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Code Lesson S1-2 Touching Colours
A lesson showing learners how to use touching colours to develop an interactive game in class. One of a series of lessons teaching Scratch programming from the very basic to advanced principles.

Code Lesson S2-1 Timers in Programming
This lesson is about using timers in Scratch projects. Students can use a timer to control an animation that they have designed and programmed.

Code Lesson E2-2 Using Repeat in Programming
This lesson introduces the different types of repeat blocks available in Scratch programming, as well as allowing learners to understand the concept of repeating more generally as it applies to coding.

Code Lesson S3-1 Using Mouse Triggers in Scratch
This is a lesson teaching the programming of mouse events and triggers in Scratch - it forms part of a series of code lessons from the very basics to more advanced techniques.

Code Lesson S1-1 Touching Sprites in Scratch
This lesson explores the possibilities for triggering code events when sprites touch and using this to create a simple interactive game in Scratch.
Bundle

Coding Basics - Get Started with Coding for Beginners
This bundle of resources contains everything you need to start coding with absolute beginners - whether at primary or secondary level. Using the popular Scratch framework and containing all the resources you need, this will get you up and running with coding lessons whatever level of confidence you and your students have to start with!