlisted for The Week Junior Book Awards 2023: Children’s Book of the Year - STEM category
SuperQuesters: The Case of the Angry Sea
In SuperQuesters: The Case of the Angry Sea, Lord Grumble and Captain Blackwaters are polluting Questland’s sea. The SuperQuesters set out to stop the dastardly duo.
Can you help the SuperQuesters clean up Questland’s sea by designing an invention with a special tech feature or superpower?
Time required to teach: 20 minutes. We suggest this support a lesson on the environment or design and technology.
Additional material required: None but you can find more free resources at www.questfriendz.com
Links to National Curriculum:
KS1 Design and Technology - design
KS1 Art and Design - creatively design products; use drawing to share ideas
KS1 Science – working scientifically; uses of everyday materials
Links to complementary resources: The activity sheet is linked to the book SuperQuesters: The Case of the Angry Sea.
Join the SuperQuesters in this unique interactive adventure story to stop Questland’s sea becoming polluted by the dastardly duo, Lord Grumble and Captain Blackwaters. Includes eight quest activities, 100+ stickers and a reward chart.
When Lilli, Bea and Leo need inspiration for how to clean up their local river, they journey to Questland to research ideas for a machine to clear up the rubbish. Upon their arrival, the trio discover the sea is in a state of fury and unrest and only they can help.
Lord Grumble has teamed up with Captain Blackwaters on a terrifying tanker. They are tearing through the waters of Questland, leaking oil and littering. The SuperQuesters set out to stop the dastardly duo, clean up the waters of Questland and rescue the sea life. Along the way, Lilli, Bea and Leo - and the reader - must use their STEM skills to save otters from an oil spill, rescue a narwhal and stop the pirate robots.
Children develop over 14 STEM skills including critical thinking, coding, logic, sequencing and algorithms as they complete each interactive puzzle quest…and discover their inner superhero along the way.
The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page.
Further learning resources to download at: www.questfriendz.com
Also available in the series:
*SuperQuesters: The Case of the Missing Memory *- Shortlisted for The Week Junior Book Awards 2023: Children’s Book of the Year - STEM category
SuperQuesters: The Case of the Great Energy Robbery
SuperQuesters: The Case of the Stolen Sun
Can you help to locate the pirate robot that Leo Zoom has reprogrammed? Follow the instructions on the screen below. Circle the reprogrammed pirate robot.
Challenge – Choose one of the other robots to reprogram and write your own IF THEN statements for a partner to solve!
Time required to teach: 10-15 minutes with a lesson on coding.
Additional material required: None but you can find more free resources at www.questfriendz.com
Links to the National Curriculum:
KS1 Computing – algorithms; debugging; logical reasoning.
You can find more free resources at www.questfriendz.com
Links to complementary resources: The activity sheet is linked to the book SuperQuesters: The Case of the Angry Sea.
Join the SuperQuesters in this unique interactive adventure story to stop Questland’s sea becoming polluted by the dastardly duo, Lord Grumble and Captain Blackwaters. Includes eight quest activities, 100+ stickers and a reward chart.
When Lilli, Bea and Leo need inspiration for how to clean up their local river, they journey to Questland to research ideas for a machine to clear up the rubbish. Upon their arrival, the trio discover the sea is in a state of fury and unrest and only they can help.
Lord Grumble has teamed up with Captain Blackwaters on a terrifying tanker. They are tearing through the waters of Questland, leaking oil and littering. The SuperQuesters set out to stop the dastardly duo, clean up the waters of Questland and rescue the sea life. Along the way, Lilli, Bea and Leo - and the reader - must use their STEM skills to save otters from an oil spill, rescue a narwhal and stop the pirate robots.
Children develop over 14 STEM skills including critical thinking, coding, logic, sequencing and algorithms as they complete each interactive puzzle quest…and discover their inner superhero along the way.
The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page.
Further learning resources to download at: www.questfriendz.com
Also available in the series:
SuperQuesters: The Case of the Missing Memory - Shortlisted for The Week Junior Book Awards 2023: Children’s Book of the Year - STEM category
SuperQuesters: The Case of the Great Energy Robbery
SuperQuesters: The Case of the Stolen Sun
Can you help Lillicorn to sort and tally all the trash which she has collected from the local river? Count each type of rubbish and record your answer in the tally chart below.
Time required to teach: 20 minutes. We suggest this support a lesson on Mathematics (tallying or sorting).
Recommended to be printed in colour.
Additional material required: None but you can find more free resources at www.questfriendz.com
Links to the National Curriculum:
KS1 Maths - statistics
KS1 Science – everyday materials
You can find more free resources at www.questfriendz.com
Links to complementary resources: The activity sheet is linked to the book SuperQuesters: The Case of the Angry Sea.
Join the SuperQuesters in this unique interactive adventure story to stop Questland’s sea becoming polluted by the dastardly duo, Lord Grumble and Captain Blackwaters. Includes eight quest activities, 100+ stickers and a reward chart.
When Lilli, Bea and Leo need inspiration for how to clean up their local river, they journey to Questland to research ideas for a machine to clear up the rubbish. Upon their arrival, the trio discover the sea is in a state of fury and unrest and only they can help.
Lord Grumble has teamed up with Captain Blackwaters on a terrifying tanker. They are tearing through the waters of Questland, leaking oil and littering. The SuperQuesters set out to stop the dastardly duo, clean up the waters of Questland and rescue the sea life. Along the way, Lilli, Bea and Leo - and the reader - must use their STEM skills to save otters from an oil spill, rescue a narwhal and stop the pirate robots.
Children develop over 14 STEM skills including critical thinking, coding, logic, sequencing and algorithms as they complete each interactive puzzle quest…and discover their inner superhero along the way.
The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page.
Further learning resources to download at: www.questfriendz.com
Also available in the series:
SuperQuesters: The Case of the Missing Memory - Shortlisted for The Week Junior Book Awards 2023: Children’s Book of the Year - STEM category
SuperQuesters: The Case of the Great Energy Robbery
SuperQuesters: The Case of the Stolen Sun
The SuperQuesters need your help to find the correct route from The Shore to Black Rock Island. Help them to travel in the correct order, making sure they stop or travel through each of the locations on the map. Make sure they catch Captain Blackwaters and Lord Grumble on their ship and return them to Black Rock Island.
Circle the correct passage plan below. Then draw the route on the grid using arrows to complete the mission.
Time required to teach: 20 minutes. We suggest this support a lesson on Computing (algorithms) or a lesson on compass directions (suitable for Maths or Geography).
Additional material required: None but you can find more free resources at www.questfriendz.com
You can find more free resources at www.questfriendz.com
Links to National Curriculum:
KS1 Mathematics – geometry – position and direction
KS1 Geography – geographical skills and fieldwork (using simple compass directions)
KS1 Computing – algorithms
Links to complementary resources: The activity sheet is linked to the book SuperQuesters: The Case of the Angry Sea.
Join the SuperQuesters in this unique interactive adventure story to stop Questland’s sea becoming polluted by the dastardly duo, Lord Grumble and Captain Blackwaters. Includes eight quest activities, 100+ stickers and a reward chart.
When Lilli, Bea and Leo need inspiration for how to clean up their local river, they journey to Questland to research ideas for a machine to clear up the rubbish. Upon their arrival, the trio discover the sea is in a state of fury and unrest and only they can help.
Lord Grumble has teamed up with Captain Blackwaters on a terrifying tanker. They are tearing through the waters of Questland, leaking oil and littering. The SuperQuesters set out to stop the dastardly duo, clean up the waters of Questland and rescue the sea life. Along the way, Lilli, Bea and Leo - and the reader - must use their STEM skills to save otters from an oil spill, rescue a narwhal and stop the pirate robots.
Children develop over 14 STEM skills including critical thinking, coding, logic, sequencing and algorithms as they complete each interactive puzzle quest…and discover their inner superhero along the way.
The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page.
Further learning resources to download at: www.questfriendz.com
Also available in the series:
*SuperQuesters: The Case of the Missing Memory - Shortlisted for The Week Junior Book Awards 2023: Children’s Book of the Year - STEM category
SuperQuesters: The Case of the Great Energy Robbery
SuperQuesters: The Case of the Stolen Sun *
Can you help the SuperQuesters to design a poster to raise awareness for plastic pollution and the importance of keeping rivers and seas clean?
Time required to teach: 20 minutes.
Additional material required: None but you can find more free resources at www.questfriendz.com
Links to the National Curriculum:
KS1 Science – living things and their habitats; working scientifically
KS1 Art and Design – use drawing to develop and share ideas
KS1 Geography – human and physical geography
You can find more free resources at www.questfriendz.com
Links to complementary resources: The activity sheet is linked to the book SuperQuesters: The Case of the Angry Sea.
Join the SuperQuesters in this unique interactive adventure story to stop Questland’s sea becoming polluted by the dastardly duo, Lord Grumble and Captain Blackwaters. Includes eight quest activities, 100+ stickers and a reward chart.
When Lilli, Bea and Leo need inspiration for how to clean up their local river, they journey to Questland to research ideas for a machine to clear up the rubbish. Upon their arrival, the trio discover the sea is in a state of fury and unrest and only they can help.
Lord Grumble has teamed up with Captain Blackwaters on a terrifying tanker. They are tearing through the waters of Questland, leaking oil and littering. The SuperQuesters set out to stop the dastardly duo, clean up the waters of Questland and rescue the sea life. Along the way, Lilli, Bea and Leo - and the reader - must use their STEM skills to save otters from an oil spill, rescue a narwhal and stop the pirate robots.
Children develop over 14 STEM skills including critical thinking, coding, logic, sequencing and algorithms as they complete each interactive puzzle quest…and discover their inner superhero along the way.
The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page.
Further learning resources to download at: www.questfriendz.com
Also available in the series:
SuperQuesters: The Case of the Missing Memory - Shortlisted for The Week Junior Book Awards 2023: Children’s Book of the Year - STEM category
SuperQuesters: The Case of the Great Energy Robbery
SuperQuesters: The Case of the Stolen Sun
Can you help B-bot collect all the Easter eggs on his way to visit Lillicorn? Draw arrows in the blocks to guide the way from start to finish. Watch out for the rabbits, they won’t let you pass! You can only land on the same block once. Try to complete the task in 11 steps. Includes answer sheet. Try our harder challenge with 19 steps.
You can find more free resources at www.questfriendz.com
Children will learn and use coding and sequencing STEM skills with this activity.
Links to complementary resources: The activity sheet is linked to the book series SuperQuesters, a STEM-sational series which inspires a love of STEM learning in children aged 4-8, through a unique blend of adventure stories and interactive play. Read the book, solve the quests using stickers and learn STEM skills in immersive ways never done before.
Meet Lilli and her best friends Leo and Bea - three endlessly curious kids with BIG imaginations. When they unite to solve a challenging science problem, they turn into SUPERHEROES Lillicorn, Leo Zoom and Bea Bumble and journey to a world full of magic, adventure and quests.
Each of their adventures see Lilli, Bea and Leo working together to solve a science question. They journey to the magic land of Questland in search of the answer. And often have to help stop evil Lord Grumble while there!
Children develop 12+ STEM skills including problem solving, coding, sequencing, debugging and algorithms as they complete each interactive quest…and discover their inner superhero along the way.
The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page.
The four books in the SuperQuesters series
SuperQuesters: The Case of the Stolen Sun
SuperQuesters: The Case of the Missing Memory - Shortlisted for The Week Junior Book Awards 2023: Children’s Book of the Year - STEM category
*SuperQuesters: The Case of the Great Energy Robbery *
SuperQuesters: The Case of the Angry Sea
Smarty-pants level! Check out our beginners version with 11 steps in it.
Can you help B-bot collect all the Easter eggs on his way to visit Lillicorn? Draw arrows in the blocks to guide the way from start to finish. Watch out for the rabbits, they won’t let you pass! You can only land on the same block once. Try to complete the task in 19 steps. Includes answer sheet.
You can find more free resources at www.questfriendz.com
Children will learn and use coding and sequencing STEM skills with this activity.
Links to complementary resources: The activity sheet is linked to the book series SuperQuesters, a STEM-sational series which inspires a love of STEM learning in children aged 4-8, through a unique blend of adventure stories and interactive play. Read the book, solve the quests using stickers and learn STEM skills in immersive ways never done before.
Meet Lilli and her best friends Leo and Bea - three endlessly curious kids with BIG imaginations. When they unite to solve a challenging science problem, they turn into SUPERHEROES Lillicorn, Leo Zoom and Bea Bumble and journey to a world full of magic, adventure and quests.
Each of their adventures see Lilli, Bea and Leo working together to solve a science question. They journey to the magic land of Questland in search of the answer. And often have to help stop evil Lord Grumble while there!
Children develop 12+ STEM skills including problem solving, coding, sequencing, debugging and algorithms as they complete each interactive quest…and discover their inner superhero along the way.
The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page.
The four books in the SuperQuesters series
SuperQuesters: The Case of the Stolen Sun
SuperQuesters: The Case of the Missing Memory - Shortlisted for The Week Junior Book Awards 2023: Children’s Book of the Year - STEM category
*SuperQuesters: The Case of the Great Energy Robbery *
SuperQuesters: The Case of the Angry Sea
Can you help B-bot find the correct Easter Egg? B-bot is looking for an Easter egg which contains a special token inside. Follow the computer program instructions to identify the special egg. Note: B-bot has used Python as the programming language, which is one of the most well-known languages.
Children will learn and use programming with this activity.
Links to complementary resources: The activity sheet is linked to the book series SuperQuesters, a STEM-sational series which inspires a love of STEM learning in children aged 4-8, through a unique blend of adventure stories and interactive play. Read the book, solve the quests using stickers and learn STEM skills in immersive ways never done before.
Meet Lilli and her best friends Leo and Bea - three endlessly curious kids with BIG imaginations. When they unite to solve a challenging science problem, they turn into SUPERHEROES Lillicorn, Leo Zoom and Bea Bumble and journey to a world full of magic, adventure and quests.
Each of their adventures see Lilli, Bea and Leo working together to solve a science question. They journey to the magic land of Questland in search of the answer. And often have to help stop evil Lord Grumble while there!
Children develop 12+ STEM skills including problem solving, coding, sequencing, debugging and algorithms as they complete each interactive quest…and discover their inner superhero along the way.
The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page.
The four books in the SuperQuesters series
SuperQuesters: The Case of the Stolen Sun
SuperQuesters: The Case of the Missing Memory - Shortlisted for The Week Junior Book Awards 2023: Children’s Book of the Year - STEM category
*SuperQuesters: The Case of the Great Energy Robbery *
SuperQuesters: The Case of the Angry Sea
How many Easter eggs? You can count things in many different ways. Can you help count the Easter eggs by answering the questions? You’ll be practicing your logic skills!
You can find more free resources at www.questfriendz.com
Children will learn and use logic skills.
Links to complementary resources: The activity sheet is linked to the book series SuperQuesters, a STEM-sational series which inspires a love of STEM learning in children aged 4-8, through a unique blend of adventure stories and interactive play. Read the book, solve the quests using stickers and learn STEM skills in immersive ways never done before.
Meet Lilli and her best friends Leo and Bea - three endlessly curious kids with BIG imaginations. When they unite to solve a challenging science problem, they turn into SUPERHEROES Lillicorn, Leo Zoom and Bea Bumble and journey to a world full of magic, adventure and quests.
Each of their adventures see Lilli, Bea and Leo working together to solve a science question. They journey to the magic land of Questland in search of the answer. And often have to help stop evil Lord Grumble while there!
Children develop 12+ STEM skills including problem solving, coding, sequencing, debugging and algorithms as they complete each interactive quest…and discover their inner superhero along the way.
The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page.
The four books in the SuperQuesters series
SuperQuesters: The Case of the Stolen Sun
SuperQuesters: The Case of the Missing Memory - Shortlisted for The Week Junior Book Awards 2023: Children’s Book of the Year - STEM category
*SuperQuesters: The Case of the Great Energy Robbery *
SuperQuesters: The Case of the Angry Sea
This resource pack has been created for use in the classroom and includes three cross-curricular activities designed to make learning fun and engaging for pupils in Years 2-4 / P2-5, as well as five additional STEM-based activities to help promote pupils’ STEM skills.