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Wolsey Academy

Average Rating3.98
(based on 103 reviews)

Wolsey Academy, a proud Gold TES author, offers a wide array of resources for History, ICT, and Business Studies, all designed to work 'off the shelf'. This makes them perfect for busy teachers who need ready-to-use, effective materials that engage students through unique interactive games. Our resources ensure a seamless integration into the classroom, providing a high-quality educational experience without the need for extensive preparation.

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Wolsey Academy, a proud Gold TES author, offers a wide array of resources for History, ICT, and Business Studies, all designed to work 'off the shelf'. This makes them perfect for busy teachers who need ready-to-use, effective materials that engage students through unique interactive games. Our resources ensure a seamless integration into the classroom, providing a high-quality educational experience without the need for extensive preparation.
History of Space Travel
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History of Space Travel

15 Resources
16 Lessons covering all aspects of the human history in space. From Sputnik to the Shuttle to Artemis. We’ve got you covered. 16 fascinating and varied resources to teach your students about the final frontier: SpaceX, Elon Musk & Commercial Spaceflight - Lesson, Teacher Video and Quiz - ICT Future Issues Computer Science – Literacy/Guided Reading Task 10 - SpaceX The Computer Revolution - 11. Artemis and Space X Space Race - Sputnik 1957 Space Race - Yuri Gagarin Space Race - Project Mercury 1958 - 1963 Space Race - Earthrise Apollo 8 Space Race - Apollo 11 Space Race - Moon Landing Conspiracies Debunked SpaceX, Starlink and the Digital Divide UAE Social Studies | UAE Space Program | 27 of 28 The Cold War | 21. The Space Race History of Space - Mars Rovers History of Space - Space Telescopes History of Space - Interplanetary Probes History of Space - Manned Spaceflight Post Apollo Wolsey Academy operates as a non-profit, with every penny we make going to one of our charity partners or into the Ipswich Initiative, funding good works across the town and county. Search for Wolsey Academy to see our website for more details and to purchase resources at a discount. Use code ‘WOLSEY’ for 10% off at the Wolsey Academy Web Store Please help us, help you, help them. Thank you. Hope it helps. W
IGCSE ICT - ENTIRE COURSE - 100+ LESSONS
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IGCSE ICT - ENTIRE COURSE - 100+ LESSONS

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This product contains access to all of modules and lessons you will need to teach the entire ICT IGCSE Course. It follows the Edexcel specification but the cross over with Cambridge spec makes it also a worthwhile investment for this too (I have taught both before). Unit 1 - Digital Devices (17 lessons) Unit 2 - Connectivity (11 lessons) Unit 3 - Operating Online (26 lessons ) Unit 4 - Online Services (5 lessons) Unit 5 - Applying ICT (7 lessons) Unit 6 - Word, PPT, Excel, web authoring and graphics- basics & advanced (19 lessons) Unit 6 Database skills (MS Access) (6 lessons). Also included are some introduction to coding lessons, including HTML which has a direct link to the GCSE content. KS3 Coding Module (8 lessons) HTML Basics Module (8 Lessons) The price is a significant mark down from purchasing all the lessons individually on the TES. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. Better Teaching, Better Planet. Hope it helps.
Computer Revolution
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Computer Revolution

18 Resources
17 lessons, Fully Resourced 16 Guided Reading Worksheets The Computer Revolution - Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below). Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments. The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy The lessons are as follows: Enigma and Turing (free) The History of Women in Computing (free) The Microchip and Moore’s Law The PC, GUI and Microsoft How Video Games Shaped Our World Mid-Unit Test and Revision Impact of the Internet Blockchain and Cryptocurrencies (free) Covid Track and Trace Quantum Computing (free) Artemis and Space X Facial Recognition Digital Divide DeepMind, AI, AlphaGo and ChatGPT (free) Emerging Technologies and their impact Cybersecurity case studies Revision keyword flash cards and essay assessment. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps. #BetterTeachingBetterPlanet
20 GCSE Business  Case Studies
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20 GCSE Business Case Studies

15 Resources
Covers a range of topics and company case studies. Each lesson begins with an introduction to the case study context, before moving on to the theory to be learned and then ends with an example style questions where students need to combine elements from the two. Skills covered include (but are not limited to…): Break Even Points Market Share Distribution Methods Market Segments Location Factors Tax and Government Policy Inflation Patents Outsourcing Finance Options Unions Types of Businesses Business Growth Microfinance Entrepreneurial Characteristics Index Funds Private Equity Commodity Markets Globalisation Companies covered include (but are not limited to…): Microsoft Activision IKEA Netflix Apple American Airlines IndiGo Airlines Blackrock Purdue Pharma SpaceX Jamie’s Italian ARM Adidas Iveric Bio Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope they help, #betterteachingbetterplanet
Women in History
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Women in History

16 Resources
This educational bundle offers a focused exploration of the significant roles women have played throughout different periods and across various cultures. It is designed for students interested in understanding the impactful contributions and challenges faced by women in history. Included Lessons: Boudicca’s Revolt Queen Nzinga Mbande of Angola Women in Nazi Germany Women in the Viking Age Women’s Suffrage in the US The Women’s Suffrage Movement Ada Lovelace Margaret Thatcher Edith Maud Cook Queen Al Khayzuran of Baghdad Women in Mao’s China Women in Computing Women in the First World War Medicine - Elizabeth Garret Anderson Medicine - Florence Nightingale Medicine - Marie Curie This bundle provides a comprehensive overview, emphasizing the diverse roles women have assumed and their profound influence on historical developments and societal changes.
Algorithms and Flowcharts – IT Computer Science - A Level
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Algorithms and Flowcharts – IT Computer Science - A Level

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IT Essentials – Algorithms and Flowcharts – A Level Complete lesson. Basic algorithm explainer and practice exercises. Flow chart model and variables explained. Flow chart activity and questions. 2 Revision Flash cards. Ideal for IT and Computer Science. Designed for use be expert and non-expert teachers alike. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
A History of Video Games
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A History of Video Games

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Overview: This lesson covers innovations in video game consoles from 1961 onwards. It has a relay activity followed by a written paragraph with peer assessments. Complete with differentiation sheets, plenaries, starters, lesson plan and pedagogy justifications. Cardinal’s Corner: Do not be deceived. This is an incredibly rich and well written book. Yes, it is about video games. But that does not in any way detract from its quality as a piece of writing. The author, David Sheff, is famed for having done one of the last interviews with John Lennon and his articles have appeared in all sorts of publications. It is essentially a history of one of the most culturally important companies of the late twentieth (and early twenty first) century. Nintendo as a company is over a hundred years old and the stories goes right back to its early days in Kyoto as a maker of card games (I’ve actually been lucky enough to visit their original office when on vacation). I got this book free with a computer game magazine when I was in high school. I read it all in about a week – not bad for a 13 year old kid. When I came to re-read it as an adult I found it equally as fascinating and if pushed I would say this was probably my favourite book of all time. It is oozing with anecdotes and provides a depth of historical contexts – from how the Nintendo company survived the second world war to a Cold War legal battle with the Soviet Union over the video game rights to Tetris. A fascinating read – and one that be found on pdf here. Video games are a hugely important part of our recent culture, they’re something that all our pupils are familiar with and they provide a hugely important learning tool. Even commercial games are uniquely powerful at teaching children. I was once astonished in one of my worst Year 9 classes when a child started talking with some confidence about the work of Leonardo De Vinci and asked, entirely unprompted, “Wasn’t he important during the Renaissance?â€. Of course, what had he been playing? Assassins Creed. That same game series incidentally hires historical consultants to get as an accurate picture of the past, in the same way that Hollywood movies do. One of the Assassin Creed games features an accurate model of Colonial Boston – based on maps and drawings of the times – in which the player explores and meets key characters, like Benjamin Franklin. I also, perhaps flippantly, swear that is a good grounding in Civilization 2 that got me my GCSE in History and an unhealthy obsession with Sim City that let me cruise to top grades in GCSE Geography. Games are not to be dismissed as learning tools. Indeed, my hunch is that in the near future games will do most of the teaching for us. Keep checking back at Wolsey Academy’s Learning Worlds page to see how that’s coming along. Hope it helps.
ICT - iGCSE - Edexcel - Unit 2 Connectivity
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ICT - iGCSE - Edexcel - Unit 2 Connectivity

10 Resources
Catering for Edexcel ICT iGCSE Unit 2: Connectivity. 11 Lessons in total. Alllessons are free to download except the revision lessons which come with printable guides and links to online exams (lessons 6 & 11) These lessons were made for students in the Middle East and have a strong focus on EAL and keyword acquisition/application. Each lesson has 1-8 keywords on easy to use cards that fit into the lesson activity and also make excellent printable revision resources (the revision guide features them all in one place). Each lesson begins with a different active learning activity, a mini-plenary and a written or creative ICT task requiring the correct application of the keywords. All have stretch questioning to the main activities. The SOW has an online mid and end of unit test that can be found at Wolsey Academy’s website. Wolsey Academy has had a lot of success with this SOW with EAL students who have really progressed in their understanding of the technical vocabulary involved with the ICT iGCSE.
Data Encryption Types - IT Computer Science - A Level
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Data Encryption Types - IT Computer Science - A Level

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IT Essentials – Encryption – A Level Complete lesson. Caesar Cipher, Symmetric, Asymmetric, SSL, TLS and real world examples. Google Quiz plenary. 6 Revision Flash Cards. Ideal for IT and Computer Science. Designed for use be expert and non-expert teachers alike. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
The Computer Revolution - 3.	The Microchip and Moore’s Law
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The Computer Revolution - 3. The Microchip and Moore’s Law

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The Computer Revolution - Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below). Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments. The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy. The lessons are as follows: Enigma and Turing (free) The History of Women in Computing (free) The Microchip and Moore’s Law The PC, GUI and Microsoft How Video Games Shaped Our World Mid-Unit Test and Revision Impact of the Internet Blockchain and Cryptocurrencies (free) Covid Track and Trace Quantum Computing (free) Artemis and Space X Facial Recognition Digital Divide DeepMind, AI, AlphaGo and ChatGPT (free) Emerging Technologies and their impact Cybersecurity case studies Revision keyword flash cards and essay assessment. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps. #BetterTeachingBetterPlanet
The Computer Revolution - 12.	Facial Recognition
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The Computer Revolution - 12. Facial Recognition

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The Computer Revolution - Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below). Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments. The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy. The lessons are as follows: Enigma and Turing (free) The History of Women in Computing (free) The Microchip and Moore’s Law The PC, GUI and Microsoft How Video Games Shaped Our World Mid-Unit Test and Revision Impact of the Internet Blockchain and Cryptocurrencies (free) Covid Track and Trace Quantum Computing (free) Artemis and Space X Facial Recognition Digital Divide DeepMind, AI, AlphaGo and ChatGPT (free) Emerging Technologies and their impact Cybersecurity case studies Revision keyword flash cards and essay assessment. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps. #BetterTeachingBetterPlanet
Digital Divide - IT Computer Science - A Level
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Digital Divide - IT Computer Science - A Level

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IT Essentials – The Digital Divide – A Level Complete lesson. Pre and Post technology discussion. Extended reading activity of US domestic policies regards rural Internet. Case study of Pakistan and One Laptop Per Child initiative. Musk and Starlink case study. Comprehension questions and Google quiz. 5 Revision Flash Cards. Ideal for IT and Computer Science. Designed for use be expert and non-expert teachers alike. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
The Computer Revolution - 15.	Emerging Technologies and their impact
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The Computer Revolution - 15. Emerging Technologies and their impact

(0)
The Computer Revolution - Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below). Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments. The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy The lessons are as follows: Enigma and Turing (free) The History of Women in Computing (free) The Microchip and Moore’s Law The PC, GUI and Microsoft How Video Games Shaped Our World Mid-Unit Test and Revision Impact of the Internet Blockchain and Cryptocurrencies (free) Covid Track and Trace Quantum Computing (free) Artemis and Space X Facial Recognition Digital Divide DeepMind, AI, AlphaGo and ChatGPT (free) Emerging Technologies and their impact Cybersecurity case studies Revision keyword flash cards and essay assessment. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps. #BetterTeachingBetterPlanet
Data Validation and Verification - IT Computer Science - A Level
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Data Validation and Verification - IT Computer Science - A Level

(1)
IIT Essentials – Data Validation and Verification – A Level Complete lesson. Data validation flow diagram exemplar. Validation type table activity. Comprehension questions. Google quiz – plenary. 12 (TWELVE) Revision Flash Cards. Ideal for IT and Computer Science. Designed for use be expert and non-expert teachers alike. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
ICT - Internet & Society - The Danger of Filter Bubbles
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ICT - Internet & Society - The Danger of Filter Bubbles

(1)
Unit 3, Edexcel, IGCSE ICT. 26 Lessons in total – including three progress check & quiz lessons. These lessons were made for students in the Middle East and have a strong focus on EAL and keyword acquisition/application. Each lesson has 1-8 keywords on easy to use cards that fit into the lesson activity and also make excellent printable revision resources (the end of unit test lesson features them all in one place). Each lesson begins with a different active learning activity, a mini-plenary and a written or creative ICT task requiring the correct application of the keywords. All have stretch questioning to the main activities. All include keyword literacy worksheets. Wolsey Academy has had a lot of success with this SOW with EAL students who have really progressed in their understanding of the technical vocabulary involved with the ICT IGCSE. Check out our other resources at our TES Shop: /teaching-resources/shop/WolseyAcademy We are a proud TES author who send all revenue to a number of good causes, including carbon capture (which makes our resources carbon negative!). We offer a wide array of resources for History, ICT, and Business Studies, all designed to work ‘off the shelf’. This makes them perfect for busy teachers who need ready-to-use, effective materials that engage students through unique interactive games. Our resources ensure a seamless integration into the classroom, providing a high-quality educational experience without the need for extensive preparation. Occasionally AI has been used to generate illustrative images and to provide adaptive writing frames and activities etc. Hope it helps.
Digital Devices - 9.  Case Study: Microsoft Operating Systems - Edexcel ICT iGCSE Unit 1 – EAL
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Digital Devices - 9. Case Study: Microsoft Operating Systems - Edexcel ICT iGCSE Unit 1 – EAL

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Digital Devices - 9. Case Study: Microsoft Operating Systems - Edexcel ICT iGCSE Unit 1 – EAL Catering for Edexcel ICT iGCSE Unit 1. Lesson 1 of 16 (lessons 1 & 2 and the revision guide are free to download) These lessons were made for students in the Middle East and have a strong focus on EAL and keyword acquisition/application. Each lesson has 3-8 keywords on easy to use cards that fit into the lesson activity and also make excellent printable revision resources (the revision guide features them all in one place). Each lesson begins with a different active learning activity, a mini-plenary and a written or creative ICT task requiring the correct application of the keywords. All have stretch questioning to the main activities. The SOW has an online mid and end of unit test that can be found at the Wolsey Academy website. Wolsey Academy has had a lot of success with this SOW with EAL students who have really progressed in their understanding of the technically vocabulary involved with the ICT iGCSE.
The Computer Revolution - The History of Women in Computing
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The Computer Revolution - The History of Women in Computing

(0)
The Computer Revolution - Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below). Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments. The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy. The lessons are as follows: Enigma and Turing (free) The History of Women in Computing (free) The Microchip and Moore’s Law The PC, GUI and Microsoft How Video Games Shaped Our World Mid-Unit Test and Revision Impact of the Internet Blockchain and Cryptocurrencies (free) Covid Track and Trace Quantum Computing (free) Artemis and Space X Facial Recognition Digital Divide DeepMind, AI, AlphaGo and ChatGPT (free) Emerging Technologies and their impact Cybersecurity case studies Revision keyword flash cards and essay assessment. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps. #BetterTeachingBetterPlanet
5. ICT > iGCSE > Edexcel > Unit 2 > Connectivity > Wired and Wireless Systems
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5. ICT > iGCSE > Edexcel > Unit 2 > Connectivity > Wired and Wireless Systems

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Catering for Edexcel ICT iGCSE Unit 2: Connectivity. 11 Lessons in total. Alllessons are free to download except the revision lessons which come with printable guides and links to online exams (lessons 6 & 11) These lessons were made for students in the Middle East and have a strong focus on EAL and keyword acquisition/application. Each lesson has 1-8 keywords on easy to use cards that fit into the lesson activity and also make excellent printable revision resources (the revision guide features them all in one place). Each lesson begins with a different active learning activity, a mini-plenary and a written or creative ICT task requiring the correct application of the keywords. All have stretch questioning to the main activities. The SOW has an online mid and end of unit test that can be found at Wolsey Academy Wolsey Academy has had a lot of success with this SOW with EAL students who have really progressed in their understanding of the technical vocabulary involved with the ICT iGCSE.
6. ICT > iGCSE > Edexcel > Unit 2 > Connectivity > Half Unit Progress Check
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6. ICT > iGCSE > Edexcel > Unit 2 > Connectivity > Half Unit Progress Check

(0)
Catering for Edexcel ICT iGCSE Unit 2: Connectivity. 11 Lessons in total. Alllessons are free to download except the revision lessons which come with printable guides and links to online exams (lessons 6 & 11) These lessons were made for students in the Middle East and have a strong focus on EAL and keyword acquisition/application. Each lesson has 1-8 keywords on easy to use cards that fit into the lesson activity and also make excellent printable revision resources (the revision guide features them all in one place). Each lesson begins with a different active learning activity, a mini-plenary and a written or creative ICT task requiring the correct application of the keywords. All have stretch questioning to the main activities. The SOW has an online mid and end of unit test that can be found at Wolsey Academy Wolsey Academy has had a lot of success with this SOW with EAL students who have really progressed in their understanding of the technical vocabulary involved with the ICT iGCSE.
Computer Science - Loops and Procedures
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Computer Science - Loops and Procedures

(0)
Active lesson that uses Kagan structures and three free to access Hour of Code resources. Settler: Numeracy, Literacy and Analysis starter Starter: Keyword relay. Team Teach: Google Doodle Programming (Loops) and Light Bot (Procedures) with worksheet. Consolidation task: Minecraft Hour or Code activity. Plenary: Mentimeter feedback plenary.