Before having children I was Head of KS3 English at a secondary school in Lincolnshire. I thoroughly enjoyed my time as a teacher and I loved planning lessons and creating exciting resources.
Before having children I was Head of KS3 English at a secondary school in Lincolnshire. I thoroughly enjoyed my time as a teacher and I loved planning lessons and creating exciting resources.
This PPT offers students two activities to practise close reading and inference. The first activity gives students a scenario in which they have to consider whether the protagonist is guilty of theft. The answer isn't very obvious so students have to closely read the passage to make a considered decision.
The second activity gives an RSPCA's description of a puppy for adoption. Students have to explain what they can infer from the passage based on evidence and reasoning.
GREAT 10-MINUTE STARTER TO CEMENT THE FOLLOWING KEY TERMS AND THEIR DEFINITIONS:
Alliteration
Assonance
Enjambment
Content
Emotive language
Form/
Structure
Imagery
Metaphor
Onomatopoeia
End-stopped line
Rhyme
Simile
Stanza
Tone
Voice
Symbol
Rhythm
Personification
Mood
INSTRUCTIONS FOR ACTIVITY:
Cut out these dominoes and laminate them (optional). Give individuals or pairs one domino, including you, the teacher.
You begin by reading out the definition on the yellow side of your card. The student who has the term on the blue side of their card that matches with your definition then puts up their hand and says their term out loud. They then read aloud the definition on the yellow side of their card. All class members will have to listen carefully to see if their term matches with the definition they’ve just heard, and so the game continues until it goes full circle, every student has spoken, and you eventually hear the definition that matches with the term on the blue side of your card.
Essentially, you’re playing a large game of dominoes, where students have to match key terms with definitions they hear. Depending on your group’s knowledge/ability, you may work altogether to match up the terms with definitions, or, alternatively, you may decide to play this as an actual dominoes game on the floor.
This is a great 10-minute starter that really helps students to remember key terms and their definitions.
This is a fantastic starter, guaranteed to engage the most disaffected students.
Students look at images and decipher the message. For example, there is the letter 'X' made of cardboard boxes in one image, the message would be 'X-Box'. The practice image is 'hairspray'. The answers for each 'visual pun' are in the 'notes' box on PPT.
This is a quick 5-10 minute starter that gets students thinking about more than what's at surface level. This activity could be a route into a lesson on looking for deeper meanings, inference and deduction.
GREAT 10-MINUTE STARTER TO CEMENT THE FOLLOWING KEY TERMS AND THEIR DEFINITIONS:
Alliteration
Emotive language
Tag line
Left side third
Cover line
Imperative
Superlative
Sky line
Pun
Masthead
Second person pronoun
Interrogative
Hyperbole
Central image
Use of numbers
Connotation
INSTRUCTIONS FOR ACTIVITY:
Cut out these dominoes and laminate them (optional). Give individuals or pairs one domino, including you, the teacher.
You begin by reading out the definition on the yellow side of your card. The student who has the term on the blue side of their card that matches with your definition then puts up their hand and says their term out loud. They then read aloud the definition on the yellow side of their card. All class members will have to listen carefully to see if their term matches with the definition they’ve just heard, and so the game continues until it goes full circle, every student has spoken, and you eventually hear the definition that matches with the term on the blue side of your card.
Essentially, you’re playing a large game of dominoes, where students have to match key terms with definitions they hear. Depending on your group’s knowledge/ability, you may work altogether to match up the terms with definitions, or, alternatively, you may decide to play this as an actual dominoes game on the floor.
This is a great 10-minute starter that really helps students to remember key terms and their definitions.
GREAT 10-MINUTE STARTER TO CEMENT THE FOLLOWING KEY TERMS AND THEIR DEFINITIONS:
Narrative stance
Semantic field
Prosodic features
Syntax
Paralinguistic features
Idiolect
Figurative language
Imperative
Graphology
End-stopped line
Interrogative
Enjambment
Phonology
Pun
Colloquialism
Connotation
Dialect
Discourse structure
Genre
Lexis
Idiom
INSTRUCTIONS FOR ACTIVITY:
Cut out these dominoes and laminate them (optional). Give individuals or pairs one domino, including you, the teacher.
You begin by reading out the definition on the yellow side of your card. The student who has the term on the blue side of their card that matches with your definition then puts up their hand and says their term out loud. They then read aloud the definition on the yellow side of their card. All class members will have to listen carefully to see if their term matches with the definition they’ve just heard, and so the game continues until it goes full circle, every student has spoken, and you eventually hear the definition that matches with the term on the blue side of your card.
Essentially, you’re playing a large game of dominoes, where students have to match key terms with definitions they hear. Depending on your group’s knowledge/ability, you may work altogether to match up the terms with definitions, or, alternatively, you may decide to play this as an actual dominoes game on the floor.
This is a great 10-minute starter that really helps students to remember key terms and their definitions.