As a pioneering world leader with 24 main sites employing 13,760 people in the UK, we are dedicated to helping enrich and enhance teaching and learning and to nurturing engineering talent for the future. Here you will find curriculum lesson plans, interactive resources and insights into STEM careers.
As a pioneering world leader with 24 main sites employing 13,760 people in the UK, we are dedicated to helping enrich and enhance teaching and learning and to nurturing engineering talent for the future. Here you will find curriculum lesson plans, interactive resources and insights into STEM careers.
[The Human Body]https://thehumanbodygame.co.uk/
Interactive Game is Siemens Educationâs most popular online resource. The supporting teachers notes and activities for this Interactive Game are designed to complement the KS2 Science National Curriculum. Use this interactive game to help students discover more about the skeleton-muscular system, the digestive system and the circulatory system.
Learning Objectives:
To understand the functions of the skeleton.
To be able to explain various features of the skeleton.
To relate images of bones, muscles and joints to diagrams and the body.
Find more curriculum linked Interactive Games on www.siemens.co.uk/education.
Try our new Cybersecurity Challenge and help catch the cyber criminal! Designed to support computing for students aged 12+ these resources are an interactive way of learning about keeping yourself and others safe online.
This activity is designed to introduce students to the technology behind wind turbines, identify the design considerations of a wind turbine and consider the views of various stakeholders. This activity pack contains a scheme of work, a student support sheet, a supporting PowerPoint and a simple cut-and-stick âBuild a Wind Turbineâ activity, all designed to complement the KS3 Science National Curriculum.
Learning Objectives:
Gathering, displaying and using data to support conclusions relating to energy efficiency and arguments about noise pollution.
Applying ideas about energy transfer and pollution to explore arguments about the use of wind farms and evaluate environmental impact.
Using ideas to inform discussions about overall power supply systems and judging impact of design on environment and communities.
Identifying and testing possible solutions to problems by altering key parameters to arrive at optimum design.
Find more curriculum linked resources, and early careers advice at www.siemens.co.uk/education.
These resources contain a Scheme of Work designed to complement the KS3 National Science Curriculum. This activity is designed to give students an insight into the subject of hearing loss, how it occurs and the effects it might have. Students will have the opportunity to design their own innovative hearing aid that meets set requirements.
Learning Objectives:
Developing a sense of scale and proportion with regard to measurement of frequency and loudness and how these can be represented graphically.
Understanding the process of hearing and the use of loudness and frequencies to compare sounds.
Identifying the key factors in a design brief and using a block diagram to represent a system.
Find more curriculum linked Interactive Games on www.siemens.co.uk/education.
These resources contain a Scheme of Work, a Student Support Sheet and a supporting ppt lesson plan for the KS3 activity âWater, Water, Everywhereâ. This activity is designed to give students an insight into the subject of the essential nature of water and the problems that can arise for areas with limited access. Students will be tasked to design innovative solutions to filter water for drinking use and prevent crises from developing.
Siemens portfolio of STEM quizzes was created as part of the Siemens home learning portfolio of resources. Aimed at ages 7+ these quizzes will challenge aspiring scientists and their parents alike â perfect for the family to do together!
Learning Objectives:
To promote interest in the broad range of topics covered in STEM.
To develop students ability to research topics that spark their interest.
Find more curriculum linked activities on www.siemens.co.uk/education.
These resources contain a student activity, a student support sheet and a supporting ppt lesson plan for the KS2 activity âLet there be lightâ. This activity is designed to give students an insight into electricity, how it began and its importance and development in the modern world.
Overall learning objectives:
Understand how creative thinking and scientific ideas can be harnessed to solve problems and improve quality of life
Understand how natural resources can be used to provide useful services
Apply ideas about generating and using electricity to powering circuits
KS4 Resource pack exploring air quality, pollution, health, economics and urban development.
Using the Siemens online game the challenge for the player(s) is to manage the air quality within the city. The idea is that the air quality in the city is monitored using sensors which detect the build up of particulates
and gaseous pollutants. After the activity student(s) should be able to provide explanations in response to the interactive showing they understand how decisions are made to control air quality.
KS4 Resource exploring energy transfer, digital technology, finding solutions and trial and error, using Siemens online game.
The goal is to manipulate a model to explore the relationship between key variables such as track height, gradient, and curve sharpness, and develop a viable solution
KS3 activity pack covering energy use and energy generation.
The pack guides students through an on-screen simulation of the designing of a power system for a small island. Players have a budget, make decisions about the equipment to use and then test their plan to see how well it provided reliable and affordable energy.
KS4 Resource Pack covering energy generation, the power grid, electricity use and different power sources.
The goal is to design a power generation system that will produce electricity cheaply, reliably and without damaging the environment and to justify decisions about aspects of a power generation system. Uses Siemens Interactive online game.
KS2 Resource exploring being environmentally responsible through actions and behaviours. Promotes responsible decision-making and sustainable living.
The interactive includes a game and a quiz. The game has a show format with a series of multiple-choice questions. The quiz consists of a Cloze procedure using a diary entry for a child trying to lead a sustainable day. The activity sheet features the diary format activity as this can act as a basis for discussion and group work. The gamified learning needs to be completed online.
KS1 / KS2 Resource exploring programming, Scratch, automation and AI.
Using Siemens online game, the activity presents children with a series of challenges, each one slightly harder than the previous one. Each challenge indicates the route that a vehicle must take. The child must work out which instructions from a selection will enable the car to correctly complete the route. As the steps consist of blocks which are dragged and dropped children donât have to deal with syntax but can rather engage with getting the correct instructions in the correct sequence.
KS4 activity resource pack covering manufacturing, smart technology, energy and healthcare.
Digital twins eliminate the need for physical prototypes, reduce development time and improve quality by combining multi-physics simulation, data analytics and machine learning to demonstrate the impact of design changes, usage scenarios, environmental conditions and other variables.
Use and evaluate a digital twin to meet a design brief by choosing appropriate options.
Energy Island interactive game is designed for students to familiarize
themselves with the advantages and disadvantages of different sources of renewable energy. The supporting teachers notes and student worksheets for this interactive game are designed to complement the KS4 Science national curriculum. Students are required to design an energy system for Energy Island finding the balance between cost, pollution and efficiency.
Learning Objectives:
⢠Investigate how maths can model a system using data and logic.
⢠Apply ideas about energy transfer and sustainability to a novel context.
⢠Devise technical solutions, appreciate their impact on eco systems and communities and explore how they can be modified to respond to demands.
Find more curriculum linked Interactive Games on www.siemens.co.uk/education.
âInside The Human Bodyâ explores how MRI scanners are used to produce medical images. The activity pack was designed to complement the KS4 Physics National Curriculum and includes a scheme of work, student support sheet and supporting PowerPoint.
Learning Objectives:
Explain how MRI scanners produce images.
Apply their understanding of waves and particles to this application.
Describe typical uses of MRI images.
Find more curriculum linked resources and early careers advice at www.siemens.co.uk/education.
Siemens Educationâs KS4 Sustainability Activity introduces students to the definition of sustainability, the pillars of sustainability and the mega trends. This activity is designed to give students an insight into sustainability and what it means for a multi-national organization such as Siemens.
Find more curriculum linked resourse at www.siemens.co.uk/education.
These resources contain a Scheme of Work, a Student Support Sheet and a supporting ppt lesson plan for the KS3 activity âPicture This&â. This activity is designed to give students an insight into the subject of ultrasound technology and how it utilized for images. Students will be able to explain how such images are used to aid in medical diagnostics.
These resources contain a student activity and a supporting ppt lesson plan for the KS4 activity âUnderwater Energyâ. This activity is designed to give students an insight into the world of renewable power with the focus on tidal energy. Students will be tasked to creatively respond to briefs and produce specifications for products and associated services. Whilst doing this, students must also acknowledge the moral, cultural and economic issues that come with design and technology.