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Computer Science and Mathematics Resources

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Computer Science and Mathematics Resources
Binary Trees A Level Computer Science presentation - WJEC
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Binary Trees A Level Computer Science presentation - WJEC

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This is a must have for all Computer Science A Level teachers. This is an easy to understand Binary Search Trees presentation with video to aid retention and student test sheet with teacher answer sheet. This presentation details the following: Depth First Algorithms Pre-order Traversal In-order traversal Post-order traversal Uses of traversals
An Introduction to Algorithms - Key Stage 3
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An Introduction to Algorithms - Key Stage 3

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This editable resource, comes with a colourful presentation and worksheets for class, including homework and lesson plan. This is an introduction to algorithms in an easy to understand format for Year 9, but can be used for Year 8 also.
Data Types - Binary and Denary Conversion (Beginners)
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Data Types - Binary and Denary Conversion (Beginners)

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This quick, fast paced, editable resource, comes with a colourful presentation describing binary and denary and how to convert them. There is a team competition, with live editable areas for entering scores and a timer included in the presentation. This is a fun introduction to binary for any age group. Aims and Objectives of this presentation: Introduction to the idea of the CPU carrying instructions Introduction to Base 2 and Base 10 Introduction to binary to denary conversion Introduction to denary to binary conversion Use of ICT skills to use a free fast binary convertor to encourage retention
GCSE Networks Computer Science - Test 2
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GCSE Networks Computer Science - Test 2

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This resource will provide you with a second quick test for the Networks unit. This resource consists of teacher answers and success criteria. Within here are two versions of the test, written and e-format, pdf of teacher answers and PowerPoint and for use in lessons either in the classroom or for home learning and videos for students. Note that there are two versions here for the success criteria based on different exam boards.
GCSE Computer Science (OCR) - Class Test Unit 1.4 Network Security
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GCSE Computer Science (OCR) - Class Test Unit 1.4 Network Security

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This editable e-class and written class test versions of the Network Security unit, with teacher answers is aimed at GCSE (OCR) Computer Science. The paper is for a 40 minute test, with 24 marks awarded. A PowerPoint presentation with answers for further discussion in class is also provided, along with a video for students to use for revision and to aid with retention. The test consists of a mixture of past paper questions and answers based on the 2015, 2017, 2018 and sample paper questions and answers: Unit 1.4.1 - Threats to Computer Systems and Networks Unit 1.4.2 - Identifying and Preventing Vulnerabilities
GCSE Computer Science (OCR) - Class Test Unit 1.6 Ethical, Legal, Cultural and Environmental Impacts
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GCSE Computer Science (OCR) - Class Test Unit 1.6 Ethical, Legal, Cultural and Environmental Impacts

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This editable e-class and written class test versions of the Ethical, Legal, Cultural and Environmental Impacts of Digital Technology unit, with teacher answers is aimed at GCSE (OCR) Computer Science. The paper is for a 30 minute test, with 16 marks awarded. A PowerPoint presentation with answers for further discussion in class is also provided, along with a video for students to use for revision and to aid with retention. The test consists of a mixture of past paper questions and answers based on the 2015, 2017, 2018 and sample paper questions and answers: Unit 1.6.1 – Ethical, Legal, Cultural and Environmental Impacts
GCSE Computer Science (OCR) - Class Test Unit 1.3 Computer Networks, Connections and Protocols
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GCSE Computer Science (OCR) - Class Test Unit 1.3 Computer Networks, Connections and Protocols

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This editable e-class and written class test versions of the Computer Networks unit, with teacher answers is aimed at GCSE (OCR) Computer Science. The paper is for a 40 minute test, with 30 marks awarded. A PowerPoint presentation with answers for further discussions in class is also provided, along with a video for students to use for revision and to aid with retention. The test consists of a mixture of past paper questions and answers based on the 2015, 2017, 2018 and sample paper questions and answers: Unit 1.3.1 – Network Topologies Unit 1.3.2 – Wired and Wireless Networks, Protocols and Layers
GCSE Computer Science (OCR) - Class Test Unit 1.5 Systems Software
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GCSE Computer Science (OCR) - Class Test Unit 1.5 Systems Software

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This editable e-class and written class test versionss of the Systems Software unit, with teacher answers is aimed at GCSE (OCR) Computer Science. The paper is for a 30 minute test, with 21 marks awarded. A PowerPoint presentation with answers for further discussion in class is also provided, along with a video for students to use for revision and to aid with retention. The test consists of a mixture of past paper questions and answers based on the 2015, 2017, 2018 and sample paper questions and answers: Unit 1.5.1 – Operating Systems Unit 1.5.2 – Utility Software
GCSE Computer Science (OCR) - Class Test Unit 1.2 Memory and Storage
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GCSE Computer Science (OCR) - Class Test Unit 1.2 Memory and Storage

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This editable e-class and written class test versions, with teacher answers is aimed at GCSE (OCR) Computer Science. The paper is for a 30 minute test, with 21 marks awarded. A PowerPoint presentation with answers for further discussions in class is also provided, as is a video to aid with retention. The test consists of a mixture of past paper questions and answers based on the 2015, 2017, 2018 and sample paper questions and answers. This test is based on the following criteria: Image file types Compression Secondary storage File capacity RAM and ROM Virtual Memory
GCSE Computer Science (OCR) Class Test Unit 1.1 - Systems Architecture
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GCSE Computer Science (OCR) Class Test Unit 1.1 - Systems Architecture

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This editable e-class and written test paper with teacher answers is aimed at GCSE (OCR) Computer Science and the Systems Architecture unit. A PowerPoint presentation with answers for further discussions in class is also provided, along with a video for students to use for revision and to aid with retention. The paper is for a 30 minute test, with 22 marks awarded. The test consists of a mixture of past papers that include questions on the following: Unit 1.1.1 - Architecture of the CPU Unit 1.1.2 - CPU Performance Unit 1.1.3 - Embedded Systems
GCSE Computer Science - Networks Test 1
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GCSE Computer Science - Networks Test 1

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This test resource will provide you with a quick test for the Networks unit. This test can be used as a written version or as an e-test. This is a first part test with teacher answers and success criteria. There is a PowerPoint and video attached for use in lessons either in the classroom or for home learning. Note that there are two versions here for success criteria dependent on exam board criteria. Questions include the following: What is a network What is a LAN Advantages and disadvantages of a LAN What is a router What is a WAP What is a switch
An Introduction to Programming for Key Stage 2
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An Introduction to Programming for Key Stage 2

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This 50 - 60 minute lesson will introduce programming to a younger audience. It is fun and easy. This lesson is based on programming constructs such as iteration and sequencing and is a fast paced and thoughtful lesson, with extension exercises. Included in this pack are the following: A full lesson plan with answers A full presentation with coded videos included An answer key for the 2nd task A task sheet This is suitable for a Year 5 or 6 class as an introduction to movement and loops, however this can also be used for a Year 7 class as an introduction at secondary school.
AS Level Computer Science Exam (2)
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AS Level Computer Science Exam (2)

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This editable examination paper with teacher answers is aimed at AS Level Computer Science, it is the second exam paper in this series. The paper is for an exam of 1 hour, with 37 marks awarded. The exam consists of a mixture of past papers that include questions on the following: Boolean operators Storage capacity Binary and hexadecimal Binary addition Logical shift Arithmetic shift Logical statement ASCII Twos complement Sign and magnitude
International GCSE Computer Science - 5.2 Network Security
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International GCSE Computer Science - 5.2 Network Security

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This is a full presentation comprising of 93 slides for teaching the entire Edexcel Topic 5 - Unit 5.2 Network Security module. This is part of the International GCSE Computer Science: Communication and the Internet section for the Edexcel curriculum. **Areas covered within this presentation are: 5.2.1 Understand the importance of network security 5.2.2 Understand security issues associated with the contemporary devices 5.2.3 Understand different forms of cyber attack 5.2.4 Understand methods of identifying vulnerabilities 5.2.5 Understand how to protect software systems ** This full presentation and supporting pdf file is completely editable for teaching use, and will aid greatly in the teaching of this section of the GCSE. There are exam questions with answers throughout the presentation.
iGCSE Computer Science-Unit 5.1 Networks
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iGCSE Computer Science-Unit 5.1 Networks

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This is a full presentation comprising of 159 slides for teaching the entire Edexcel Topic 5 - Unit 5.1 Networks module. This is part of the International GCSE Computer Science: Communication and the Internet section for the Edexcel curriculum. **Areas covered within this presentation are: 5.1.1 understand why computers are connected in a network 5.1.2 understand different types of networks 5.1.3 understand wired and wireless connectivity 5.1.4 understanding network speeds 5.1.5 understand the role of network protocols 5.1.6 understand that data can be transmitted in packets 5.1.7 understand the characteristics of network topologies 5.1.8 understand the different mobile communication standards ** This full presentation and supporting pdf file is completely editable for teaching use, and will aid greatly in the teaching of this section of the GCSE. There are exam questions with answers throughout the presentation.
An Introduction to Matplotlib in Python
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An Introduction to Matplotlib in Python

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A user-friendly introduction to Matplotlib in Python. This pack contains a full presentation, lesson plan, notes for presentation, and fully tested code for any teacher that needs to teach Matplotlib in Python but is unsure as to where to begin. This package is created to enable you to jump straight in with absolutely no specialist background whatsoever. This lesson has been created to be 1 hour in length. However, this can be broken down due to the nature of the presentation and is editable for teacher use. This package includes: • Extensive presentation • Full lesson plan • Full and extensive code (no need to code yourself) • End of lesson task (this can be used as an add on for a completely new lesson) This module covers: • Creating lists in Python • Using matplotlib within Python to create data visualisation • Comparing two plots • Analysing the results • Formatting the graph By the end of this lesson, students should be able to: • Create a static data visualisation using the Python library Matplotlib • Set parameters and edit the program independently • Compare two sets of data • Create simple formatting techniques
Greenfoot (Java Programming) - Lesson One [An Introduction to the World]
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Greenfoot (Java Programming) - Lesson One [An Introduction to the World]

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This is a full beginners lesson, introducing Java Programming with Greenfoot. All code used has been tested throughout and this is a wonderful resource to use, aimed at making the teaching of Greenfoot as effortless as possible for the teacher. The lesson teaches the student the following: How to understand the Greenfoot environment How to populate the World with backgrounds and actors How to move the actors around the world, changing speeds How to compile their code and check for errors How to add in extra actors How to create movement using their keys This resource consists of the following: Lesson video PowerPoints and pdfs Codes handout
Greenfoot Lessons 4 to 6 - Adding a Counter and Project
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Greenfoot Lessons 4 to 6 - Adding a Counter and Project

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This adding a counter lesson, via Greenfoot, is an easy to understand lesson with full teaching code, and completely editable. All code used has been tested throughout and this is a wonderful resource to use, aimed at making the teaching of Greenfoot as effortless as possible for the teacher. There is also a project documentation folder, to allow the class to create a new project based on Greenfoot and the tools they have learnt, which should take a couple of lessons to complete. The lesson teaches the student the following: How to add a new actor How to set up the counter How to edit the counter How to program the counter This resource consists of the following: Lesson video PowerPoint Codes handout for students Full code file Student Document for Project
GCSE Computer Science - 10 Crossword Activities Full Bundle (with answers)
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GCSE Computer Science - 10 Crossword Activities Full Bundle (with answers)

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This bundle of 10 class crosswords, can be used in lessons as a starter or as homework, as a fun way to test student understanding of the computing topics. This crossword activity bundle for Computer Science / Computing, covers: Algorithm Thinking Architecture Identifiers and String Handling Input / Output Devices Logical Operations Networking Primary Storage Sorting and Searching Algorithms Secondary Storage Requirements Storage Requirements Full answers are provided for all crosswords. This bundle really does help with aiding retention and act as a testing resource for classwork or as homework. This bundle consists of printable sheets, for students to complete in lessons or for homework. Full teacher answers are provided.