Create, Experiment, Build, Question and Learn.
I am a specialist Product and Graphic Design Teacher, specialising in the Iterative process of designing, prototyping and evaluating. With a particular focus on entrepreneurship and making, rooted in real-world contexts and challenges.
My mission is to plan and deliver creative, fun and engaging lessons for KS3, 4 and 5, ages 11-18.
Create, Experiment, Build, Question and Learn.
I am a specialist Product and Graphic Design Teacher, specialising in the Iterative process of designing, prototyping and evaluating. With a particular focus on entrepreneurship and making, rooted in real-world contexts and challenges.
My mission is to plan and deliver creative, fun and engaging lessons for KS3, 4 and 5, ages 11-18.
Pupils love being creative with this project which introduces them to some of the worlds leading architects as well as approaching real-world challenges.
Lessons are differentiated with strong cross-curricular (literacy) links, whilst requiring very little resources (only paper). Also Included is homework, with student/teacher examples.
Students are introduced to architecture, the following architects together with principles of architectural design:
鈾� Daniel Libeskind & Form (Signify)
鈾� Frank Ghery & Form (Creative Strategies )
鈾� Zaha Hadid & Natural Forms
鈾� Le Corbusier & De Stijl/Urban Planning
鈥�
If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects.
鈫燭his file may be zipped. Once downloaded right click the file and select 鈥榚xtract all鈥� to open. 鈫�
鉁嶱lease note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. 鉁�
鈾� After using this product please leave a rating and comment.
鈾� If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.
漏 DesignandEngineering
Pupils鈥� love being creative with this project. Lessons are differentiated with strong cross-curricular (Literacy, Geography, Science) links. Also Included are diffirenciated resources and teacher examples.
In this fourth lesson in the scheme, students will continue the iterative, product design process. Students are tasked with realising their final drawing as a CAD model, using SketchUp software. Included is a 6, page step-by-step guide for students to follow (self-directed learning).
Lesson consists of a starter> class discussions> main task (with guide) and plenary/review. Lesson should ideally be extended over several lessons. Also included is an additional starter that could be used in the next, subsequent lesson.
If you enjoyed this lesson, please see the other lessons in my Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from existing research/analysis, writing a specification, initial ideas, isometric drawing and CAD modelling.
One of a series of Graphics Personification lessons, where students are introduced to graphic design and typography to create pieces of advertising. Also included is an instructional video to aid with delivery of content.
In this fifth lesson, students are tasked with designing a promotional piggy bank. This is in response to an industry style, client brief by Halifax encouraging people save with them. This lesson could be extended over several lessons.
If you enjoyed this lesson, please see the other lessons in my personification graphics scheme. This scheme was designed for KS3 but could also be used with KS4 students.
One of a series of Graphics Personification lessons, where students are introduced to graphic design and typography to create a piece of 鈥榩ositive advertising鈥�. Also included is an instructional video to aid with delivery of content.
In this fourth lesson, students are tasked with personifying type to form the text for a piece of 鈥榩ositive advertising鈥�. This is in response to an industry style, client brief by the NHS for their 鈥楥hange 4 Life鈥� campaign. This lesson could be extended over several lessons.
If you enjoyed this lesson, please see the other lessons in my personification graphics scheme. This scheme was designed for KS3 but could also be used with KS4 students.
One of a series of Graphics Personification lessons, where students are introduced to graphic design and typography to create a piece of 鈥榩ositive advertising鈥�.
In this third lesson, students are tasked with personifying a letter, so that collectively the class can create a personified typeface. This typeface will then be used in later lessons to form the text for a piece of 鈥榩ositive advertising鈥�. Also included is an instructional video to aid with delivery of content.
If you enjoyed this lesson, please see the other lessons in my personification graphics scheme. This scheme was designed for KS3 but could also be used with KS4 students.
One of a series of Graphics Personification lessons, where students are introduced to graphic design, typography and advertising.
In this second lesson, students are introduced to graphic design and typography through various questioning activities and videos. They are introduced to the illustrator (Paul Thurlby) and shown how he personifies type for commercial gain; through products and advertising. This then leads to students creating their own artist research page, demonstrating an understanding of the key words learnt; in a visual way. Also included is an instructional video to aid with delivery of content.
If you enjoyed this lesson, please see the other lessons in my personification graphics scheme. This scheme was designed for KS3 but could also be used with KS4 students.
One of a series of Graphics Personification lessons, where students are introduced to graphic design, typography and advertising.
In this first lesson, students are introduced to graphic design, personification and anthropomorphism through various questioning activities and a Pixar video. Finally they are shown how both are used effectively in advertising (M & M鈥檚 and Kellogg鈥檚) before creating their own Pixar research page, demonstrating an understanding of the key words learnt; in a visual way. Also included is an instructional video to aid with delivery of content.
If you enjoyed this lesson, please see the other lessons in my personification graphics scheme. This scheme was designed for KS3 but could also be used with KS4 students.
Pupils鈥� love being creative with this project. Lessons are differentiated with strong cross-curricular (Literacy, Geography, Science) links, whilst requiring very little resources (only paper and product examples). Also Included are diffirenciated resources and teacher examples.
In this third lesson, students will continue the iterative product design process. Students complete sketching their initial ideas after a warm-up drawing exercise. This then leads to an introduction to isometric drawing techniques through various individual drawing exercises. They then render their own chosen design as a final drawing in an isometric projection.
Lesson consists of literacy starter> class discussions>prep task> main task. Lesson is a double but could be extended over several lessons.
If you enjoyed this lesson, please see the other lessons in my Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from existing research/analysis, writing a specification, initial ideas, isometric drawing and CAD modelling.
Pupils鈥� love being creative with this project. Lessons are differentiated with strong cross-curricular (Literacy, Geography, Science) links, whilst requiring very little resources (only paper and product examples). Also Included are diffirenciated resources and student/teacher examples.
In this second lesson, students will continue the iterative product design process. Students write their own specification; through group tasks, individual tasks and class-discussions. We then cover some basic sketching techniques before leading to them sketching their initial ideas which they must then justify, through annotation.
Lesson consists of literacy starter> class discussions>prep task> main task. Lesson is a double but could be extended over several lessons.
If you enjoyed this lesson, please see the other lessons in my Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from existing research/analysis, writing a specification, initial ideas, isometric drawing and CAD modelling.
Product Design Teacher Modelling Examples; taking you through from initial ideas through to final conception of an innovative 鈥楿SB Stick鈥� product.
Including;
Problem Analysis
Product Analysis
Existing Product Research
Market Research
Demographic Research
Client Profile
Anthropometrics Research
Research Review
Specification
Initial Ideas
Initial Ideas II
Final Design
CAD Modelling
Marketing
Great for exemplar modelling examples or homework examples for 3D Design, Product Design or Design Technology. Can be incorporated into lesson plans, used for moderation or used as additional resources.
Please note this has been created by myself for use as an exemplar student reference. It is not a copy of student work.
Pupils鈥� love being creative with this project. Lessons are differentiated with strong cross-curricular (Literacy, Geography, Science) links, whilst requiring very little resources (only paper, card and tape). Also Included is differentiated resources, and student/teacher examples.
Students are introduced to the architect Frank Gehry. They will identify and demonstrate the key word 鈥楩orm鈥� through group tasks, individual tasks and class-discussions. Leading to drawing and modelling exercises. Culminating in a design brief led task; where they are tasked with designing their own Architectural pavilion, taking inspiration from Gehry鈥檚 creative process to form. Students then create a model from scrap cardboard, leading from their creative form drawings from the last Frank Gehry lesson.
Lessons consists of:
鈾� Starter
鈾� Class discussions
鈾ptional Sketchup protoype (free cloud-based program)
鈾� Main cardboard making task.
Lesson could be extended over several lessons; particularly with the latter task.
If you enjoyed this lesson, please see the other lessons in my KS3 Architecture series (each lesson for each individual architect). In this unit, pupils will gain an understanding into what is architecture and identify the individual architectural styles and creative processes of varying architects (Le Corbusier, Zaha Hadid, Frank Gehry and Daniel Libeskind), applying their understanding through 2D and 3D model-making.
鈥�
If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects.
鈫燭his file may be zipped. Once downloaded right click the file and select 鈥榚xtract all鈥� to open. 鈫�
鉁嶱lease note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. 鉁�
鈾� After using this product please leave a rating and comment.
鈾� If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.
漏 DesignandEngineering
Pupils鈥� love being creative with this project. Lessons are differentiated with strong cross-curricular (Literacy, Geography, Science) links, whilst requiring very little resources (only paper and product examples). Also Included are diffirenciated resources and student/teacher examples.
In this first lesson, students will be introduced to the iterative product design process. They will be briefly introduced to 鈥榳hat makes a good design?鈥� through Jonny Ive and Dieter Rams鈥� 10 principles of good design. This leads to a group 鈥榬anking task鈥� where they must rank and discuss varying design examples of a hair dryer product.
They will conduct a piece of product analysis using the ACCESS FM system; through group tasks, individual tasks and class-discussions. Leading to a piece of problem analysis to help find a justified improvement or gap in the market place for their own product.
Lesson consists of ranking activity> class discussions>prep task> main task(s). Lesson could be extended over several lessons.
If you enjoyed this lesson, please see the other lessons in my Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from existing research/analysis, writing a specification, initial ideas, isometric drawing and CAD modelling.
Pupils鈥� love being creative with this project. Lessons are differentiated with strong cross-curricular (Literacy, Geography, Science) links, whilst requiring very little resources (only paper, card and tape). Also Included is diffirenciated resources, and student/teacher examples.
**In this lesson students will be introduced to the architect Frank Gehry. They will identify and demonstrate the key word 鈥楩orm鈥� through group tasks, individual tasks and class-discussions. Leading to drawing and modelling exercises. Culminating in a design brief led task; where they are tasked with designing their own pavilion, taking inspiration from Gehry鈥檚 creative process to form. **
Lesson consists of:
鈾� Starter activity.
鈾� Class discussions.
鈾� Prep task.
鈾� Main task.
鈾� Optional paper modelling task.
Lesson could be extended over several lessons; particularly with the latter task. Also included is an instructional video to aid with delivery of content.
If you enjoyed this lesson, please see the other lessons in my KS3 Architecture series (each lesson for each individual architect). In this unit, pupils will gain an understanding into what is architecture and identify the individual architectural styles and creative processes of varying architects (Le Corbusier, Zaha Hadid, Frank Gehry and Daniel Libeskind), applying their understanding through 2D and 3D model-making.
鈥�
If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects.
鈫燭his file may be zipped. Once downloaded right click the file and select 鈥榚xtract all鈥� to open. 鈫�
鉁嶱lease note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. 鉁�
鈾� After using this product please leave a rating and comment.
鈾� If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.
漏 DesignandEngineering
Zaha Hadid & Biomimicry - Graded Outstanding
Pupils鈥� love being creative with this project. Lessons are differentiated with strong cross-curricular (Literacy, Geography, Science) links, whilst requiring very little resources (only paper). Also Included is homework, differentiated resources, and student/teacher examples. Also included is an instructional video to aid with delivery of content.
**In this lesson students will be introduced to the architect Zaha Hadid. They will identify and demonstrate the key words 鈥榥atural forms鈥�, 鈥榝orm鈥� and 鈥榝luidity鈥� through group tasks and a class-discussion. Culminating in as design brief led task; where they will design their own purpose built building for the Tokyo 2020 Olympic games, taking inspirations from natural forms. **
Lesson consists of starter> class discussion> main task. Lesson couldbe extended over several lessons; particularly with the latter task.
If you enjoyed this lesson, please see the other lessons in my KS3 Architecture series (each lesson for each individual architect). In this unit, pupils will gain an understanding into what is architecture and identify the individual architectural styles and creative processes of varying architects (Le Corbusier, Zaha Hadid, Frank Gehry and Daniel Libeskind), applying their understanding through 2D and 3D model-making.
鈥�
Please visit my shop where there are a range of creative and engaging design and engineering projects.
鈫燭his file may be zipped. Once downloaded right click the file and select 鈥榚xtract all鈥� to open. 鈫�
鉁嶱lease note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. 鉁�
鈾� After using this product please leave a rating and comment.
鈾� If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.
漏 DesignandEngineering
One of a series of KS3 Architecture lessons where students are introduced to some of the worlds leading architects; then design buildings following their styles and principals.
Le Corbusier, De Stijl & Urban Planning - Graded Outstanding.
Pupils鈥� love being creative with this project. Lessons are differentiated with strong cross-curricular (literacy) links, whilst requiring very little resources (only paper). Also Included is homework, with student/teacher examples. Also included is an instructional video to aid with delivery of content.
LS1
Students are introduced to the De Stijl, Dutch art movement, through a starter activity and teacher presentation. Additionally, they are also introduced to the idea of urban planning (following a discussion of an image into over-population) and the architect Le Corbusier; with a particular focus on the Villa Savoye. They then apply their understanding of the movement and the architect, to design their own apartment (encompassing the rules of De Stijl). Each student鈥檚 apartment can then be put together to create a class De Stijl 鈥榮ky-scraper鈥�; as an applied practice of urban planning.
LS2
Students complete a self assessment sheet as a mid-point self evaluation with a re-cap on prior learning from the pervious lesson. They then proceed to complete their building designs and add primary colours in-line with the rules of the De Stijl movement.
鈥�
If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects.
鈫燭his file may be zipped. Once downloaded right click the file and select 鈥榚xtract all鈥� to open. 鈫�
鉁嶱lease note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. 鉁�
鈾� After using this product please leave a rating and comment.
鈾� If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.
漏 DesignandEngineering
A simple introduction to Google Sketchup. Pupils go through the basic features of the software with a differentiated hand-out to create a model toothbrush. This lesson observation was graded as 鈥榦utstanding鈥�.
The lesson consists of a starter activity, step-by-step instructions for each tool, clear assesment criteria and a review.
Also included is a homework task and teacher example.