Wolsey Academy, a proud Gold TES author, offers a wide array of resources for History, ICT, and Business Studies, all designed to work 'off the shelf'. This makes them perfect for busy teachers who need ready-to-use, effective materials that engage students through unique interactive games. Our resources ensure a seamless integration into the classroom, providing a high-quality educational experience without the need for extensive preparation.
Wolsey Academy, a proud Gold TES author, offers a wide array of resources for History, ICT, and Business Studies, all designed to work 'off the shelf'. This makes them perfect for busy teachers who need ready-to-use, effective materials that engage students through unique interactive games. Our resources ensure a seamless integration into the classroom, providing a high-quality educational experience without the need for extensive preparation.
IT Essentials – Computer Processing Types – A Level
Breakdown of Batch, Online and Real processing with pros and cons of each. Comprehension questions. Mix and Match processing features activity. Google quiz for plenary. 3 Revision Flash Cards.
Ideal for IT and Computer Science. Designed for use be expert and non-expert teachers alike.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
This lesson examines the contributions of Shigeru Miyamoto to the video game industry, focusing on his creation of iconic games such as Mario. It covers Miyamoto’s career at Nintendo, the development of the Mario franchise, and the impact of these games on popular culture. Activities include watching videos, completing guided reading tasks, and creating storyboards for a new Mario game. Students will learn about the evolution of video games and the influence of Miyamoto’s work on the industry.
This is one lesson in a series of 20 on the late 20th and early 21st Century. Each lesson is designed to cover a range of historical and exam skills to build up students knowledge and exam skills ready for any exam board.
Those lessons are:
Modern Britain – The Windrush Generation
Modern Africa – Apartheid
Modern Europe – The European Union
Modern World – A History of Video Games
Modern World – Shigeru Miyamoto & Nintendo
Modern World – Space Telescopes
Modern World – Manned Space Flight
Moden World – Interplanetary Probes
Modern World – Mars Rovers
Modern Britain – Margaret Thatcher
Modern World – Iranian Revolution 1979
Modern World – Gulf War 1991
Modern World – Afghan War 2001 – 2022
Modern World – Iraq War 2003
Modern Technology – Deepmind, ChatGTP & AI
Modern World – Dubai Miracle
Modern World – Sovereign Wealth Funds
Modern Technology – Quantum Computing
Modern World – History of Environmentalism
Modern Technology - Blockchain
Wolsey Academy operates as a non-profit, with every penny we make going to one of our charity partners or into the Ipswich Initiative, funding good works across the town and county. Search for Wolsey Academy to see our website for more details and to purchase resources at a discount.
Use code ‘WOLSEY’ for 10% off at the Wolsey Academy Web Store
Please help us, help you, help them. Thank you.
Hope it helps.
W
Overview: This lesson covers innovations in video game consoles from 1961 onwards. It has a relay activity followed by a written paragraph with peer assessments. Complete with differentiation sheets, plenaries, starters, lesson plan and pedagogy justifications.
Cardinal’s Corner: Do not be deceived.
This is an incredibly rich and well written book. Yes, it is about video games. But that does not in any way detract from its quality as a piece of writing. The author, David Sheff, is famed for having done one of the last interviews with John Lennon and his articles have appeared in all sorts of publications. It is essentially a history of one of the most culturally important companies of the late twentieth (and early twenty first) century. Nintendo as a company is over a hundred years old and the stories goes right back to its early days in Kyoto as a maker of card games (I’ve actually been lucky enough to visit their original office when on vacation).
I got this book free with a computer game magazine when I was in high school. I read it all in about a week – not bad for a 13 year old kid. When I came to re-read it as an adult I found it equally as fascinating and if pushed I would say this was probably my favourite book of all time. It is oozing with anecdotes and provides a depth of historical contexts – from how the Nintendo company survived the second world war to a Cold War legal battle with the Soviet Union over the video game rights to Tetris.
A fascinating read – and one that be found on pdf here.
Video games are a hugely important part of our recent culture, they’re something that all our pupils are familiar with and they provide a hugely important learning tool. Even commercial games are uniquely powerful at teaching children. I was once astonished in one of my worst Year 9 classes when a child started talking with some confidence about the work of Leonardo De Vinci and asked, entirely unprompted, “Wasn’t he important during the Renaissance?”. Of course, what had he been playing? Assassins Creed. That same game series incidentally hires historical consultants to get as an accurate picture of the past, in the same way that Hollywood movies do. One of the Assassin Creed games features an accurate model of Colonial Boston – based on maps and drawings of the times – in which the player explores and meets key characters, like Benjamin Franklin. I also, perhaps flippantly, swear that is a good grounding in Civilization 2 that got me my GCSE in History and an unhealthy obsession with Sim City that let me cruise to top grades in GCSE Geography. Games are not to be dismissed as learning tools.
Indeed, my hunch is that in the near future games will do most of the teaching for us. Keep checking back at Wolsey Academy’s Learning Worlds page to see how that’s coming along.
Hope it helps.
Catering for Edexcel ICT iGCSE Unit 2: Connectivity.
11 Lessons in total. Alllessons are free to download except the revision lessons which come with printable guides and links to online exams (lessons 6 & 11)
These lessons were made for students in the Middle East and have a strong focus on EAL and keyword acquisition/application. Each lesson has 1-8 keywords on easy to use cards that fit into the lesson activity and also make excellent printable revision resources (the revision guide features them all in one place).
Each lesson begins with a different active learning activity, a mini-plenary and a written or creative ICT task requiring the correct application of the keywords. All have stretch questioning to the main activities. The SOW has an online mid and end of unit test that can be found at Wolsey Academy’s website.
Wolsey Academy has had a lot of success with this SOW with EAL students who have really progressed in their understanding of the technical vocabulary involved with the ICT iGCSE.
The Computer Revolution -
Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below).
Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments.
The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy
The lessons are as follows:
Enigma and Turing (free)
The History of Women in Computing (free)
The Microchip and Moore’s Law
The PC, GUI and Microsoft
How Video Games Shaped Our World
Mid-Unit Test and Revision
Impact of the Internet
Blockchain and Cryptocurrencies (free)
Covid Track and Trace
Quantum Computing (free)
Artemis and Space X
Facial Recognition
Digital Divide
DeepMind, AI, AlphaGo and ChatGPT (free)
Emerging Technologies and their impact
Cybersecurity case studies
Revision keyword flash cards and essay assessment.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
#BetterTeachingBetterPlanet
The Computer Revolution -
Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below).
Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments.
The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy.
The lessons are as follows:
Enigma and Turing (free)
The History of Women in Computing (free)
The Microchip and Moore’s Law
The PC, GUI and Microsoft
How Video Games Shaped Our World
Mid-Unit Test and Revision
Impact of the Internet
Blockchain and Cryptocurrencies (free)
Covid Track and Trace
Quantum Computing (free)
Artemis and Space X
Facial Recognition
Digital Divide
DeepMind, AI, AlphaGo and ChatGPT (free)
Emerging Technologies and their impact
Cybersecurity case studies
Revision keyword flash cards and essay assessment.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
#BetterTeachingBetterPlanet
The Computer Revolution -
Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below).
Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments.
The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy.
The lessons are as follows:
Enigma and Turing (free)
The History of Women in Computing (free)
The Microchip and Moore’s Law
The PC, GUI and Microsoft
How Video Games Shaped Our World
Mid-Unit Test and Revision
Impact of the Internet
Blockchain and Cryptocurrencies (free)
Covid Track and Trace
Quantum Computing (free)
Artemis and Space X
Facial Recognition
Digital Divide
DeepMind, AI, AlphaGo and ChatGPT (free)
Emerging Technologies and their impact
Cybersecurity case studies
Revision keyword flash cards and essay assessment.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
#BetterTeachingBetterPlanet
The Computer Revolution -
Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below).
Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments.
The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy.
The lessons are as follows:
Enigma and Turing (free)
The History of Women in Computing (free)
The Microchip and Moore’s Law
The PC, GUI and Microsoft
How Video Games Shaped Our World
Mid-Unit Test and Revision
Impact of the Internet
Blockchain and Cryptocurrencies (free)
Covid Track and Trace
Quantum Computing (free)
Artemis and Space X
Facial Recognition
Digital Divide
DeepMind, AI, AlphaGo and ChatGPT (free)
Emerging Technologies and their impact
Cybersecurity case studies
Revision keyword flash cards and essay assessment.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
#BetterTeachingBetterPlanet
The Computer Revolution -
Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below).
Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments.
The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy.
The lessons are as follows:
Enigma and Turing (free)
The History of Women in Computing (free)
The Microchip and Moore’s Law
The PC, GUI and Microsoft
How Video Games Shaped Our World
Mid-Unit Test and Revision
Impact of the Internet
Blockchain and Cryptocurrencies (free)
Covid Track and Trace
Quantum Computing (free)
Artemis and Space X
Facial Recognition
Digital Divide
DeepMind, AI, AlphaGo and ChatGPT (free)
Emerging Technologies and their impact
Cybersecurity case studies
Revision keyword flash cards and essay assessment.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
#BetterTeachingBetterPlanet
The Computer Revolution -
Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below).
Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments.
The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy.
The lessons are as follows:
Enigma and Turing (free)
The History of Women in Computing (free)
The Microchip and Moore’s Law
The PC, GUI and Microsoft
How Video Games Shaped Our World
Mid-Unit Test and Revision
Impact of the Internet
Blockchain and Cryptocurrencies (free)
Covid Track and Trace
Quantum Computing (free)
Artemis and Space X
Facial Recognition
Digital Divide
DeepMind, AI, AlphaGo and ChatGPT (free)
Emerging Technologies and their impact
Cybersecurity case studies
Revision keyword flash cards and essay assessment.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
#BetterTeachingBetterPlanet
The Computer Revolution -
Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below).
Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments.
The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy
The lessons are as follows:
Enigma and Turing (free)
The History of Women in Computing (free)
The Microchip and Moore’s Law
The PC, GUI and Microsoft
How Video Games Shaped Our World
Mid-Unit Test and Revision
Impact of the Internet
Blockchain and Cryptocurrencies (free)
Covid Track and Trace
Quantum Computing (free)
Artemis and Space X
Facial Recognition
Digital Divide
DeepMind, AI, AlphaGo and ChatGPT (free)
Emerging Technologies and their impact
Cybersecurity case studies
Revision keyword flash cards and essay assessment.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
#BetterTeachingBetterPlanet
The Computer Revolution -
Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below).
Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments.
The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy.
The lessons are as follows:
Enigma and Turing (free)
The History of Women in Computing (free)
The Microchip and Moore’s Law
The PC, GUI and Microsoft
How Video Games Shaped Our World
Mid-Unit Test and Revision
Impact of the Internet
Blockchain and Cryptocurrencies (free)
Covid Track and Trace
Quantum Computing (free)
Artemis and Space X
Facial Recognition
Digital Divide
DeepMind, AI, AlphaGo and ChatGPT (free)
Emerging Technologies and their impact
Cybersecurity case studies
Revision keyword flash cards and essay assessment.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
#BetterTeachingBetterPlanet
A resource that harnesses the power of SpaceX’s Starlink program to educate students about the digital divide. Explore the satellite constellation’s mission to provide global Internet access, sparking discussions on equitable connectivity and inspiring students to address this critical issue in our digital age.
It includes a number of comprehension tasks, a longer guided reading task and a group project designed to encourage students to design their own solution to the global digital divide using a budget of $100K and using online research to find real world prices.
Students then give positive feedback to each other’s pitches.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
#betterteachingbetterplanet
A lesson from the Scheme of Work for ICT EDEXCEL: IGCSE Unit 5 Applying ICT
The lesson includes:
An 8-12 minute video screencast by the teacher (me!) instructing students how best to use the lesson and providing greater knowledge, insights and understanding into the key concepts.
Literacy/Numeracy/Think settler
Kagan Activity for keyword acquisition (Quiz-Quiz-Trade or Relay activity)
A main activity dependent on the key topic.
A plenary.
A set of lesson specific keyword cards.
An EAL keyword focus activity sheet
This lesson was made during the Covid19 lockdown and therefore is geared for distance learning with every lesson including an instructional video by the classroom teacher (me). Therefore, it is probably best used ‘out of the box’ as a series of homework tasks (it’s only a small unit compared to some of the others). However, I have put the ‘in class’ activities (like Quiz, Quiz, Trade or group activities) in the ‘resources section’ at the end of the PowerPoint so each lesson serves a dual purpose – it can easily be used as an out of the box self-study/homework resource or can quickly be edited for use in classroom by dragging those activities out of the resources section and back into the main part of the lesson.
The entire Module 5 SOW includes 7 lessons in all that cover the entire of module 5 for EDEXCEL ICT IGCSE exam
Correct use of software types
Types of Data
Software purpose, part A
Software purpose, part B
Checking tools
Software evaluation
End of unit Revision: A range of activities, all 23 key word flash cards & a self-marking online test.
This module and modules 4 & 6 are in a totally new style to the previous Wolsey Academy ICT IGCSE module lessons (modules 1- 3) and, as you can see, include a wider range of activities and are presented in a much clearer and colourful way for ease of use.
Hope it helps.
ICT: Unit 1: Data, Knowledge, Information and Processing
42 x Revision Cards (with instructions to make them flash cards/quiz-quiz-trade cards and/or dual coding activities)
39 x Online Questions
7 x Revision Activity Templates
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
This educational bundle offers a focused exploration of the significant roles women have played throughout different periods and across various cultures. It is designed for students interested in understanding the impactful contributions and challenges faced by women in history.
Included Lessons:
Boudicca’s Revolt
Queen Nzinga Mbande of Angola
Women in Nazi Germany
Women in the Viking Age
Women’s Suffrage in the US
The Women’s Suffrage Movement
Ada Lovelace
Margaret Thatcher
Edith Maud Cook
Queen Al Khayzuran of Baghdad
Women in Mao’s China
Women in Computing
Women in the First World War
Medicine - Elizabeth Garret Anderson
Medicine - Florence Nightingale
Medicine - Marie Curie
This bundle provides a comprehensive overview, emphasizing the diverse roles women have assumed and their profound influence on historical developments and societal changes.
16 Lessons covering all aspects of the human history in space.
From Sputnik to the Shuttle to Artemis. We’ve got you covered.
16 fascinating and varied resources to teach your students about the final frontier:
SpaceX, Elon Musk & Commercial Spaceflight - Lesson, Teacher Video and Quiz - ICT Future Issues
Computer Science – Literacy/Guided Reading Task 10 - SpaceX
The Computer Revolution - 11. Artemis and Space X
Space Race - Sputnik 1957
Space Race - Yuri Gagarin
Space Race - Project Mercury 1958 - 1963
Space Race - Earthrise Apollo 8
Space Race - Apollo 11
Space Race - Moon Landing Conspiracies Debunked
SpaceX, Starlink and the Digital Divide
UAE Social Studies | UAE Space Program | 27 of 28
The Cold War | 21. The Space Race
History of Space - Mars Rovers
History of Space - Space Telescopes
History of Space - Interplanetary Probes
History of Space - Manned Spaceflight Post Apollo
Wolsey Academy operates as a non-profit, with every penny we make going to one of our charity partners or into the Ipswich Initiative, funding good works across the town and county. Search for Wolsey Academy to see our website for more details and to purchase resources at a discount.
Use code ‘WOLSEY’ for 10% off at the Wolsey Academy Web Store
Please help us, help you, help them. Thank you.
Hope it helps.
W
12 lessons on various revolutions, political and technological, throughout History.
Each lesson comes with a range of activities and a focus, some build up essay writing skills, others focus on debates, others are more creative tasks. All resources included at the end of each PowerPoint, designed to be as ‘pick up and play’ or ‘pick up and modify’ as possible to help you out.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
Hope it helps.
W
A bundle derived from the following scheme of work:
The Computer Revolution -
Meant as a cross department study with the Humanities and ICT/Computer Science.
Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments.
The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy (Google us)
The lessons are as follows:
Enigma and Turing (free)
The History of Women in Computing (free)
The Microchip and Moore’s Law
The PC, GUI and Microsoft
How Video Games Shaped Our World
Mid-Unit Test and Revision
Impact of the Internet
Blockchain and Cryptocurrencies (free)
Covid Track and Trace
Quantum Computing (free)
Artemis and Space X
Facial Recognition
Digital Divide
DeepMind, AI, AlphaGo and ChatGPT (free)
Emerging Technologies and their impact
Cybersecurity case studies
Revision keyword flash cards and essay assessment.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
#BetterTeachingBetterPlanet
A bundle derived from the following SOW:
The Computer Revolution -
Meant as a cross department study with the Humanities and ICT/Computer Science.
Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments.
The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy
The lessons are as follows:
Enigma and Turing (free)
The History of Women in Computing (free)
The Microchip and Moore’s Law
The PC, GUI and Microsoft
How Video Games Shaped Our World
Mid-Unit Test and Revision
Impact of the Internet
Blockchain and Cryptocurrencies (free)
Covid Track and Trace
Quantum Computing (free)
Artemis and Space X
Facial Recognition
Digital Divide
DeepMind, AI, AlphaGo and ChatGPT (free)
Emerging Technologies and their impact
Cybersecurity case studies
Revision keyword flash cards and essay assessment.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
#BetterTeachingBetterPlanet