A comprehensive unit of work covering operating systems, interfaces, accessibility, and an introduction to utility software. Ideally suited to Year 8, but with enough stretch and challenge activities for Year 9. I have also taught this module to Year 7 with some work removed.
The focus on operating systems feeds into J277 GCSE Computer Science; the interface aspects feed into BTEC Level 1/Level 2 Tech Award in Digital Information Technology.
This unit of work comprises:
Lesson 1: OS Functions
PowerPoint: Introduction to different operating systems and their primary functions
Worksheet and answer sheet
Lesson 2: OS Types
PowerPoint: More in-depth look at operating system functions and the difference between different operating systems.
Worksheet and answer sheet
Lesson 3: User Interfaces
PowerPoint: Command Line Interfaces, Graphical User Interfaces (WIMP and Touch-based)
Worksheet and answer sheet
Lesson 4: Accessibility and Design
PowerPoint: How users with different abilities can use computers and the evolution of the interface
Worksheet and answer sheet
Lesson 5: Utility Software
PowerPoint: Introduction to utility software; introduction to compression and defragmentation
Worksheet and answer sheet
Online defragmentation activity
Lesson 6: Recap and Quiz
PowerPoint: Recap of unit and link to Quizizz activity
This unit has been professionally designed (Iâm an ex-graphic designer) and is suitable for delivery by subject and non-subject specialist teachers.
Download the complete unit today for less than 60p per lesson!
A complete scheme of work for AQA 8132 Business Studies: 3.5 Marketing, featuring exam-style questions, case studies, paired and group activities, worksheets, and discussions.
Designed for a mixed-ability group, PowerPoints are clear and concise with chunked explanations and plenty of stretch activities for higher-attaining students. And, of course, all answers are supplied!
The scheme of work includes the following:
3.5.1 Identifying and Understanding Customers
3.5.2 Market Growth and Segmentation + worksheet
3.5.3 The Purpose and Methods of Market Research
3.5.4a Overview of the Marketing Mix + printable case study
3.5.4b The Marketing Mix - Product + printable activity sheet
3.5.4c The Marketing Mix - Price + printable worksheet
3.5.4d The Marketing Mix - Promotion + printable worksheet
3.5.4e The Marketing Mix - Place + printable worksheet
Save yourself hours of planning. Download now.
Complete scheme of work for J808 Cambridge National Level 1/2 in Information Technologies. This is a full set of lessons, homeworks, and an end-of-module test. All lessons are fully explained and ready-to-teach.
2.1 Analysing Project Requirements Lesson and Sample Design Brief
2.2 Mitigating Risks Lesson
2.3.1a Gantt and PERT Charts Lesson PLUS ProjectLibre example file and activities
2.3.1b Spreadsheets Lesson PLUS worksheet and solution files
2.3.2 Critical Path Lesson PLUS Worksheet and solution files
2.3.3 Project Documentation Lesson
2.4.1 Testing (Functionality) Lesson
2.4.2 Testing (Useability) Lesson
2.4.3 Testing (Accessibility) Lesson
2.4.4 Testing (Test Plans) Lesson
4 x Homework sheets with marking scheme
1 x End-of-module test question paper with marking scheme
1 x Module self-assessment learning checklist for students
All lessons are tried-and-tested. Save yourself hours of work by downloading now.
Complete scheme of work for J808 Cambridge National Level 1/2 in Information Technologies. This is a full set of lessons, homeworks, and an end-of-module test. All lessons are fully explained and ready-to-teach.
3.1.1 What is data? Lesson
3.1.2 Data types? Lesson
3.2.1 What is information? Lesson
3.2.2 How data and information are related Lesson
3.3.1-1 Data collection and storage Lesson
3.3.1-2 Data collection and storage Lesson
3.3.2 IT in data collection Lesson
3.4.1 Cloud Storage Lesson
3.4.2 Physical Storage Devices Lesson
3.5.1 Big Data Lesson
3.5.2 Data stores Lesson
3.5.3 Data benefits and drawbacks Lesson
3 x Homework sheets with marking scheme
1 x End-of-module test question paper with marking scheme
1 x Module self-assessment learning checklist for students
All lessons are tried-and-tested. Save yourself hours of work by downloading now.
Complete scheme of work for J808 Cambridge National Level 1/2 in Information Technologies. This is a full set of lessons, homeworks, and an end-of-module test. All lessons are fully explained and ready-to-teach.
1.1 Project Life Cycle Lesson
1.2 Iterative Reviews Lesson
1.3 Inputs and Outputs Lesson and Worksheet
1.4 Initial Project Considerations Lesson
1.5.1-2 Planning Tools Lesson
1.5.2-3 Planning Tools and software Lesson
2 x Homework sheets with marking scheme
1 x End-of-module test question paper with marking scheme
1 x Module self-assessment learning checklist for students
All lessons are tried-and-tested. Save yourself hours of work by downloading now.
Save countless hours of planning (and ÂŁ10) with these complete schemes of work for LO1 - LO7 in Cambridge National Level 1/2 Information Technologies.
Each of the seven Learning Objectives includes complete lessons, worksheets, examples, homework, answer sheets, learning checklist, end of module test and mark scheme.
In total, there are 76 complete lessons and 21 homework sheets
Save by buying in bulk and get your weekends back!
Complete unit of work for J277 OCR Computer Science 1.1 Systems Architecture, including PowerPoint for each lesson, two homework sheets, end-of-topic exam, and mark sheets.
Designed for my mixed-ability group with lots of simple explanations; large clear and bright diagrams; chunked lessons; and stretch and activity tasks for higher-achieving students.
Includes the following:
1.1.1a - Purpose of the CPU (including unplugged activity)
1.1.1b - CPU Components
1.1.1c - Von Neumann Architecture
1.1.1d - Factors Affecting CPU Performance
1.1.1e - Embedded Systems
2 x Homework sheets (10 marks each, plus answer sheet)
End of topic test (designed to look like an exam paper, 25 marks, plus mark sheet)
All lessons are tried-and-tested. Save yourself hours of work by downloading now. Save yourself weeks of planning by buying the Component 1 bundle at a reduced price!
Use the IMG tag to add images to your Weggo! HTML page. Images can be hot linked from other online resources, or a small amount of clipart images are supplied. Support for ALT text is included to promote accessibility and search engine-friendly authoring.
Please be aware that Weggo! is âbetaâ software, and some bugs will be present.
Weggo! is a free-to-use website with no adverts or logins.
I hope you and your students enjoy using Weggo!
Create HTML ordered (numbered) and unordered (bullet-point) lists using Weggoâs unique drag-and-drop editor.
The printable PDF shows step-by-step instructions of how to create simple lists.
Please be aware that Weggo! is âbetaâ software, and some bugs will be present.
Weggo! is a free-to-use website with no adverts or logins.
I hope you and your students enjoy using Weggo!
The second tutorial for the Weggo! HTML Editor introduces more text tags such as headlines and paragraphs, which students use to begin adding more content to their web page.
Please be aware that Weggo! is âbetaâ software, and some bugs will be present.
Weggo! is a free-to-use website with no adverts or logins.
I hope you and your students enjoy using Weggo!
Combining Careers Week and AQA GCSE Business Studies Unit 4 revision, this double-lesson gives students the opportunity to apply their learning to a real-world scenario.
Mr Thompson is a highly qualified but disillusioned Physics teacher. Students will research alternative careers based on his interests and qualifications. They will also apply their knowledge of Maslowâs Hierarchy of Needs, financial and non-financial motivators, recruitment, and training to recommend ways to reinvigorate Mr Thompsonâs enthusiasm and help the school to retain him.
The PowerPoint also includes exam-style questions and answers, and the lesson plan includes suggestions to begin student discussion.
This unit is ideal for students who have completed Unit 4 (Human Resources) and ties-in well with Careers Week. Students will need access to the internet to research careers.
My students thoroughly enjoyed this lesson. I hope yours will too.
Ten programming challenges to help students practice their problem-solving and Python skills and prepare for their Computer Science GCSE.
Students use their existing programming knowledge to plan each challenge in the booklet before testing it on their computer. This âwriting-before-typingâ approach helps to develop the crucial skills needed to gain maximum marks in the algorithm section of their exam.
The booklet is supplied ready to be printed and stapled to make a 16-page booklet (uses four duplex-printed A4 sheets), and as single pages for individual printing or uploading to your VLE.
A full set of example code is provided for teachers, written in a way which is appropriate for the GCSE students to fully understand.
This is a great way for students to practice their coding skills. Download today.
** For use with the end of module tests in my J277 OCR 1.1 - 1.6 SoW Bundle **
If you do not have the bundle, or any of the individual units of work, please download it from my TES Shop.
Save hours of analysing test data with this complete question-by-question analysis pack.
Easy to set up
Enter student marks into the spreadsheet
Percentages and approximate grade are automatically calculated
Colour-coded columns allow at-a-glance analysis of which questions students performed well on
A Word mail-merge generates a âWhat went wellâ and âEven better ifâ list for each student which can then be used to provide individual feedback and help to fill knowledge gaps
Personalised reports can be printed or emailed directly to students
Step-by-step instructions included.
** For use with the end of module tests in my J277 OCR 2.1 - 2.5 SoW Bundle **
If you do not have the bundle or any of the individual units of work, please download them from my TES Shop.
Save hours of analysing test data with this complete question-by-question analysis pack.
Easy to set up
Enter student marks into the spreadsheet
Percentages and approximate grades are automatically calculated
Colour-coded columns allow at-a-glance analysis of which questions students performed well on
A Word mail-merge generates a âWhat went wellâ and âEven better ifâ list for each student which can then be used to provide individual feedback and help to fill knowledge gaps
Personalised reports can be printed or emailed directly to students
Step-by-step instructions included.
A fun printable Top Trumps style game covering malware (virus, worms, adware, spyware, ransomware, and trojan horses). Play a traditional Top Trumps game or a classroom-optimised version which reduces printing and game time.
This is a great activity to educate and engage. My students loved it!
Supplied files:
A6 sized PDF containing all six cards
A4 sized PDF containing all cards laid-out with cut marks
Playing instructions for both versions of the game
For durability, print on thick card or laminate and they will last for many games.
Download and enjoy
Challenge your higher-ability students to complete these difficult Python programming tasks. Example solutions are included, written using skills which students will be familiar with and no need to install any additional libraries.
Music Quiz
Create and store music titles and artists in a CSV file, choose one at random, remove most of the characters, and ask the player to enter the correct title and artist.
Play Your Cards Right
Based on the classic game show. A card is randomly chosen and the player must guess whether the next card has a higher or lower value. You get nothing for a pair!
Word Clock
Output the current time as a sentence. E.g., 22:53 is âSeven minutes to elevenâ.
Binary Converter
Ask the user to enter a denary integer and convert it to binary.
Book Maker
Download a free book and write a program which counts the number of characters; calculates the number of words and pages; adds page numbers; and a search function. And you get a free classic book!
Design and code a Python game with 10 step-by-step worksheets. Use Pygame and Pygame Zero to create a cheese-collecting, cat-avoiding, fast-paced game!
Introduces students to:
Python graphics
Sprites
Tile maps
Keyboard events
Gameplay ideas
This is an ideal project for extra-curricular clubs. All images, sample code, and teacher support information is included.
I hope your students have as much fun making this game as mine did.
Introduce Adobe Illustrator CC to your KS4 iMedia and KS3 Computing students. Easy-to-deliver, with all example files included too. Introduces:
An overview of bitmap vs vector graphics
Benefits of vector graphics
Creating simple shapes
Creating bezier curvers
Adding text to a path
Included files:
PowerPoint lesson
9 x Example Adobe Illustrator files
To improve support for schools running older versions of Adobe software, supplied example files are compatible with Adobe Illustrator CS6 and all versions of Illustrator CC.
Download the complete scheme of work for J836 Cambridge National in IT, R050 Unit 2: Human Computer Interface (HCI) in Everyday Life. Includes fully editable student workbooks, end of topic test, PowerPoints, and all answers.
This resource comprises of:
2.1 Purpose, Importance and use of HCI
2.2 Hardware considerations
2.3 Software considerations
2.4 User interaction methods
Revision and assessment lesson, with test paper and mark scheme
Printable student workbook (PDF and editable Word documents)
One activity includes accessing the command line interface. Two different versions of the student booklet have been included: one for Windows PowerShell and one for Unix/Linux systems. This activity can also be entirely removed from the Word versions of the workbook.
Engaging lessons and academic for your students, ease of planning and flexibility for you!