Wolsey Academy, a proud Gold TES author, offers a wide array of resources for History, ICT, and Business Studies, all designed to work 'off the shelf'. This makes them perfect for busy teachers who need ready-to-use, effective materials that engage students through unique interactive games. Our resources ensure a seamless integration into the classroom, providing a high-quality educational experience without the need for extensive preparation.
Wolsey Academy, a proud Gold TES author, offers a wide array of resources for History, ICT, and Business Studies, all designed to work 'off the shelf'. This makes them perfect for busy teachers who need ready-to-use, effective materials that engage students through unique interactive games. Our resources ensure a seamless integration into the classroom, providing a high-quality educational experience without the need for extensive preparation.
The Computer Revolution -
Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below).
Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments.
The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy.
The lessons are as follows:
Enigma and Turing (free)
The History of Women in Computing (free)
The Microchip and Moore’s Law
The PC, GUI and Microsoft
How Video Games Shaped Our World
Mid-Unit Test and Revision
Impact of the Internet
Blockchain and Cryptocurrencies (free)
Covid Track and Trace
Quantum Computing (free)
Artemis and Space X
Facial Recognition
Digital Divide
DeepMind, AI, AlphaGo and ChatGPT (free)
Emerging Technologies and their impact
Cybersecurity case studies
Revision keyword flash cards and essay assessment.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
#BetterTeachingBetterPlanet
The Computer Revolution -
Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below).
Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments.
The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy.
The lessons are as follows:
Enigma and Turing (free)
The History of Women in Computing (free)
The Microchip and Moore’s Law
The PC, GUI and Microsoft
How Video Games Shaped Our World
Mid-Unit Test and Revision
Impact of the Internet
Blockchain and Cryptocurrencies (free)
Covid Track and Trace
Quantum Computing (free)
Artemis and Space X
Facial Recognition
Digital Divide
DeepMind, AI, AlphaGo and ChatGPT (free)
Emerging Technologies and their impact
Cybersecurity case studies
Revision keyword flash cards and essay assessment.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
#BetterTeachingBetterPlanet
The Computer Revolution -
Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below).
Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments.
The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy.
The lessons are as follows:
Enigma and Turing (free)
The History of Women in Computing (free)
The Microchip and Moore’s Law
The PC, GUI and Microsoft
How Video Games Shaped Our World
Mid-Unit Test and Revision
Impact of the Internet
Blockchain and Cryptocurrencies (free)
Covid Track and Trace
Quantum Computing (free)
Artemis and Space X
Facial Recognition
Digital Divide
DeepMind, AI, AlphaGo and ChatGPT (free)
Emerging Technologies and their impact
Cybersecurity case studies
Revision keyword flash cards and essay assessment.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
#BetterTeachingBetterPlanet
The Computer Revolution -
Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below).
Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments.
The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy.
The lessons are as follows:
Enigma and Turing (free)
The History of Women in Computing (free)
The Microchip and Moore’s Law
The PC, GUI and Microsoft
How Video Games Shaped Our World
Mid-Unit Test and Revision
Impact of the Internet
Blockchain and Cryptocurrencies (free)
Covid Track and Trace
Quantum Computing (free)
Artemis and Space X
Facial Recognition
Digital Divide
DeepMind, AI, AlphaGo and ChatGPT (free)
Emerging Technologies and their impact
Cybersecurity case studies
Revision keyword flash cards and essay assessment.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
#BetterTeachingBetterPlanet
The Computer Revolution -
Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below).
Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments.
The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy.
The lessons are as follows:
Enigma and Turing (free)
The History of Women in Computing (free)
The Microchip and Moore’s Law
The PC, GUI and Microsoft
How Video Games Shaped Our World
Mid-Unit Test and Revision
Impact of the Internet
Blockchain and Cryptocurrencies (free)
Covid Track and Trace
Quantum Computing (free)
Artemis and Space X
Facial Recognition
Digital Divide
DeepMind, AI, AlphaGo and ChatGPT (free)
Emerging Technologies and their impact
Cybersecurity case studies
Revision keyword flash cards and essay assessment.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
#BetterTeachingBetterPlanet
The Computer Revolution -
Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below).
Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments.
The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy.
The lessons are as follows:
Enigma and Turing (free)
The History of Women in Computing (free)
The Microchip and Moore’s Law
The PC, GUI and Microsoft
How Video Games Shaped Our World
Mid-Unit Test and Revision
Impact of the Internet
Blockchain and Cryptocurrencies (free)
Covid Track and Trace
Quantum Computing (free)
Artemis and Space X
Facial Recognition
Digital Divide
DeepMind, AI, AlphaGo and ChatGPT (free)
Emerging Technologies and their impact
Cybersecurity case studies
Revision keyword flash cards and essay assessment.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
#BetterTeachingBetterPlanet
The Computer Revolution -
Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below).
Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments.
The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy.
The lessons are as follows:
Enigma and Turing (free)
The History of Women in Computing (free)
The Microchip and Moore’s Law
The PC, GUI and Microsoft
How Video Games Shaped Our World
Mid-Unit Test and Revision
Impact of the Internet
Blockchain and Cryptocurrencies (free)
Covid Track and Trace
Quantum Computing (free)
Artemis and Space X
Facial Recognition
Digital Divide
DeepMind, AI, AlphaGo and ChatGPT (free)
Emerging Technologies and their impact
Cybersecurity case studies
Revision keyword flash cards and essay assessment.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
#BetterTeachingBetterPlanet
A resource that harnesses the power of SpaceX’s Starlink program to educate students about the digital divide. Explore the satellite constellation’s mission to provide global Internet access, sparking discussions on equitable connectivity and inspiring students to address this critical issue in our digital age.
It includes a number of comprehension tasks, a longer guided reading task and a group project designed to encourage students to design their own solution to the global digital divide using a budget of $100K and using online research to find real world prices.
Students then give positive feedback to each other’s pitches.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
#betterteachingbetterplanet
3 Lessons introducing basic concepts of Python Programming to students.
Lesson 1 - compiler, print functions and simple calculations
Lesson 2 - inputting variables and multiple variables
Lesson 3 - Data types and type casting
Bonus Lesson: Artemis and SpaceX - a look at the future of space travel!
All lessons Include key word flash cards a bespoke tutorial videos and a progress check quiz.
All encased in a Artemis Moon Mission theme to make it more engaging and link to wider technological and social concepts.
We hope it helps.
This is a resource from Wolsey Academy, we are a non-profit resource provider. All profits go to a range of charities – ranging from support for refugees, youth football teams, school science programs and carbon capture (we are positively carbon negative!). Check out our website for more information, resources and free to play history role playing games (students love them!)
Thanks for helping us help them – and good luck with the teaching – it ain’t easy! So well done for all that you do 😊
Use code 'WEIR" to get 20% off at the website store.
We hope it helps.
W.
Second lesson of a series of 3 introducing students to Python.
This lesson gets them familiar with inputting variables, multiple variables and using them in a print function. Includes key word flash cards, bespoke tutorial video and progress check quiz.
All encased in a Artemis Moon Mission theme to make it more engaging and link to wider technological and social concepts.
We hope it helps.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
W.
Final introduction lesson of three introducing students to Python.
This lesson gets them familiar with the four different data types and using type casting. Includes key word flash cards, bespoke tutorial video and progress check quiz.
All encased in a Artemis Moon Mission theme to make it more engaging and link to wider technological and social concepts.
We hope it helps.
This is a resource from Wolsey Academy, we are a non-profit resource provider. All profits go to a range of charities – ranging from support for refugees, youth football teams, school science programs and carbon capture (we are positively carbon negative!). Check out our website for more information, resources and free to play history role playing games (students love them!)
Thanks for helping us help them – and good luck with the teaching – it ain’t easy! So well done for all that you do!
Use code 'WEIR" to get 20% off at the website store.
We hope it helps.
W.
First lesson introducing students to Python.
This lesson gets them familiar with the compiler, print functions and simple calculations. Includes key word flash cards, bespoke tutorial video and progress check quiz.
All encased in a Artemis Moon Mission theme to make it more engaging and link to wider technological and social concepts.
We hope it helps.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
W.
This lesson examines the contributions of Shigeru Miyamoto to the video game industry, focusing on his creation of iconic games such as Mario. It covers Miyamoto’s career at Nintendo, the development of the Mario franchise, and the impact of these games on popular culture. Activities include watching videos, completing guided reading tasks, and creating storyboards for a new Mario game. Students will learn about the evolution of video games and the influence of Miyamoto’s work on the industry.
This is one lesson in a series of 20 on the late 20th and early 21st Century. Each lesson is designed to cover a range of historical and exam skills to build up students knowledge and exam skills ready for any exam board.
Those lessons are:
Modern Britain – The Windrush Generation
Modern Africa – Apartheid
Modern Europe – The European Union
Modern World – A History of Video Games
Modern World – Shigeru Miyamoto & Nintendo
Modern World – Space Telescopes
Modern World – Manned Space Flight
Moden World – Interplanetary Probes
Modern World – Mars Rovers
Modern Britain – Margaret Thatcher
Modern World – Iranian Revolution 1979
Modern World – Gulf War 1991
Modern World – Afghan War 2001 – 2022
Modern World – Iraq War 2003
Modern Technology – Deepmind, ChatGTP & AI
Modern World – Dubai Miracle
Modern World – Sovereign Wealth Funds
Modern Technology – Quantum Computing
Modern World – History of Environmentalism
Modern Technology - Blockchain
Wolsey Academy operates as a non-profit, with every penny we make going to one of our charity partners or into the Ipswich Initiative, funding good works across the town and county. Search for Wolsey Academy to see our website for more details and to purchase resources at a discount.
Use code ‘WOLSEY’ for 10% off at the Wolsey Academy Web Store
Please help us, help you, help them. Thank you.
Hope it helps.
W
A lesson from the Scheme of Work for ICT EDEXCEL: IGCSE Unit 5 Applying ICT
The lesson includes:
An 8-12 minute video screencast by the teacher (me!) instructing students how best to use the lesson and providing greater knowledge, insights and understanding into the key concepts.
Literacy/Numeracy/Think settler
Kagan Activity for keyword acquisition (Quiz-Quiz-Trade or Relay activity)
A main activity dependent on the key topic.
A plenary.
A set of lesson specific keyword cards.
An EAL keyword focus activity sheet
This lesson was made during the Covid19 lockdown and therefore is geared for distance learning with every lesson including an instructional video by the classroom teacher (me). Therefore, it is probably best used ‘out of the box’ as a series of homework tasks (it’s only a small unit compared to some of the others). However, I have put the ‘in class’ activities (like Quiz, Quiz, Trade or group activities) in the ‘resources section’ at the end of the PowerPoint so each lesson serves a dual purpose – it can easily be used as an out of the box self-study/homework resource or can quickly be edited for use in classroom by dragging those activities out of the resources section and back into the main part of the lesson.
The entire Module 5 SOW includes 7 lessons in all that cover the entire of module 5 for EDEXCEL ICT IGCSE exam
Correct use of software types
Types of Data
Software purpose, part A
Software purpose, part B
Checking tools
Software evaluation
End of unit Revision: A range of activities, all 23 key word flash cards & a self-marking online test.
This module and modules 4 & 6 are in a totally new style to the previous Wolsey Academy ICT IGCSE module lessons (modules 1- 3) and, as you can see, include a wider range of activities and are presented in a much clearer and colourful way for ease of use.
Hope it helps.
IT Essentials – Coding & Encoding of Data – A Level
Complete lesson. Pros and Cons table sort activity. Examples of ASCII, Bitmap, WAV, Frames and advantages/disadvantages activity of each. Google Quiz recap activity. 7 Revision Flash Cards.
Ideal for IT and Computer Science. Designed for use be expert and non-expert teachers alike.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
IT Essentials – Algorithms and Flowcharts – A Level
Complete lesson. Basic algorithm explainer and practice exercises. Flow chart model and variables explained. Flow chart activity and questions. 2 Revision Flash cards.
Ideal for IT and Computer Science. Designed for use be expert and non-expert teachers alike.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
IT Essentials – The Digital Divide – A Level
Complete lesson. Pre and Post technology discussion. Extended reading activity of US domestic policies regards rural Internet. Case study of Pakistan and One Laptop Per Child initiative. Musk and Starlink case study. Comprehension questions and Google quiz. 5 Revision Flash Cards.
Ideal for IT and Computer Science. Designed for use be expert and non-expert teachers alike.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
IT Essentials – Computer Processing Types – A Level
Breakdown of Batch, Online and Real processing with pros and cons of each. Comprehension questions. Mix and Match processing features activity. Google quiz for plenary. 3 Revision Flash Cards.
Ideal for IT and Computer Science. Designed for use be expert and non-expert teachers alike.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
The Computer Revolution -
Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below).
Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments.
The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy
The lessons are as follows:
Enigma and Turing (free)
The History of Women in Computing (free)
The Microchip and Moore’s Law
The PC, GUI and Microsoft
How Video Games Shaped Our World
Mid-Unit Test and Revision
Impact of the Internet
Blockchain and Cryptocurrencies (free)
Covid Track and Trace
Quantum Computing (free)
Artemis and Space X
Facial Recognition
Digital Divide
DeepMind, AI, AlphaGo and ChatGPT (free)
Emerging Technologies and their impact
Cybersecurity case studies
Revision keyword flash cards and essay assessment.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
#BetterTeachingBetterPlanet
The Computer Revolution -
Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below).
Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments.
The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy
The lessons are as follows:
Enigma and Turing (free)
The History of Women in Computing (free)
The Microchip and Moore’s Law
The PC, GUI and Microsoft
How Video Games Shaped Our World
Mid-Unit Test and Revision
Impact of the Internet
Blockchain and Cryptocurrencies (free)
Covid Track and Trace
Quantum Computing (free)
Artemis and Space X
Facial Recognition
Digital Divide
DeepMind, AI, AlphaGo and ChatGPT (free)
Emerging Technologies and their impact
Cybersecurity case studies
Revision keyword flash cards and essay assessment.
Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
We hope it helps.
#BetterTeachingBetterPlanet