
Assess if your students can transfer their understanding of theoretical probability, experimental probability and sample space diagrams to help them design a funfair game. This project is designed to span across 3 lessons (or more).
They will need to select their chance tools (dice, cards etc.), create a rule for winning, price their task and come up with a prize total based on their marketing strategy to attract customers. By considering the theoretical and experimental probability, they will calculate the expected amount of money to be made per game and determine if it is worthwhile to run. They will communicate their findings in a report/proposal format. This process is highly structured with clear contextual information and 7 guiding questions.
The task-specific clarifications included align to the MYP year 1 criteria C (communicating) and D (applying mathematics to real life) strands. However, the task itself is appropriate for any year group between MYP1 and MYP3, grading would just need to be adjusted accordingly (slightly different strands).
Task sheet, a sample student answer, task specific clarifications and a marking checklist for each criterion are included.
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