Wolsey Academy, a proud Gold TES author, offers a wide array of resources for History, ICT, and Business Studies, all designed to work 'off the shelf'. This makes them perfect for busy teachers who need ready-to-use, effective materials that engage students through unique interactive games. Our resources ensure a seamless integration into the classroom, providing a high-quality educational experience without the need for extensive preparation.
Wolsey Academy, a proud Gold TES author, offers a wide array of resources for History, ICT, and Business Studies, all designed to work 'off the shelf'. This makes them perfect for busy teachers who need ready-to-use, effective materials that engage students through unique interactive games. Our resources ensure a seamless integration into the classroom, providing a high-quality educational experience without the need for extensive preparation.
16 Lessons covering all aspects of the human history in space.
From Sputnik to the Shuttle to Artemis. We’ve got you covered.
16 fascinating and varied resources to teach your students about the final frontier:
SpaceX, Elon Musk & Commercial Spaceflight - Lesson, Teacher Video and Quiz - ICT Future Issues
Computer Science – Literacy/Guided Reading Task 10 - SpaceX
The Computer Revolution - 11. Artemis and Space X
Space Race - Sputnik 1957
Space Race - Yuri Gagarin
Space Race - Project Mercury 1958 - 1963
Space Race - Earthrise Apollo 8
Space Race - Apollo 11
Space Race - Moon Landing Conspiracies Debunked
SpaceX, Starlink and the Digital Divide
UAE Social Studies | UAE Space Program | 27 of 28
The Cold War | 21. The Space Race
History of Space - Mars Rovers
History of Space - Space Telescopes
History of Space - Interplanetary Probes
History of Space - Manned Spaceflight Post Apollo
Wolsey Academy operates as a non-profit, with every penny we make going to one of our charity partners or into the Ipswich Initiative, funding good works across the town and county. Search for Wolsey Academy to see our website for more details and to purchase resources at a discount.
Use code ‘WOLSEY’ for 10% off at the Wolsey Academy Web Store
Please help us, help you, help them. Thank you.
Hope it helps.
W
This product contains access to all of modules and lessons you will need to teach the entire ICT IGCSE Course. It follows the Edexcel specification but the cross over with Cambridge spec makes it also a worthwhile investment for this too (I have taught both before).
Unit 1 - Digital Devices (17 lessons)
Unit 2 - Connectivity (11 lessons)
Unit 3 - Operating Online (26 lessons )
Unit 4 - Online Services (5 lessons)
Unit 5 - Applying ICT (7 lessons)
Unit 6 - Word, PPT, Excel, web authoring and graphics- basics & advanced (19 lessons)
Unit 6 Database skills (MS Access) (6 lessons).
Also included are some introduction to coding lessons, including HTML which has a direct link to the GCSE content.
KS3 Coding Module (8 lessons)
HTML Basics Module (8 Lessons)
The price is a significant mark down from purchasing all the lessons individually on the TES.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
Better Teaching, Better Planet.
Hope it helps.
17 lessons, Fully Resourced
16 Guided Reading Worksheets
The Computer Revolution -
Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below).
Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments.
The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy
The lessons are as follows:
Enigma and Turing (free)
The History of Women in Computing (free)
The Microchip and Moore’s Law
The PC, GUI and Microsoft
How Video Games Shaped Our World
Mid-Unit Test and Revision
Impact of the Internet
Blockchain and Cryptocurrencies (free)
Covid Track and Trace
Quantum Computing (free)
Artemis and Space X
Facial Recognition
Digital Divide
DeepMind, AI, AlphaGo and ChatGPT (free)
Emerging Technologies and their impact
Cybersecurity case studies
Revision keyword flash cards and essay assessment.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
#BetterTeachingBetterPlanet
Covers a range of topics and company case studies.
Each lesson begins with an introduction to the case study context, before moving on to the theory to be learned and then ends with an example style questions where students need to combine elements from the two.
Skills covered include (but are not limited to…):
Break Even Points
Market Share
Distribution Methods
Market Segments
Location Factors
Tax and Government Policy
Inflation
Patents
Outsourcing
Finance Options
Unions
Types of Businesses
Business Growth
Microfinance
Entrepreneurial Characteristics
Index Funds
Private Equity
Commodity Markets
Globalisation
Companies covered include (but are not limited to…):
Microsoft
Activision
IKEA
Netflix
Apple
American Airlines
IndiGo Airlines
Blackrock
Purdue Pharma
SpaceX
Jamie’s Italian
ARM
Adidas
Iveric Bio
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope they help,
#betterteachingbetterplanet
This educational bundle offers a focused exploration of the significant roles women have played throughout different periods and across various cultures. It is designed for students interested in understanding the impactful contributions and challenges faced by women in history.
Included Lessons:
Boudicca’s Revolt
Queen Nzinga Mbande of Angola
Women in Nazi Germany
Women in the Viking Age
Women’s Suffrage in the US
The Women’s Suffrage Movement
Ada Lovelace
Margaret Thatcher
Edith Maud Cook
Queen Al Khayzuran of Baghdad
Women in Mao’s China
Women in Computing
Women in the First World War
Medicine - Elizabeth Garret Anderson
Medicine - Florence Nightingale
Medicine - Marie Curie
This bundle provides a comprehensive overview, emphasizing the diverse roles women have assumed and their profound influence on historical developments and societal changes.
IT Essentials – Algorithms and Flowcharts – A Level
Complete lesson. Basic algorithm explainer and practice exercises. Flow chart model and variables explained. Flow chart activity and questions. 2 Revision Flash cards.
Ideal for IT and Computer Science. Designed for use be expert and non-expert teachers alike.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
Overview: This lesson covers innovations in video game consoles from 1961 onwards. It has a relay activity followed by a written paragraph with peer assessments. Complete with differentiation sheets, plenaries, starters, lesson plan and pedagogy justifications.
Cardinal’s Corner: Do not be deceived.
This is an incredibly rich and well written book. Yes, it is about video games. But that does not in any way detract from its quality as a piece of writing. The author, David Sheff, is famed for having done one of the last interviews with John Lennon and his articles have appeared in all sorts of publications. It is essentially a history of one of the most culturally important companies of the late twentieth (and early twenty first) century. Nintendo as a company is over a hundred years old and the stories goes right back to its early days in Kyoto as a maker of card games (I’ve actually been lucky enough to visit their original office when on vacation).
I got this book free with a computer game magazine when I was in high school. I read it all in about a week – not bad for a 13 year old kid. When I came to re-read it as an adult I found it equally as fascinating and if pushed I would say this was probably my favourite book of all time. It is oozing with anecdotes and provides a depth of historical contexts – from how the Nintendo company survived the second world war to a Cold War legal battle with the Soviet Union over the video game rights to Tetris.
A fascinating read – and one that be found on pdf here.
Video games are a hugely important part of our recent culture, they’re something that all our pupils are familiar with and they provide a hugely important learning tool. Even commercial games are uniquely powerful at teaching children. I was once astonished in one of my worst Year 9 classes when a child started talking with some confidence about the work of Leonardo De Vinci and asked, entirely unprompted, “Wasn’t he important during the Renaissance?â€. Of course, what had he been playing? Assassins Creed. That same game series incidentally hires historical consultants to get as an accurate picture of the past, in the same way that Hollywood movies do. One of the Assassin Creed games features an accurate model of Colonial Boston – based on maps and drawings of the times – in which the player explores and meets key characters, like Benjamin Franklin. I also, perhaps flippantly, swear that is a good grounding in Civilization 2 that got me my GCSE in History and an unhealthy obsession with Sim City that let me cruise to top grades in GCSE Geography. Games are not to be dismissed as learning tools.
Indeed, my hunch is that in the near future games will do most of the teaching for us. Keep checking back at Wolsey Academy’s Learning Worlds page to see how that’s coming along.
Hope it helps.
Catering for Edexcel ICT iGCSE Unit 2: Connectivity.
11 Lessons in total. Alllessons are free to download except the revision lessons which come with printable guides and links to online exams (lessons 6 & 11)
These lessons were made for students in the Middle East and have a strong focus on EAL and keyword acquisition/application. Each lesson has 1-8 keywords on easy to use cards that fit into the lesson activity and also make excellent printable revision resources (the revision guide features them all in one place).
Each lesson begins with a different active learning activity, a mini-plenary and a written or creative ICT task requiring the correct application of the keywords. All have stretch questioning to the main activities. The SOW has an online mid and end of unit test that can be found at Wolsey Academy’s website.
Wolsey Academy has had a lot of success with this SOW with EAL students who have really progressed in their understanding of the technical vocabulary involved with the ICT iGCSE.
IT Essentials – Encryption – A Level
Complete lesson. Caesar Cipher, Symmetric, Asymmetric, SSL, TLS and real world examples. Google Quiz plenary. 6 Revision Flash Cards.
Ideal for IT and Computer Science. Designed for use be expert and non-expert teachers alike.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
The Computer Revolution -
Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below).
Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments.
The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy.
The lessons are as follows:
Enigma and Turing (free)
The History of Women in Computing (free)
The Microchip and Moore’s Law
The PC, GUI and Microsoft
How Video Games Shaped Our World
Mid-Unit Test and Revision
Impact of the Internet
Blockchain and Cryptocurrencies (free)
Covid Track and Trace
Quantum Computing (free)
Artemis and Space X
Facial Recognition
Digital Divide
DeepMind, AI, AlphaGo and ChatGPT (free)
Emerging Technologies and their impact
Cybersecurity case studies
Revision keyword flash cards and essay assessment.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
#BetterTeachingBetterPlanet
The Computer Revolution -
Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below).
Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments.
The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy.
The lessons are as follows:
Enigma and Turing (free)
The History of Women in Computing (free)
The Microchip and Moore’s Law
The PC, GUI and Microsoft
How Video Games Shaped Our World
Mid-Unit Test and Revision
Impact of the Internet
Blockchain and Cryptocurrencies (free)
Covid Track and Trace
Quantum Computing (free)
Artemis and Space X
Facial Recognition
Digital Divide
DeepMind, AI, AlphaGo and ChatGPT (free)
Emerging Technologies and their impact
Cybersecurity case studies
Revision keyword flash cards and essay assessment.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
#BetterTeachingBetterPlanet
IT Essentials – The Digital Divide – A Level
Complete lesson. Pre and Post technology discussion. Extended reading activity of US domestic policies regards rural Internet. Case study of Pakistan and One Laptop Per Child initiative. Musk and Starlink case study. Comprehension questions and Google quiz. 5 Revision Flash Cards.
Ideal for IT and Computer Science. Designed for use be expert and non-expert teachers alike.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
The Computer Revolution -
Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below).
Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments.
The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy
The lessons are as follows:
Enigma and Turing (free)
The History of Women in Computing (free)
The Microchip and Moore’s Law
The PC, GUI and Microsoft
How Video Games Shaped Our World
Mid-Unit Test and Revision
Impact of the Internet
Blockchain and Cryptocurrencies (free)
Covid Track and Trace
Quantum Computing (free)
Artemis and Space X
Facial Recognition
Digital Divide
DeepMind, AI, AlphaGo and ChatGPT (free)
Emerging Technologies and their impact
Cybersecurity case studies
Revision keyword flash cards and essay assessment.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
#BetterTeachingBetterPlanet
IIT Essentials – Data Validation and Verification – A Level
Complete lesson. Data validation flow diagram exemplar. Validation type table activity. Comprehension questions. Google quiz – plenary. 12 (TWELVE) Revision Flash Cards.
Ideal for IT and Computer Science. Designed for use be expert and non-expert teachers alike.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
Unit 3, Edexcel, IGCSE ICT.
26 Lessons in total – including three progress check & quiz lessons.
These lessons were made for students in the Middle East and have a strong focus on EAL and keyword acquisition/application. Each lesson has 1-8 keywords on easy to use cards that fit into the lesson activity and also make excellent printable revision resources (the end of unit test lesson features them all in one place).
Each lesson begins with a different active learning activity, a mini-plenary and a written or creative ICT task requiring the correct application of the keywords. All have stretch questioning to the main activities. All include keyword literacy worksheets.
Wolsey Academy has had a lot of success with this SOW with EAL students who have really progressed in their understanding of the technical vocabulary involved with the ICT IGCSE.
Check out our other resources at our TES Shop: /teaching-resources/shop/WolseyAcademy We are a proud TES author who send all revenue to a number of good causes, including carbon capture (which makes our resources carbon negative!).
We offer a wide array of resources for History, ICT, and Business Studies, all designed to work ‘off the shelf’. This makes them perfect for busy teachers who need ready-to-use, effective materials that engage students through unique interactive games. Our resources ensure a seamless integration into the classroom, providing a high-quality educational experience without the need for extensive preparation. Occasionally AI has been used to generate illustrative images and to provide adaptive writing frames and activities etc.
Hope it helps.
Digital Devices - 9. Case Study: Microsoft Operating Systems - Edexcel ICT iGCSE Unit 1 – EAL
Catering for Edexcel ICT iGCSE Unit 1.
Lesson 1 of 16 (lessons 1 & 2 and the revision guide are free to download)
These lessons were made for students in the Middle East and have a strong focus on EAL and keyword acquisition/application. Each lesson has 3-8 keywords on easy to use cards that fit into the lesson activity and also make excellent printable revision resources (the revision guide features them all in one place).
Each lesson begins with a different active learning activity, a mini-plenary and a written or creative ICT task requiring the correct application of the keywords. All have stretch questioning to the main activities. The SOW has an online mid and end of unit test that can be found at the Wolsey Academy website.
Wolsey Academy has had a lot of success with this SOW with EAL students who have really progressed in their understanding of the technically vocabulary involved with the ICT iGCSE.
The Computer Revolution -
Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below).
Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments.
The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy.
The lessons are as follows:
Enigma and Turing (free)
The History of Women in Computing (free)
The Microchip and Moore’s Law
The PC, GUI and Microsoft
How Video Games Shaped Our World
Mid-Unit Test and Revision
Impact of the Internet
Blockchain and Cryptocurrencies (free)
Covid Track and Trace
Quantum Computing (free)
Artemis and Space X
Facial Recognition
Digital Divide
DeepMind, AI, AlphaGo and ChatGPT (free)
Emerging Technologies and their impact
Cybersecurity case studies
Revision keyword flash cards and essay assessment.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
#BetterTeachingBetterPlanet
Catering for Edexcel ICT iGCSE Unit 2: Connectivity.
11 Lessons in total. Alllessons are free to download except the revision lessons which come with printable guides and links to online exams (lessons 6 & 11)
These lessons were made for students in the Middle East and have a strong focus on EAL and keyword acquisition/application. Each lesson has 1-8 keywords on easy to use cards that fit into the lesson activity and also make excellent printable revision resources (the revision guide features them all in one place).
Each lesson begins with a different active learning activity, a mini-plenary and a written or creative ICT task requiring the correct application of the keywords. All have stretch questioning to the main activities. The SOW has an online mid and end of unit test that can be found at Wolsey Academy
Wolsey Academy has had a lot of success with this SOW with EAL students who have really progressed in their understanding of the technical vocabulary involved with the ICT iGCSE.
Catering for Edexcel ICT iGCSE Unit 2: Connectivity.
11 Lessons in total. Alllessons are free to download except the revision lessons which come with printable guides and links to online exams (lessons 6 & 11)
These lessons were made for students in the Middle East and have a strong focus on EAL and keyword acquisition/application. Each lesson has 1-8 keywords on easy to use cards that fit into the lesson activity and also make excellent printable revision resources (the revision guide features them all in one place).
Each lesson begins with a different active learning activity, a mini-plenary and a written or creative ICT task requiring the correct application of the keywords. All have stretch questioning to the main activities. The SOW has an online mid and end of unit test that can be found at Wolsey Academy
Wolsey Academy has had a lot of success with this SOW with EAL students who have really progressed in their understanding of the technical vocabulary involved with the ICT iGCSE.
Active lesson that uses Kagan structures and three free to access Hour of Code resources.
Settler: Numeracy, Literacy and Analysis starter
Starter: Keyword relay.
Team Teach: Google Doodle Programming (Loops) and Light Bot (Procedures) with worksheet.
Consolidation task: Minecraft Hour or Code activity.
Plenary: Mentimeter feedback plenary.