51ºÚÁÏ

Last updated

24 July 2025

pptx, 27.21 MB
pptx, 27.21 MB

Step aboard the Titanic in this immersive virtual learning experience!

Students explore migration to the USA in the early 20th century through a virtual walkaround game set aboard the Titanic.

Meet NPCs from different countries and social classes

Learn about innovations like wireless telegraphy and steam engines

Discover why people were migrating to the USA in 1912

Complete a structured workbook using the PEEKA paragraph method

Ideal for KS3 History – combines gameplay with critical thinking

Includes game link, teaching PowerPoint, and student worksheets

Perfect for engaging students in themes of technology, globalisation, and social class.

Creative Commons "Sharealike"

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