Would You Rather Questions for Primary School (Perfect for ELSAs)
This resource provides a collection of fun and engaging “Would You Rather†questions designed specifically for primary school-aged children. It’s ideal for building rapport, encouraging conversations, and fostering trust in educational or therapeutic settings. Whether you’re an ELSA, assistant psychologist, educational psychologist, or child counsellor, these questions can be used to open up dialogue, break the ice, and support children in expressing themselves in a light-hearted and relaxed way.
With a mix of imaginative scenarios, modern interests (like gaming and social media), and simple fun choices, this resource is versatile and tailored to what children are talking about today. Perfect for group work, individual sessions, or classroom discussions!
Includes:
4 sets of 10 Would You Rather questions
Variety of themes: from fantasy, gaming, and tech, to everyday fun
Child-friendly, engaging, and suitable for primary school children
Ideal for:
Icebreakers and conversation starters
Emotional Literacy Support (ELSA) sessions
Educational Psychology sessions
Counselling and therapy sessions
Building social and emotional skills
Download today and spark fun and meaningful conversations with your students or clients!
Daily Check-In Charts for primary (Inside Out and extra)
Fun, Interactive Emotional Check-In for Children Using Popular Movie Characters
Help children explore and express their emotions with these engaging Emotion Explorers Check-In Charts! Featuring characters from popular films like Inside Out, Monsters, Inc., and Despicable Me, this set of charts offers a fun, relatable way for kids to identify and manage their feelings throughout the day.
Each chart includes beloved characters such as Sulley, Gru, and Shrek, representing various emotions. Children can use the simple tick-box system to check off which emotions they are feeling at any given moment, making emotional self-awareness and regulation easier and more enjoyable.
Features:
Popular Characters: Includes Inside Out’s core emotions and Monsters Inc.'s iconic duo to capture a wide range of emotions.
Tick Box Format: Easy-to-use checkboxes help kids quickly identify their emotions, providing a daily emotional snapshot.
Visual Engagement: Bright and colourful charts with fun characters to make emotional learning exciting and interactive.
For Classroom and Home Use: Perfect for teachers and parents to help children better express their feelings and build emotional literacy.
This resource is ideal for young learners who may find it challenging to articulate their emotions. By connecting with familiar movie characters, they’ll be more comfortable recognizing and discussing how they feel. These charts make emotional self-checks fun, engaging, and developmentally appropriate for primary school students.
Inside Out 2 Feeling Cards
An Engaging Emotional Literacy Tool for Primary Students
This set of Inside Out 2 Feeling Cards is designed to help primary school students better understand and articulate their emotions. Each card features one of the core emotions from the Inside Out 2 characters: Joy, Sadness, Anger, Fear, Disgust, and more complex feelings like Anxiety, Ennui, Envy, and Embarrassment. Through fun, relatable visuals and a variety of descriptive words, students can learn to identify and express how they’re feeling in a way that resonates with their experiences.
What’s Included:
Emotion Characters: Each card features a character from Inside Out 2 representing a core emotion, accompanied by new words to describe that feeling (e.g., Joy = Jubilant, Elated, Radiant; Sadness = Melancholy, Heartbroken, Gloomy).
Complex Emotions: Additional cards explore more complex feelings like Anxiety, Ennui, Fear, Envy, and Embarrassment, offering children an expanded emotional vocabulary.
Visual Cues: Calming and engaging visuals are paired with each emotion to help students connect words with the feelings they experience.
How to Use:
In the Classroom: These cards can be used in circle time, emotional check-ins, or PSHE (Personal, Social, Health, and Economic) lessons to encourage discussions about feelings.
At Home: Parents can use the cards as part of daily conversations with children, helping them express how they’re feeling.
Therapeutic Settings: Counselors and support staff can use the cards to help children identify and manage their emotions.
Key Features:
Emotion Recognition: Helps children recognize and name their feelings, improving emotional intelligence and communication skills.
Extended Vocabulary: Introduces a variety of words for each emotion, allowing children to better describe the intensity and nuances of their feelings.
Inside Out 2 Theme: The relatable, well-loved characters make the resource both engaging and accessible for young learners.
Whether it’s joy, sadness, fear, or something more complex, this resource helps students navigate their emotional world with confidence and clarity.
Focus and Calm Cards for Primary School Students
A Calming Toolkit for Focus and Emotional Regulation
This beautifully designed set of 10 Focus and Calm Cards offers simple yet effective techniques to help primary school students manage their emotions, regain focus, and calm their minds. Each card features calming visuals inspired by nature, animals, or fun designs that appeal to younger learners, making them perfect for use in the classroom, at home, or during transitions.
Whether a student is feeling overwhelmed, distracted, or anxious, these cards provide gentle, actionable steps to help them reset and refocus. The cards are easy to use independently or with the guidance of a teacher or parent. From breathing exercises and sensory activities to grounding techniques, each card is a tool for self-regulation and mindfulness.
These scaffolded (LA/MA/A) worksheets are designed to support Year 2 students in developing their skills in comparing and ordering numbers from 0 up to 100. The worksheets are structured to gradually increase in complexity, providing a range of activities to reinforce understanding of comparison symbols (<, >, =) and numerical order. Also includes answers.
NC: compare and order numbers from 0 up to 100; use <, > and = signs
Maths Games and Starters Bundle 2024 – KS2
Get ready for a year filled with fun, interactive, and educational maths activities with this Maths Games and Starters Bundle 2024! This comprehensive collection of maths puzzles, games, and starters is designed to captivate and challenge KS2 students while reinforcing key mathematical concepts.
Included in the bundle:
Maths Puzzles and Games from Around the World – KS2 (£2.00)
Archer Maths Starter (Primary) (£2.00)
Black Hole Maths Starter (Primary) (£2.00)
Bunch of Grapes Maths Starter (Primary) (£2.00)
Connector Maths Starter (Primary) (Free)
Cram Maths Starter (Primary) (£2.00)
Dominoes Maths Starter (Primary) (£2.00)
Dots and Boxes Maths Starter (Free)
Hex Maths Starter (Primary) (£2.00)
Ladders Maths Starter (Primary) (Free)
Magic Square Maths Starter (Primary) (£2.00)
Moons and Craters Maths Starter (Primary) (£2.00)
Nim Maths Starter (Primary) (Free)
Reach 1000 Maths Starter (Primary) (Free)
Sim Maths Starter (Primary) (£2.00)
Space Algebra Maths Starter (Year 6) (Free)
Square Maths Starter (Primary) (Free)
Territories Maths Starter (Primary) (£2.00)
The missing triangles starter (primary)
Price:
Free Starters
£2.00 each for paid resources
This bundle covers a wide range of topics, from algebra and geometry to logic puzzles and strategic games, making it perfect for daily starters or fun maths challenges throughout the year. Whether you’re looking for quick starters or full-length games, this bundle has you covered!
The Maths of Ballet – Understanding Angles in Dance! (KS2 Worksheets)
Engage your students with these creative and educational Maths of Ballet Worksheets designed to teach KS2 learners about the four types of angles through the elegant movements of ballet. These worksheets combine maths and dance to help students explore angles in a fun and meaningful way.
What’s included:
Introduction to Four Types of Angles: Worksheets that explain and illustrate the four key types of angles – acute, right, obtuse, and reflex – using easy-to-understand definitions and examples.
Angles in Ballet: Students will explore how these angles are formed in ballet poses and movements, such as arm extensions and foot placements. They will learn to recognize these angles in the human body, connecting geometry to real-life examples.
Identify and Label: Interactive tasks where students identify and label acute, right, obtuse, and reflex angles in various ballet positions. This activity reinforces their understanding of angle types while keeping them engaged.
Drawing Practice: Students will have the opportunity to draw ballet-inspired shapes and angles, allowing them to create their own examples of the four types of angles.
Discussion Questions: Worksheets include reflection questions for students to discuss or write about how maths and dance are connected, encouraging deeper thinking.
These worksheets provide a creative way to learn about angles through the art of ballet, making geometry fun and relevant to students’ everyday lives.
Celebrate the end of the school year with this exciting and interactive End of Year Quiz designed especially for Year 6 students. This quick and fun quiz is a perfect way to reflect on the year’s learning while enjoying some friendly competition.
What’s included:
Multiple-Choice and Short Answer Questions: A mix of question formats keeps the quiz dynamic and suitable for all learners.
Team or Individual Play: Play the quiz as a class in teams, or have students compete individually to see who can score the most points.
Perfect for the Last Week: This quiz is a great way to wrap up the year, reinforce key learning areas, and help students unwind with a fun, educational activity.
Quick and Easy to Run: With everything prepared for you, this quiz requires minimal setup and is an enjoyable way to end the school year on a high note!
Instructions:
Charades is a game of pantomimes: you have to “act out†a phrase without speaking, while the other members of your team try to guess what the phrase is.
The objective is for your team to guess the phrase as quickly as possible.
Divide the players into two teams, preferably of equal size.
Divide the cards between the two teams.
Select a neutral timekeeper/scorekeeper, or pick members from each team to take turns.
Agree on how many rounds to play.
Review the gestures and hand signals and invent any others you deem appropriate.
The team that guesses more cards wins!
Instructions:
On each turn, you mark any box you like, but you must also eliminate an empty neighboring box.
Eliminating a diagonal neighbor is allowed
The winner is whoever creates the largest group of connected marks. (Diagonal connections count)
Play until no more moves are possible
Instructions:
Each player takes it in turns to draw a 2 x 1 (or 1 x 2) rectangle on the grid.
Whoever cannot fit in another rectangle onto the grid loses.
With the tricky grid templates (template 3 onwards), the rectangle must fit perfectly onto two squares.
Instructions:
Each player takes turns rolling two dice
Colour in the number of squares which is equal to the two dice numbers multiplied together
The player with the most squares covered wins
Instructions:
The teacher will roll a dice and read out the number
Children put this number somewhere in the grid
This is done another eight times (until all of the grid is filled out)
Add each of the three numbers in each column to find the total
The number closest to 1000 wins!
Graphing Dance Party: Transform the classroom into a graphing dance party! Each student represents a point on a coordinate grid, and they dance to music while moving along the x-axis and y-axis.
You can make this into a challenge by saying ‘Dancing only allowed in the 1st quadrant.’ The slowest one to move into the correct quadrant is out.
Make it into a team game if you want to make it more competitive. The first team to have all members dancing in a quadrant win a point. First team to ten points wins.
Moons and Craters Maths Starter – A Fun Dice Game for Primary Students!
Turn maths into a fun and creative game with Moons and Craters! This simple dice game helps students practice multiplication, repeated addition, and mental maths while keeping them engaged.
Instructions:
Roll and Draw: One player starts by rolling the die twice. The first roll determines how many moons they will draw, and the second roll determines how many craters to draw for each moon. For example, if a player rolls a 4, they will draw 4 moons, and if they roll a 3 on the next roll, they will draw 3 craters in each moon.
Write the Number Sentence: After drawing, the player writes a multiplication sentence to represent the model. For example, if the rolls were 4 and 3, the player writes 4 x 3 = 12. Alternatively, they can write a repeated addition sentence like 3 + 3 + 3 + 3 = 12.
Scoring: The total from the multiplication or addition sentence is the score for that round (e.g., 12 for this example).
Take Turns: Players take turns rolling the dice, drawing moons and craters, and writing number sentences. Keep a running total of scores for each round.
Winning: After a predetermined number of rounds, the player with the highest (or lowest, depending on the rules) total score wins the game.
This game is a great way to reinforce multiplication and repeated addition, while also encouraging creativity through drawing and friendly competition!
Dominoes Maths Starter – A Fun Strategy Game for Primary Students!
Get your students thinking strategically with this engaging Dominoes Maths game. It’s an exciting way to introduce concepts of space, geometry, and logical thinking.
Instructions:
Set Up: Players take turns filling in pairs of adjacent squares on the grid, as if covering them with a domino (a 1x2 rectangle). These squares are not owned by any player.
Objective: The goal is to claim control of squares by enclosing them. When you place a domino that completes a fence closing off a region with an odd number of squares (1, 3, 5, etc.), you get to claim those squares.
Even Regions Don’t Count: Closing off a region of 2, 4, 6, or 8 squares doesn’t count. You can only claim regions that have an odd number of squares.
Claiming Squares: When you close off a valid region, mark those squares as yours. Continue playing until no more dominoes can be placed.
Winning: The player who claims the most squares by the end of the game wins.
This game is a fun and challenging way to develop spatial awareness, strategy, and logical thinking, while keeping students engaged and motivated.
Hex Maths Starter – A Fun Strategy Game for Primary Students!
Challenge your students with the engaging Hex game, a perfect way to develop logical thinking and spatial strategy skills.
Instructions:
Set Up: Each player chooses a different coloured pencil or marker. Mark two opposite sides of the board as yours, and your opponent colours the remaining two sides with their colour.
Objective: The goal is to create a continuous path of hexagons connecting your two sides of the board.
Taking Turns: On each turn, players take turns colouring in one uncoloured hexagon anywhere on the board.
Claiming Hexagons: Once a hexagon is filled in with a player’s colour, it belongs to them and cannot be changed or used by the other player.
Winning: The first player to successfully create an unbroken path of hexagons between their two sides wins the game.
This game helps students improve their strategic planning while having fun with a visual and competitive challenge. It’s a fantastic maths starter activity that encourages critical thinking and cooperation!