51

Last updated

9 July 2025

docx, 8.01 MB
docx, 8.01 MB

The Invention Station: Designing Solutions - An imaginative Key Stage 2 class assembly script that takes students through the exciting process of invention!

This play follows a team of young inventors as they use the Design Process to create a solution to a real-world problem. With 30 flexible roles, the script is perfect for a full class to participate and learn about creativity, problem-solving, and teamwork.

Key Features:

  • Focus on the Design Process: The script clearly outlines the steps of the Design Process: Identify Need, Research, Design, Make, Test, Evaluate.
  • Real-World Application: The inventors tackle a relatable problem – a messy classroom bookshelf – making the design challenge tangible.
  • Teamwork Emphasis: The script highlights the collaborative nature of invention, with different teams (Research, Design, Materials, Build, Test, Presentation) working together.
  • Integration of Science: The play incorporates a simple electrical circuit experiment, demonstrating a practical application of scientific principles.
  • Historical Inspiration: The script briefly features famous inventors like Edison, Bell, and Knight, providing historical context and inspiration.
  • Creative Problem-Solving: The play encourages students to think creatively and develop innovative solutions.
  • Clear Prop and Costume Suggestions: The script includes detailed prop lists and optional costume ideas to aid in production.
  • Upbeat Song Integration: The script suggests incorporating a song about creativity to enhance the performance.

Storyline Highlights:

  • The play opens with “Professor Spark” introducing the Invention Station and its mission to solve problems.
  • The “Chief Inventor” presents the challenge of the messy Year 5 classroom bookshelf.
  • The “Research Team” investigates existing storage solutions and learns from the approaches of famous inventors.
  • The “Design Team” brainstorms ideas, incorporating a warning light feature.
  • The “Materials Team” selects appropriate and sustainable materials.
  • The “Circuit Engineers” conduct an experiment to demonstrate how to create a working circuit for the warning light.
  • The “Build Team” constructs a prototype of the “Book Buddy 3000”.
  • The “Testing Team” encounters and solves a problem with the circuit, highlighting the importance of resilience.
  • The “Presentation Team” showcases the final invention to the audience.

Benefits:

  • Introduces students to the Design Process and its practical applications.
  • Encourages creative thinking, problem-solving, and innovation.
  • Develops teamwork, communication, and presentation skills.
  • Connects learning to real-world scenarios and the history of invention.
  • Integrates science concepts in a meaningful context.

Ideal for:
Key Stage 2 class assemblies
Design and Technology lessons
Science lessons
STEM-focused events
Let your students unleash their inner inventors with “The Invention Station”!

Reviews

Something went wrong, please try again later.

This resource hasn't been reviewed yet

To ensure quality for our reviews, only customers who have purchased this resource can review it

to let us know if it violates our terms and conditions.
Our customer service team will review your report and will be in touch.