
Step aboard the Titanic in this immersive virtual learning experience!
Students explore migration to the USA in the early 20th century through a virtual walkaround game set aboard the Titanic.
Meet NPCs from different countries and social classes
Learn about innovations like wireless telegraphy and steam engines
Discover why people were migrating to the USA in 1912
Complete a structured workbook using the PEEKA paragraph method
Ideal for KS3 History – combines gameplay with critical thinking
Includes game link, teaching PowerPoint, and student worksheets
Perfect for engaging students in themes of technology, globalisation, and social class.
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