

Sequence of Learning for Teachers
In this project, children design and make a prototype animal home for the school garden or a local park. They are introduced to using computer software to help design products and use this software to design an animal home. Children learn about frame and shell structures and techniques to make them stronger, stiffer and more stable. They apply this knowledge when making their animal home prototype by constructing a wooden framework using the Jinks method and then use cardboard cladding to create the outer shell structure. As part of the evaluation process children participate in a Dragon’s Den activity where they present their prototype design and model to a ‘panel of experts’.
This knowledge, skills and understanding is delivered through the following six sessions:
- Investigate 1 – Animal Homes & Investigate 2 – Investigating Structures
- Investigate 3 – Understanding Structures & Focus Task 1 – Making a Wooden Framework
- Focus Task 2 – Introducing Computer-Aided Design
- Design and Make - Designing the Animal Home
- Design and Make - Making the Animal Home
- Evaluation Session – Into the Dragon’s Den
Something went wrong, please try again later.
This resource hasn't been reviewed yet
To ensure quality for our reviews, only customers who have purchased this resource can review it
to let us know if it violates our terms and conditions.
Our customer service team will review your report and will be in touch.