When starting Secondary School, Year 7 students suddenly find they have to navigate the school’s vast network. Where are their files? What is a network location? How do they print? How do they open a document?
This resource is designed to teach students to navigate the network and print using a fun Digital Treasure Hunt. The provided web page directs them to a file which contains a challenge – solve the challenge, enter the code into the web page, and move on to the next challenge. When all five challenges are completed, they can print a certificate.
This resource includes:
Digital Treasure Hunt Map (HTML, will run locally on your network)
Treasure Hunt Lesson PowerPoint
Activity 1: Web research task
Activity 2: ASCII table lookup
Activity 3: Logic puzzles
Activity 4: Binary image encoding
Activity 5: Opening a Python file
Printable certificate
Answer sheet
Set up instructions
You will need to edit a JavaScript file to personalise the locations of the activity files, but this is a straightforward task and full instructions are provided.
Use SQL to return results of queries on the supplied James Bond movie database (e.g. What is the average IMDB rating of movies directed by John Glen?)
The worksheet includes instructions for creating a new database, uploading the SQL file to it, then using SQL to obtain the answers to questions. Students can copy and paste their queries and results into the worksheet, then save or print for marking.
SQL commands used: describe, select, count, from, where, group by, like, and, or; and wildcards.
The database is a single-table flat database.
This is an intermediate-level task, suitable for students who are already familiar with SQL commands and structure. It also assumes that users will be using phpMyAdmin and they have sufficient privileges to create and edit databases.
My Year 12 and 13 Computer Science A-Level students enjoyed the lesson, which took around 1 hour for most to complete.
Included: SQL file, student worksheet, teacher’s answer sheet.
Engage your students with this interactive Python Turtle activity that builds key computational thinking skills, including decomposition; algorithm design; pattern recognition; and iteration, in a fun and accessible way.
This hands-on coding lesson begins with a simple paper-based maze activity to introduce the concept of using algorithms, moving on to using loops to improve efficiency. Students then apply their understanding by editing a pre-written Python Turtle file to control a mouse navigating a series of mazes to get the cheese.
Ideal for KS3 or beginner Python learners
Perfect for introducing iteration and algorithms
Includes multiple mazes and opportunities for creative extension
What’s included in the download:
Full teacher guidance with clear setup instructions
Student maze PowerPoint (printable or digital)
Presentation slides explaining the task, how iteration helps, and code walkthroughs
Python Turtle file with graphics in a ready-to-use ZIP folder
Solution file for the first maze in a separate ZIP folder
Five engaging mazes + a blank template for students to design their own
Students love this activity! It’s a fantastic way to introduce key programming concepts through visual problem-solving and game-like tasks.
Perfect for Computer Science teachers looking for a ready-made, high-quality Python lesson that promotes logic, creativity, and engagement.
Add links to other web pages using the <a> tag. Links can be added to headline, paragraph, and list item tags.
Please be aware that Weggo! is ‘beta’ software, and some bugs will be present.
Weggo! is a free-to-use website with no adverts or logins.
I hope you and your students enjoy using Weggo!
Use the IMG tag to add images to your Weggo! HTML page. Images can be hot linked from other online resources, or a small amount of clipart images are supplied. Support for ALT text is included to promote accessibility and search engine-friendly authoring.
Please be aware that Weggo! is ‘beta’ software, and some bugs will be present.
Weggo! is a free-to-use website with no adverts or logins.
I hope you and your students enjoy using Weggo!
Create HTML ordered (numbered) and unordered (bullet-point) lists using Weggo’s unique drag-and-drop editor.
The printable PDF shows step-by-step instructions of how to create simple lists.
Please be aware that Weggo! is ‘beta’ software, and some bugs will be present.
Weggo! is a free-to-use website with no adverts or logins.
I hope you and your students enjoy using Weggo!
The second tutorial for the Weggo! HTML Editor introduces more text tags such as headlines and paragraphs, which students use to begin adding more content to their web page.
Please be aware that Weggo! is ‘beta’ software, and some bugs will be present.
Weggo! is a free-to-use website with no adverts or logins.
I hope you and your students enjoy using Weggo!
Introduce your students to HTML using a drag and drop interface. Designed to be intuitive and colourful, students drag Lego-like ‘tag’ blocks onto the board to build up their page. Works on both mouse-based computers and touch-screen tablets.
This resource includes “Tutorial 1” and “Teacher’s Notes”, both as printable PDFs.
Tutorial 1 is an introduction to the Weggo! interface and a quick “Hello world” lesson. The Teacher’s Notes provide an overview of Weggo’s usage, system compatibility, limitations and pointers for each of the five tutorials.
Please be aware that Weggo! is ‘beta’ software, and some bugs will be present.
Weggo! is a free-to-use website with no adverts or logins.
I hope you and your students enjoy using Weggo!
Download the binary bingo card, then use the free bingo-caller website* to randomly generate numbers to call out.
How to use: each student choses four numbers between 0 and 15 and writes them onto the bingo card. The teacher loads the website onto a screen or SMART Board. A random binary number is chosen and displayed. Students convert the binary number into denary. The first student to get all four numbers shouts "BINGO!" and wins.
Called numbers are listed at the bottom of the screen, and can be clicked for conversion to denary.
A great plenary activity for KS3 and KS4 students which reinforces binary to denary conversion. Have fun :)
* The website URL is stated at the bottom of the downloadable PDF.