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Miss Porter's KS3 English Resource Shop

Average Rating2.55
(based on 77 reviews)

Before having children I was Head of KS3 English at a secondary school in Lincolnshire. I thoroughly enjoyed my time as a teacher and I loved planning lessons and creating exciting resources.

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Before having children I was Head of KS3 English at a secondary school in Lincolnshire. I thoroughly enjoyed my time as a teacher and I loved planning lessons and creating exciting resources.
KS3 / KS4 English - Starter Activity - Close Reading & Inference
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KS3 / KS4 English - Starter Activity - Close Reading & Inference

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This PPT offers students two activities to practise close reading and inference. The first activity gives students a scenario in which they have to consider whether the protagonist is guilty of theft. The answer isn't very obvious so students have to closely read the passage to make a considered decision. The second activity gives an RSPCA's description of a puppy for adoption. Students have to explain what they can infer from the passage based on evidence and reasoning.
KS3 / GCSE / A-LEVEL - Interactive Starter Activity - Poetic Features Devices Dominoes - Key Terms
Debzy87Debzy87

KS3 / GCSE / A-LEVEL - Interactive Starter Activity - Poetic Features Devices Dominoes - Key Terms

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GREAT 10-MINUTE STARTER TO CEMENT THE FOLLOWING KEY TERMS AND THEIR DEFINITIONS: Alliteration Assonance Enjambment Content Emotive language Form/ Structure Imagery Metaphor Onomatopoeia End-stopped line Rhyme Simile Stanza Tone Voice Symbol Rhythm Personification Mood INSTRUCTIONS FOR ACTIVITY: Cut out these dominoes and laminate them (optional). Give individuals or pairs one domino, including you, the teacher. You begin by reading out the definition on the yellow side of your card. The student who has the term on the blue side of their card that matches with your definition then puts up their hand and says their term out loud. They then read aloud the definition on the yellow side of their card. All class members will have to listen carefully to see if their term matches with the definition they’ve just heard, and so the game continues until it goes full circle, every student has spoken, and you eventually hear the definition that matches with the term on the blue side of your card. Essentially, you’re playing a large game of dominoes, where students have to match key terms with definitions they hear. Depending on your group’s knowledge/ability, you may work altogether to match up the terms with definitions, or, alternatively, you may decide to play this as an actual dominoes game on the floor. This is a great 10-minute starter that really helps students to remember key terms and their definitions.
FUN Starter - Visual Puns - Students decipher the message in the image - Reading
Debzy87Debzy87

FUN Starter - Visual Puns - Students decipher the message in the image - Reading

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This is a fantastic starter, guaranteed to engage the most disaffected students. Students look at images and decipher the message. For example, there is the letter 'X' made of cardboard boxes in one image, the message would be 'X-Box'. The practice image is 'hairspray'. The answers for each 'visual pun' are in the 'notes' box on PPT. This is a quick 5-10 minute starter that gets students thinking about more than what's at surface level. This activity could be a route into a lesson on looking for deeper meanings, inference and deduction.
KS3 / GCSE - Interactive Fun Starter Activity - Magazine Key Terms Dominoes
Debzy87Debzy87

KS3 / GCSE - Interactive Fun Starter Activity - Magazine Key Terms Dominoes

(0)
GREAT 10-MINUTE STARTER TO CEMENT THE FOLLOWING KEY TERMS AND THEIR DEFINITIONS: Alliteration Emotive language Tag line Left side third Cover line Imperative Superlative Sky line Pun Masthead Second person pronoun Interrogative Hyperbole Central image Use of numbers Connotation INSTRUCTIONS FOR ACTIVITY: Cut out these dominoes and laminate them (optional). Give individuals or pairs one domino, including you, the teacher. You begin by reading out the definition on the yellow side of your card. The student who has the term on the blue side of their card that matches with your definition then puts up their hand and says their term out loud. They then read aloud the definition on the yellow side of their card. All class members will have to listen carefully to see if their term matches with the definition they’ve just heard, and so the game continues until it goes full circle, every student has spoken, and you eventually hear the definition that matches with the term on the blue side of your card. Essentially, you’re playing a large game of dominoes, where students have to match key terms with definitions they hear. Depending on your group’s knowledge/ability, you may work altogether to match up the terms with definitions, or, alternatively, you may decide to play this as an actual dominoes game on the floor. This is a great 10-minute starter that really helps students to remember key terms and their definitions.
AS-LEVEL / A-LEVEL English Language - Interactive Fun Starter - Linguistic Terms Dominoes
Debzy87Debzy87

AS-LEVEL / A-LEVEL English Language - Interactive Fun Starter - Linguistic Terms Dominoes

(0)
GREAT 10-MINUTE STARTER TO CEMENT THE FOLLOWING KEY TERMS AND THEIR DEFINITIONS: Narrative stance Semantic field Prosodic features Syntax Paralinguistic features Idiolect Figurative language Imperative Graphology End-stopped line Interrogative Enjambment Phonology Pun Colloquialism Connotation Dialect Discourse structure Genre Lexis Idiom INSTRUCTIONS FOR ACTIVITY: Cut out these dominoes and laminate them (optional). Give individuals or pairs one domino, including you, the teacher. You begin by reading out the definition on the yellow side of your card. The student who has the term on the blue side of their card that matches with your definition then puts up their hand and says their term out loud. They then read aloud the definition on the yellow side of their card. All class members will have to listen carefully to see if their term matches with the definition they’ve just heard, and so the game continues until it goes full circle, every student has spoken, and you eventually hear the definition that matches with the term on the blue side of your card. Essentially, you’re playing a large game of dominoes, where students have to match key terms with definitions they hear. Depending on your group’s knowledge/ability, you may work altogether to match up the terms with definitions, or, alternatively, you may decide to play this as an actual dominoes game on the floor. This is a great 10-minute starter that really helps students to remember key terms and their definitions.